Octo Generator

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"Octo Generator"
Information
In-Game Information
HP: 20
Attack Damage: 6 (contact)
Weakness(es): Tornado Blow, Ice Wall3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Wheel CutterMegamix Only
Category: Nature
Location(s): MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: "オクトジェネレータ"
Romaji: "Okutojenerēta"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
OctoGenerator.png

"Octo Generator" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a giant octopus robot capable of summoning other enemies.

Octo Generator is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It also makes two appearances in Make a Good Mega Man Level: Episode Zero, both in Null and Void. The first appears at the end of CSketch and TruffledToad's room on Floor 2, and the other at the end of Yoshiatom's room on Floor 4. Both encounters use the normal form of the midboss.

Behavior[edit]

Octo Generator will simply remain idle and summon enemies based on where Octo Generator Child Spawn Location objects are placed in the room. It can take damage from reflected shots.

Octo Generator has five creation code variables:

  • childObject[#] - Is used to decide what object(s) Octo Generator summons, with the number in brackets deciding the order the enemies are summoned in. By default, the only instance of this value is "childObject[0] = objFatool".
  • enemiesOnScreen - How many enemies Octo Generator can leave on-screen at a time. Default is 2.
  • initalSpawn - How many enemies spawn when Octo Generator spawns. Default is 1.
  • enemiesToDefeat - Setting this value to a number above -1 (the default) will cause Octo Generator to be defeated regardless of its health when the number of defeated enemies is equal to the value (for example, if the value is set to 5, and 5 enemies are defeated).
  • variant - Default value is 0, which will make Octo Generator spawn in its normal form. Setting this value to 1 makes it spawn as Proto Generator (the sprite on the right), which can only be defeated using the "enemiesToDefeat" variable with a number above -1. The counter on its head displays how many enemies are left to defeat.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes