- "War Blur? I barely even met 'ur! Hahahahahahah!!! Ohohoho...! My comedic genius surprises even myself sometimes!"
- ―Yamato Man on the Z-Phone, Make a Good Mega Man Level: Episode Zero
War Blur is a boss from Make a Good Mega Man Level: Episode Zero. It is the midboss of a prototype simulation, granted sentience and increased power by a corruption caused by an Energy Element and/or Bird Energy.
War Blur appears throughout the level Out of Order, both as a gimmick and as the end boss. While pursuing Zero during the stage, it flies in from either the top or bottom of the screen, telegraphed by an arrow pointing in the direction it's about to fly in. Normally it switches sides after a successful crossing, but if repelled by Reflect Blocks, it can stay trapped on one side of the screen; abusing this fact is necessary to obtain one CD in the stage.
War Blur attacks by flying to random points on either side of the screen and shooting either a set of dark vortexes that curve up or down before flying backwards, or a triple spreadshot of slow-moving projectiles. Upon reaching less than half of its HP, it flies into the air and summons a trio of Darkkaws before vanishing, and will not return until the three are defeated. When it returns, it tears a hole in the centre of the arena, creating another pit for Zero to fall into.
- War Blur's name is a pun on the term "warbler", used to refer to passerines (also known as "perching birds").
- War Blur's sprites are taken from the Big Bird boss from Super Mario Land 2: 6 Golden Coins.
|Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path|
|Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire|
|List of Bosses|
|Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur|