T. Khamen

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T. Khamen
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 15
Attack Damage: 3 (falling rock)
Weakness(es): Tornado Blow, Magnetic Shockwave3
Psycho Chip (Z-Burst)EZ
Black Hole Bomb, Triple Blade, Plant BarrierMegamix Only
Category: Bulky, Rocky
Location(s): MaGMML: Episode Zero:
Refurbished Pyramid
Misc. Information
Script: T.カーメン
Romaji: T. Kāmen
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
TKhamen.png

T. Khamen is a midboss from Mega Man V. It is a large sphinx-like robot mounted to a wall.

T. Khamen was first available with the release of the Megamix Engine, and thusly appears in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it made multiple appearances in the Make a Good Mega Man Level: Episode Zero stage Refurbished Pyramid.

Behavior[edit]

T. Khamen attacks Mega Man by shooting rocks out of its chest. Mega Man can stand on these rocks and use them to hit T. Khamen's eyes (the one vulnerable spot on its body) more easily. Additional objects that T. Khamen interacts with are rock droppers and "T. Khamen platforms"; the rock droppers blink randomly between themselves before one drops a rock down after a period of time, and the platforms go from right to left and vice versa, making the battle more dangerous if used over spikes or a pit.

In creation code, users can use the "destroy" variable on T. Khamen Platforms to determine which segments get destroyed at the start of the battle. In T. Khamen itself, "explodeOnDeath" can be set to "true" to make T. Khamen not leave a body behind upon death (which it does by default).

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 N/A 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 2 N/A N/A N/A
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 N/A
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 N/A 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 N/A 1/1/N/A N/A N/A 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 2 2 2
Icicle Chip 0 1 0 1
Zap Chip 1 1 2 0
Psycho Chip 3 3* 4 3
Other Notes *Reflected rocks deal 4 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes