SRARA

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SRARA's logo
SRARA's logo
Simulation Recon and Regulation Administration
Artwork by Spin Attaxx
Artwork by Spin Attaxx
Information
In-Game Information
Affiliations: Themselves
Occupation: "Festival Inspectors"
Criminals
Nincompoops
Main Stage: Null and Void
Misc. Information
Designer(s): SnoruntPyro
Artist(s): Enjl
Cresh (SRARA Joe)
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Bosses, NPCs)
SRARA.png

The Simulation Recon and Regulation Administration (commonly shortened as SRARA) are a quartet of robots who appear as the main villains of Make a Good Mega Man Level: Episode Zero. Supposedly a team of simulation inspectors, they are really a group of insane nuisances who harass festival staff while stealing important festival stock and research - in particular, Energy Elements - for their own mysterious ends. The group consists of four versions of recurring enemy types in the classic Mega Man series; a Sniper Joe, an Up'n'Down, a Shield Attacker, and their leader, a Met.

Make a Good Mega Man Level: Episode Zero[edit]





SRARA is first encountered in Chapter 1 of the game, interrogating Dr. Hyde in Mega City over her memory simulation. Zero fights and chases off SRARA Up n' Down, and learns from Dr. Hyde that they stole four chips used for her drive system. He runs into them again in the same chapter after completing Subterranean Stronghold, where he finds SRARA Up n' Down and SRARA Shield Attacker looking for Energy Elements. By the start of Chapter 2, Zero is tasked by Agents Krantz and Stern to covertly apprehend SRARA, and both SRARA Joe and SRARA Shield Attacker confront him at differing points in the chapter.

After Zero is abruptly cast aside by Dr. Wily, he is alerted to SRARA's island hideout after Duo crash-lands into it. However, SRARA is nowhere to be found, with Duo theorising that they used their stockpile of stolen Energy Elements to flee into the void between worlds. The pair follow after them, and learn from SRARA Met that they plan to gather even more Energy Elements and combine their power with Tier X to shape reality to their whims. Eventually, the race to gather as many Elements as possible causes a giant castle to form, with SRARA making their way inside while Zero chases them down.

At the top of the castle, SRARA stalls for time by fighting Zero one last time, with every member attacking him in a random order, one after another, while using extra attacks and faster movement, but they are still unable to defeat him. However, their actions inadvertently corrupted the gathered Energy Elements, which knock all four members offline before creating Unununium. Once Trio is revived after Unununium's defeat, he blasts away the floor the inactive SRARA members lie on, sending them falling down. After Trio's second destruction, the four regain consciousness somewhere in Tier X, but without any Energy Elements (to SRARA Met's anger).

Though their backstory is never discussed in Episode Zero's plot, their CD entry and areas in S.R.A.R.A. HQ go deeper into it; they were originally genuine inspection robots, but became criminals shortly after an illegal experiment related to simulations took place. Additionally, a recall notice in their hideout hints that the four possess the same defective IC chip program that Justice Man used, and that their mental instabilities are caused by said program degrading their cognitive circuits.

Trivia[edit]

  • SRARA are the first (and so far only) primary villains of a MaGMML game who aren't Dr. Wily, nor affiliated with him.
  • As a set of "uplifted" minor enemies, the individual members of SRARA are consistently referred to by gender-neutral pronouns.
  • Coincidentally, three of the four SRARA members (Met, Joe, and Shield Attacker) are part of what SnoruntPyro has dubbed the "Terrible Trio", referring to recurring shielded enemies that are often overused by level designers. She has since clarified that the three SRARA members aren't a reference to this idea, and that they were in place before the term was coined. They were, however, intentionally chosen to be references to generally overused recurring Mega Man enemies (with SRARA Up n' Down representing interchangeable pit-dwelling enemies).
  • With the exception of Sizzling Threat, every difficulty option in The Ultimate Choice has at least one SRARA member as a boss.
  • If SRARA Met is the first SRARA member to be faced in Null and Void, an extra bit of dialogue will appear.


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily AirpadNull and Void
List of Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void Bosses
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck