Difference between revisions of "Absolute ZERO"

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{{robotmaster
 
{{robotmaster
|titlebg=#8E8F23
+
|titlebg=#8D83AB
 
|titletext = #FFFFFF
 
|titletext = #FFFFFF
 
|name= Absolute ZERO
 
|name= Absolute ZERO
|image=[[ File:MaGMML2-TF-AbsoluteZERO.png|Phase 1 of Absolute ZERO.]]
+
|image=[[File:MaGMML2-TF-AbsoluteZERO.png]]
|caption= Phase 1 of Absolute ZERO.
+
|caption= Phase 1 of Absolute ZERO
 
|script=  
 
|script=  
 
|romaji =  
 
|romaji =  
|number= DWN-∞
+
|number=  
 
|designer=  
 
|designer=  
|programmer= ACE_Spark
+
|programmer= [[ACESpark]]
 
|gender= Male
 
|gender= Male
 
|eyecolor = Yellow
 
|eyecolor = Yellow
 
|at=
 
|at=
 
|weapon=  
 
|weapon=  
|hp= 28 x 4 (Null and Void)<br>
+
|hp= 28 (Phases 1-4)<br>280 (Zero Heart)
28 x 4 + 280 (True Arena)
 
 
|attack=
 
|attack=
|type =
+
|type=Unknown
|weak=
+
|weak=[[Jewel Satellite]], [[Triple Blade]] (Phase 1)<br>[[Wheel Cutter]] (Phase 2)<br>[[Slash Claw]] (Phase 3)<br>None (Phase 4, Zero Heart)
Phase 1: [[Jewel Satellite]] & [[Triple Blade]]<br>
+
|affiliations=[[Zero]]
Phase 2: [[Wheel Cutter]]<br>
+
|stage=[[Null and Void (MaGMML2)|Null and Void]]
Phase 3: [[Slash Claw]]<br>
+
|location=[[The Arena|The True Arena]]
Phase 4: No weakness<br>
+
|occupation=Battle Robot
Phase 5: Charged [[Mega Buster]]
 
|affiliations=
 
|stage=Null and Void
 
|location=
 
|occupation=
 
 
|OffAppear=  
 
|OffAppear=  
|MaGMMLAppear= [[Make a Good Mega Man Level2|MaGMML2]]<br>(True Final Boss)
+
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]<br>(True Final Boss)
|appear2= [[Make a Good Mega Man Level]]
+
|appear2=
|sprite=
+
|sprite=[[File:AbsoluteZero1.png]][[File:AbsoluteZero2.png]][[File:AbsoluteZero3.png]][[File:AbsoluteZero4.png]][[File:ZeroHeart.png]]
 
}}
 
}}
{{quote|It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all.|Absolute ZERO|throwing the thesaurus at the player.}}
+
{{quote|It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all.|'''Zero'''|throwing the thesaurus at the player}}
Absolute ZERO is the true final boss of '''Make a Good Mega Man Level 2''', some sort of massive battle robot piloted by [[Zero]] from the first game.
+
'''Absolute ZERO''' is the true final boss of ''[[Make a Good Mega Man Level 2]]''. It is a massive battle robot controlled by [[Zero]], who created it in his visage with the goal of pitting it against [[Mega Man]]. Unlike its creator, Absolute ZERO boasts tremendous power and combat capability.
  
==Make a Good Mega Man Level 2 ==
+
Absolute ZERO appears at the end of [[Null and Void (MaGMML2)|Null and Void]], but also appears in [[The Arena|The True Arena]], where it will always be the final opponent faced. In the latter, it gains an alternate final phase known as '''Zero Heart'''.
Absolute ZERO is the true final boss of the second game, as well as the True Arena's last boss, where he gains a fifth form. As the game's final boss, Zero puts up much more of a fight than in the original MaGMML...well, initially.
+
 
{|
+
==Battle==
| [[File:MaGMML2-TF-AbsoluteZERO-1.png|frame|none|alt=Phase 2|Phase 2 of Absolute ZERO.]]
+
====Phase 1====
| [[File:MaGMML2-TF-AbsoluteZERO-2.png|frame|none|alt=Phase 3|Phase 3 of Absolute ZERO.]]
+
Bearing a detailed face and a body reminiscent of the canon Zero, Absolute ZERO slowly stomps around the arena following Mega Man, occasionally stopping to attack. It has two invincible arms that deflect all non-piercing attacks, and only the head is vulnerable. It follows a pattern that it will always repeat: First it will slam its arms on the ground, creating harmful explosions and causing the platforms to fly up in a wave from the point of impact. Next, it will stand still and create up to three rebounding projectiles from its head crystal. Finally, it will stomp after Mega Man four times while firing projectiles from its eyes, with each stomp causing a spiked crusher to fall from the ceiling. Though these are non-lethal, the crusher that is directly above Mega Man at the time is guaranteed to fall.
| [[File:MaGMML2-TF-AbsoluteZERO-3.png|frame|none|alt=Phase 4|Phase 4 of Absolute ZERO.]]
+
 
| [[File:MaGMML2-TF-AbsoluteZERO-4.png|frame|none|alt=Phase 5|Phase 5 of Absolute ZERO.]]
+
The first time it slams its arms, the top of the screen is clear. Afterwards, it will be populated with spikes that alternate positions with each slam, making avoiding them as the platforms rise upwards difficult.
|}
+
 
 +
====Phase 2====
 +
After receiving enough damage, Absolute ZERO takes on a feral-looking form, with its hands getting claw-like fingers. As before, it follows a pattern it will constantly repeat. First it will follow Mega Man and attempt to swipe him with each of its arms (first its left, then its right). It follows up by stomping to the centre and spitting a spread of fireballs from the left side of the arena to the right. During this attack, spiked crushers appear at the top of the screen. After this, it quickly stomps after Mega Man, with each stomp causing the crusher directly above Mega Man to fall, as well as creating a set of sparkles directly beneath him. These sparkles quickly shoot a laser upwards that reaches as high as the ceiling. This happens five times before the pattern repeats.
 +
 
 +
As before, only the head is vulnerable; however, the arms now mostly float by either side of it, effectively shielding it from attacks. Other than waiting for it to lower its arms during its swipe attack, Mega Man is forced to stay close to Absolute ZERO in order to damage it.
 +
 
 +
====Phase 3====
 +
After prolonged destruction from Mega Man, Absolute ZERO suffers extensive damage that effectively cripples it, causing its threat level (as with its looks) to plummet like a rock. All it can do is stomp back and forth across the arena, firing large electric balls at Mega Man from its remaining arm. These shots are rather slow, but if they impact the ground, they cause the platforms to rise in a wave much as the first phase's arms did.
  
==Damage Tables==
+
====Phase 4====
{{Damagetable2
+
Once blasted into the dirt even further, Absolute ZERO degenerates into a giant, more monstrous-looking facsimilie of Zero himself. At this point, the robot is just as big a joke as the original Zero fight, as all it does is swing back and forth, occasionally sputtering out a projectile (the same one the first phase shot from its eyes). While the projectile causes knockback, it actually deals no damage to Mega Man. The only other advantage it has is durability, as all weapons (even a Charge Shot) deal exactly one point of damage to it. Mega Man's victory at this point is a forgone conclusion.
| buster = 1/1/2
 
| hornet = 1
 
| jewel = 2
 
| grab = 1
 
| triple = 2
 
| slash = 1
 
| wheel = 1
 
| sakugarne = 0
 
| wire = 0
 
| arrow = 0
 
| flash = N
 
| notes = Phase 1
 
}}
 
  
{{Damagetable2
+
====Zero Heart====
| buster = 1/1/2
+
At the end of the True Arena, Phase 4 will not attack Mega Man, instead pulling it into its mouth and swallowing him whole. Inside the heart of Absolute ZERO is... a literal heart (represented by a giant Heart Tank from the ''Mega Man X'' series) with several healthbars, and while it unleashes a flurry of projectiles (up to and including [[Quick Laser]]s), all of them lack collision altogether, and can't even hurt Mega Man. Zero Heart itself is equally incapable of damaging him, even as it teleports erratically around the arena. After a few moments, the heart automatically self-destructs.
| hornet = 2
 
| jewel = 1
 
| grab = 1
 
| triple = 1
 
| slash = 1
 
| wheel = 3
 
| sakugarne = 0
 
| wire = 0
 
| arrow = 0
 
| flash = N
 
| notes = Phase 2
 
}}
 
  
{{Damagetable2
+
===Gallery===
| buster = 1/1/3
+
<gallery>
| hornet = 1
+
File:MaGMML2-TF-AbsoluteZERO-1.png|alt=Phase 2|Phase 2 of Absolute ZERO
| jewel = 1
+
File:MaGMML2-TF-AbsoluteZERO-2.png|alt=Phase 3|Phase 3 of Absolute ZERO
| grab = 1
+
File:MaGMML2-TF-AbsoluteZERO-3.png|alt=Phase 4|Phase 4 of Absolute ZERO
| triple = 1
+
File:MaGMML2-TF-AbsoluteZERO-4.png|alt=Zero Heart|Zero Heart
| slash = 3
+
</gallery>
| wheel = 1
 
| sakugarne = 0
 
| wire = 0
 
| arrow = 0
 
| flash = N
 
| notes = Phase 3
 
}}
 
  
{{Damagetable2
+
==Damage Tables==
| buster = 1/1/1
+
{| class="wikitable"
| hornet = 1
+
|-
| jewel = 1
+
!
| grab = 1
+
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
| triple = 1
+
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
| slash = 1
+
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
| wheel = 1
+
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
| sakugarne = 1
+
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
| wire = 1
+
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
| arrow = 1
+
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
| flash = N
+
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
| notes = Phase 4
+
! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
}}
+
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
During this phase, all of Absolute ZERO's projectiles deal 0 damage, although they still provide hitstun.
+
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
 +
|- style="text-align:center;"
 +
| [[File:AbsoluteZEROMugshot1.png|Phase 1]]
 +
| 1/1/2
 +
| 1
 +
| 2
 +
| 1
 +
| 2
 +
| N
 +
| 1
 +
| 1
 +
| 0
 +
| 0
 +
| 0
 +
|- style="text-align:center;"
 +
| [[File:AbsoluteZEROMugshot2.png|Phase 2]]
 +
| 1/1/2
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 3
 +
| 0
 +
| 0
 +
| 0
 +
|- style="text-align:center;"
 +
| [[File:AbsoluteZEROMugshot3.png|Phase 3]]
 +
| 1/1/3
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 3
 +
| 1
 +
| 0
 +
| 0
 +
| 0
 +
|- style="text-align:center;"
 +
| [[File:ZeroMug.png|Phase 4]]
 +
| 1/1/1
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:ZeroHeartMugshot.png|Zero Heart]]
 +
| 1/1/2
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| N
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |
 +
|}
  
{{Damagetable2
+
==Trivia==
| buster = 1/1/2
+
* Absolute ZERO is loosely based on the "increasingly verbose" meme, in which a phrase from pop culture is twisted to become longer and wordier as the accompanying image becomes lower and lower in quality (represented here by Absolute ZERO's appearance starting off handsome, then growing increasingly more ridiculous until it becomes a monstrous version of the ''MaGMML'' series' Zero).
| hornet = 0
 
| jewel = 0
 
| grab = 0
 
| triple = 0
 
| slash = 0
 
| wheel = 0
 
| sakugarne = 0
 
| wire = 0
 
| arrow = 0
 
| flash = N
 
| notes = Phase 5
 
}}
 
During this phase, Absolute ZERO cannot hit the player, and self-destructs after an indeterminate amount of time.
 
  
 
{{MaGMML2 Tier X}}
 
{{MaGMML2 Tier X}}
 
{{MaGMML2}}
 
{{MaGMML2}}
[[category:Robot Master]][[category:Make a Good Mega Man Level 2]][[category:Tier Boss]]
+
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]]

Revision as of 16:13, 8 March 2020

Absolute ZERO
MaGMML2-TF-AbsoluteZERO.png
Phase 1 of Absolute ZERO
Information
In-Game Information
HP: 28 (Phases 1-4)
280 (Zero Heart)
Weakness(es): Jewel Satellite, Triple Blade (Phase 1)
Wheel Cutter (Phase 2)
Slash Claw (Phase 3)
None (Phase 4, Zero Heart)
Affiliations: Zero
Type: Unknown
Occupation: Battle Robot
Main Stage: Null and Void
Location(s): The True Arena
Misc. Information
Programmer(s): ACESpark
Gender: Male
Eye Color: Yellow
Series Information
MaGMML Game Appearances: MaGMML2
(True Final Boss)
AbsoluteZero1.pngAbsoluteZero2.pngAbsoluteZero3.pngAbsoluteZero4.pngZeroHeart.png
"It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all."
Zero, throwing the thesaurus at the player

Absolute ZERO is the true final boss of Make a Good Mega Man Level 2. It is a massive battle robot controlled by Zero, who created it in his visage with the goal of pitting it against Mega Man. Unlike its creator, Absolute ZERO boasts tremendous power and combat capability.

Absolute ZERO appears at the end of Null and Void, but also appears in The True Arena, where it will always be the final opponent faced. In the latter, it gains an alternate final phase known as Zero Heart.

Battle

Phase 1

Bearing a detailed face and a body reminiscent of the canon Zero, Absolute ZERO slowly stomps around the arena following Mega Man, occasionally stopping to attack. It has two invincible arms that deflect all non-piercing attacks, and only the head is vulnerable. It follows a pattern that it will always repeat: First it will slam its arms on the ground, creating harmful explosions and causing the platforms to fly up in a wave from the point of impact. Next, it will stand still and create up to three rebounding projectiles from its head crystal. Finally, it will stomp after Mega Man four times while firing projectiles from its eyes, with each stomp causing a spiked crusher to fall from the ceiling. Though these are non-lethal, the crusher that is directly above Mega Man at the time is guaranteed to fall.

The first time it slams its arms, the top of the screen is clear. Afterwards, it will be populated with spikes that alternate positions with each slam, making avoiding them as the platforms rise upwards difficult.

Phase 2

After receiving enough damage, Absolute ZERO takes on a feral-looking form, with its hands getting claw-like fingers. As before, it follows a pattern it will constantly repeat. First it will follow Mega Man and attempt to swipe him with each of its arms (first its left, then its right). It follows up by stomping to the centre and spitting a spread of fireballs from the left side of the arena to the right. During this attack, spiked crushers appear at the top of the screen. After this, it quickly stomps after Mega Man, with each stomp causing the crusher directly above Mega Man to fall, as well as creating a set of sparkles directly beneath him. These sparkles quickly shoot a laser upwards that reaches as high as the ceiling. This happens five times before the pattern repeats.

As before, only the head is vulnerable; however, the arms now mostly float by either side of it, effectively shielding it from attacks. Other than waiting for it to lower its arms during its swipe attack, Mega Man is forced to stay close to Absolute ZERO in order to damage it.

Phase 3

After prolonged destruction from Mega Man, Absolute ZERO suffers extensive damage that effectively cripples it, causing its threat level (as with its looks) to plummet like a rock. All it can do is stomp back and forth across the arena, firing large electric balls at Mega Man from its remaining arm. These shots are rather slow, but if they impact the ground, they cause the platforms to rise in a wave much as the first phase's arms did.

Phase 4

Once blasted into the dirt even further, Absolute ZERO degenerates into a giant, more monstrous-looking facsimilie of Zero himself. At this point, the robot is just as big a joke as the original Zero fight, as all it does is swing back and forth, occasionally sputtering out a projectile (the same one the first phase shot from its eyes). While the projectile causes knockback, it actually deals no damage to Mega Man. The only other advantage it has is durability, as all weapons (even a Charge Shot) deal exactly one point of damage to it. Mega Man's victory at this point is a forgone conclusion.

Zero Heart

At the end of the True Arena, Phase 4 will not attack Mega Man, instead pulling it into its mouth and swallowing him whole. Inside the heart of Absolute ZERO is... a literal heart (represented by a giant Heart Tank from the Mega Man X series) with several healthbars, and while it unleashes a flurry of projectiles (up to and including Quick Lasers), all of them lack collision altogether, and can't even hurt Mega Man. Zero Heart itself is equally incapable of damaging him, even as it teleports erratically around the arena. After a few moments, the heart automatically self-destructs.

Gallery

Damage Tables

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Phase 1 1/1/2 1 2 1 2 N 1 1 0 0 0
Phase 2 1/1/2 2 1 1 1 N 1 3 0 0 0
Phase 3 1/1/3 1 1 1 1 N 3 1 0 0 0
Phase 4 1/1/1 1 1 1 1 N 1 1 1 1 1
Zero Heart 1/1/2 0 0 0 0 N 0 0 0 0 0
Other Notes

Trivia

  • Absolute ZERO is loosely based on the "increasingly verbose" meme, in which a phrase from pop culture is twisted to become longer and wordier as the accompanying image becomes lower and lower in quality (represented here by Absolute ZERO's appearance starting off handsome, then growing increasingly more ridiculous until it becomes a monstrous version of the MaGMML series' Zero).
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man