Make a Good Mega Man Level
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- "I couldn't come up with a better description okay"
- ―SnoruntPyro on the contest
Make a Good Mega Man Level, also known as MaGMML and MaGMML1, is the first in the MaGMML series, taking place from 2015-2016. The premise, inspired by the Make a Good Level contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from MaGLX2, and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had twenty entries overall, split into five tiers of four levels each, with six Wily stages by the judges and four Tier Bosses. The contest was judged by SnoruntPyro, Cheez8, Duvi0, Mick Galbani and MrKyurem.
A remake, Make a Good Mega Man Level Remastered, was revealed on the second anniversary of the game's release, and was officially released one year later, on the third anniversary.
Contents
Story[edit]
The game begins with a traditional intro cutscene explaining that since it had been months since Dr. Wily's last defeat, the people of Mega City or Towntown or whatever, were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's Energy Elements, announcing yet another plan to take over the world and daring Mega Man to get past his unbreakable barrier by his newest castle. Dr. Light finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a strange robot drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.
Gameplay[edit]
Gameplay is essentially the same as a typical NES classic Mega Man game. Being based on Blyka's Engine, the game shares the most similarities with Mega Man 5, and is the only MaGMML game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).
Weapons[edit]
Weapon | Original Robot Master | Original Game | |
---|---|---|---|
Metal Blade | Metal Man | Mega Man 2 | |
Gemini Laser | Gemini Man | Mega Man 3 | |
Solar Blaze | Solar Man | Mega Man 10 | |
Top Spin | Top Man | Mega Man 3 | |
Thunder Wool | Sheep Man | Mega Man 10 | |
Black Hole Bomb | Galaxy Man | Mega Man 9 | |
Pharaoh Shot | Pharaoh Man | Mega Man 4 | |
Magic Card | Magic Man | Mega Man & Bass | |
Rush Coil | N/A | Mega Man 3 | |
Rush Jet | N/A | Mega Man 4 (Variant) |
Entries[edit]
The first contest garnered a total of twenty entries.
Hub[edit]
The game is set entirely in Dr. Light's Lab. As more Energy Elements are collected, more Robot Masters show up.
Areas[edit]
Enemies[edit]
Devkit Enemies[edit]
Custom Enemies[edit]
- Big Stomper
- Blocky (Everything's Blowing Up)
- Cactton
- Charlie
- Cloud Bomber
- Egg
- Gagabyoall
- Goombot 156
- Hammer Joe (Mega Man World)
- Koopoid
- Monty G
- Munchoid
- R Suzy
- Trappon F
- Vitreous
Bosses[edit]
Devkit Minibosses[edit]
Entry Minibosses[edit]
MaGMML1 has three custom minibosses, one of which appears in two variations in its stage.
Name | Level | Weakness | |
---|---|---|---|
Wily Archives #1 | Research Facility | Thunder Wool (Yellow Devil) | |
Wily Archives #2 | Research Facility | Black Hole Bomb (Cossack Catcher)
Gemini Laser (Dark Man 3) Metal Blade (Mechazaurus) | |
The Moon | NEON GRAVITY | Solar Blaze | |
Ronrez | Mega Man World | Pharaoh Shot |
Robot Masters[edit]
MaGMML1 features a grand total of a single Robot Master, from the winning stage Glass Man.
Name | Level | Weakness | Special Weapon | |
---|---|---|---|---|
Glass Man | Glass Man | Gemini Laser | Power Orb |
Entry Bosses[edit]
Aside from Glass Man, there are 3 other entry bosses.
Name | Level | Weakness | |
---|---|---|---|
Wily Archives #3 | Research Facility | Magic Card | |
Gravity Machine | NEON GRAVITY | Black Hole Bomb | |
Birdo | Mega Man World | Metal Blade |
Tier Bosses[edit]
Name | Tier | Weakness | Original Game | |
---|---|---|---|---|
Jolt Man | Tier 1 | Gemini Laser | Mega Man Eternal | |
Dagger Man | Tier 2 | Magic Card | Mega Man Super Fighting Robot | |
Yoku Man | Tier 3 | Pharaoh Shot | Mega Man Unlimited | |
Justice Man | Tier 4 | Metal Blade | Mega Man: Rock Force |
Fortress Bosses[edit]
Every fortress stage has one boss, except the Flashback Database, which has two.
Extra Bosses[edit]
These bosses are fought post-game, after the main storyline.
Name | Level | Weakness | |
---|---|---|---|
Bright Man | Dr. Light's Lab | Pharaoh Shot | |
Zero Soul | The Arena | None |
Trivia[edit]
- Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..
- Explosions that are supposed to deal damage to Mega Man... don't. This means several enemies and gimmicks (such as Killer Bullets, Count Bombs, and Walking Bombs) are far less effective than they're supposed to be.