Squidon

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Squidon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16 (Squidon)
2 (ice block)
2 (missile)
Attack Damage: 4 (contact)
2 (ice block)
2 (missile)
Weakness(es): Hornet Chaser2
Ice Wall3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Gemini Laser, Pharaoh Shot, Plant BarrierMegamix Only
Category: Bulky, Nature
Location(s): MaGMML2:
Mix & Match
The Dampening
Shovel Knight
A Mega Man for All Seasons
Misty Lake
Metallic Ocean
The Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
Frosty Fields
When Spike Drops Freeze Over
Misc. Information
Script: スクイドン
Romaji: Sukuidon
Programmer(s): Entity1037‏
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML3 Judge Application Levels (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Squidon.png
"A pseudo miniboss that will shoot homing missiles at megaman."
―Note in Squidon's code, Megamix Engine

Squidon is a midboss from Mega Man 6. It is a large squid robot meant to attack intruders underwater.

Squidon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, The Dampening, Shovel Knight, A Mega Man for All Seasons, and Misty Lake, as well as the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero stages Frosty Fields and When Spike Drops Freeze Over.

Behavior[edit]

Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks are affected by gravity.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 5 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
6
6
1
1
3
1
1
3
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 5 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes