Tama

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Tama
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10 (Tama)
8 (yarn ball)
1 (flea)
Attack Damage: 6 (contact)1
4 (contact)1R23
2 (yarn ball)1
3 (yarn ball)1R23
Weakness(es): Gemini Laser1
Pharaoh Shot1R
Sakugarne2
Ice Wall3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Triple Blade, Wheel Cutter, Plant BarrierMegamix Only
Category: Bulky, Nature
Location(s): MaGMML(1R):
Spiky Meltdown
MaGMML2:
Ancient Tomb
Quint Stage
AD 2101
Donut Observation Center
Classic Castle
Deep Thoughts
The Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
Skyhigh Ridge
Misc. Information
Script: タマ
Romaji: Tama
Programmer(s): SnoruntPyro1
Renhoek23
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Midboss)
MaGMML2 (Midboss)
MaGMML3 Judge Application Levels (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Tama.png
"A big cat robot that pukes hairballs balls and throws ticks"
―Note in Tama's code, Megamix Engine

Tama is a midboss from Mega Man 3. It is a giant cat robot built by Dr. Light.

Tama was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Spiky Meltdown.

Tama returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Quint Stage, AD 2101, and Donut Observation Center, as well as the Wily stage Classic Castle, the Tier X stage Deep Thoughts, and the Pit of Pits sub-level "You Gotta Be Kitten Me". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge.

Behavior[edit]

Tama will start by tossing two bouncing yarn balls. If the yarn balls are destroyed or scroll off-screen, it will then toss out three flea robots, which jump towards Mega Man with pauses in-between, similar to a Croaker's Petit Kerogs. When the fleas are destroyed or scroll off-screen, Tama will start its pattern over by tossing out two more yarn balls.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
10
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
3
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 5 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes