- "Oh, no. Oh, no......"
- ―RoahmMythril, summarizing everyone's general reaction to this level.
The Quickening 2 is a Tier X level in Make a Good Mega Man Level 2, created by Zyglrox Odyssey. As its name and author both suggest, it is a sequel to the level The Quickening from the first contest. Unlike that level, which focused on dodging instant-death Quick Lasers one room at a time, this level focuses on dodging a myriad of health-draining Quick Lasers in a single attempt, including sections that require the use of Wheel Cutter and Super Arrow (which are the only weapons aside from Mega Buster enabled in the level, and are also given infinite ammo for its duration).
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads Mega Man to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Quick Lasers, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Quick Lasers, and dodging additional Quick Lasers from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Quick Laser hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the Energy Element. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Quick Laser.
Most pits filled with Quick Lasers can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Quick Lasers drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.