Smed's Big Annoying Mess of a Level
| 24th : Smed's Big Annoying Mess of a Level|
|I wonder who made this level.|
- "Hey don't be so hard on yourself this level is pretty good :(."
- ―SnoruntPyro, excerpt from judge comment.
Smed's Big Annoying Mess of a Level is the 24th place level in Make a Good Mega Man Level 2. It is a simple level with no particular gimmicks, instead relying mostly on enemy challenges.
The level starts with a mostly empty open area, save for a few Metloons and a Toad Joe. Dropping down leads to two rooms where Metloons and Toad Joes are briefly used underwater, with Mega Man returning to dry land partway through the second of these rooms. The following three rooms are a cave area, where Mega Man must avoid Acid Drops, a single Metloon, a single Toad Joe, and several Hammer Men. At the end of the second of these rooms, below a Hammer Man, is the level's Noble Nickel. Climbing up the third of these rooms leads to a mostly empty room, with Eddie present to give Mega Man an item. Going through the boss gate on the right leads to the battle against Komuso Man?.
After defeating Komuso Man?, going to the right will lead to four rooms with a bone-themed design, and several Skeleton Joes appearing alongside the pre-established Metloons, Toad Joes, and Acid Drops. Exiting the fourth room takes Mega Man back outside, with a final Toad Joe, three final Metloons, and a single Fatool standing in his way. Continuing to the right, the architecture starts to disappear into black nothingness, leading to the battle against Final Toad.
|SnoruntPyro : 38 / 50|
|JupiHornet : 28 / 50|
|Enjl : 38 / 50|
|Garirry : 30 / 50|
|ACESpark : 31 / 50|
The boss battles are by far and away the highlight of this level, as they really work with your expectations and throw them for a loop. The first was the stronger of the two, but they were both pretty fun to fight, and the second one did murder me a couple of times before I got the timing down.
The custom assets are also pretty dandy, with your new enemies being really clever, even though one is a reskin, you play with it enough that it feels fairly fresh, and the other new enemy is hilarious.
Where this stage falters is, it's basically just enemies and a boss or two, and nothing else. You really needed gimmicks here, and the lack of them hurt your level. One of the other problems I had was the clash of tilesets - I... don't get it. At all. I suspect that this may be a reference to something else, but I can't confirm this whilst reviewing, since I don't even know your name yet, and even so, said reference will fly over most people's heads. Aesthetically you probably should've just stuck to the initial tileset, which looked nice.
- This level includes some inside jokes relating to Smedis:
- The Metloons are designed and named after Swadloon from the Pokemon series of video games. At the time, Smedis' profile picture was that of a Swadloon.
- The Skeleton Joes and Skull Man tiles later in the stage are a reference to the fangame Skull Man Kills, which was made by Smedis.
- Because judging for MaGMML2 was meant to be anonymous, the level was referred to as "[REDACTED]'s Big Annoying Mess of a Level" during judging.
|Make a Good Mega Man Level 2 - Tier 8|
|But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man|
|List of Bosses|
|Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man|