Flash Man
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Flash Man | |||||||||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
DWN-014 | |||||||||||||||||||||||||||||||||||||||||||
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Flash Man is a boss from Mega Man 2. Dr. Wily built him with the ability to stop time itself, which is a power he abuses both for personal pleasure, and attacking a foe incapable of moving.
Flash Man appears in Make a Good Mega Man Level as an NPC in Tier 3, next to his namesake's level Maze of Death. He reappears as an NPC in the main hub of Make a Good Mega Man Level 2 outside the entrance to Tier 5, baffled at the seemingly random order of the tiers.
Flash Man was added as a premade boss with the release of the Megamix Engine, and serves as one of the eight Robot Masters in the Example Game. Furthermore, he also appears as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He makes his first actual appearance as a boss in Make a Good Mega Man Level: Episode Zero as part of Mega Man 2 NETA in Null and Void.
Contents
Battle
Flash Man will run back and forth across the room, jumping up when the fire button is pressed or when he is able to jump onto a raised area. He will periodically stop to create a flash, freezing Mega Man in place. Flash Man will then fire a flurry of projectiles straight forward before Mega Man is able to move again, and Flash Man will restart his pattern after this.
In the Hard Mode of the Megamix Engine's Example Game, Flash Man will sometimes try to fake Mega Man out using a different flash sound effect, which he then follows up with a flurry of projectiles before jumping towards Mega Man and creating a time-stopping flash.
Damage Table
Make a Good Mega Man LevelMegamix Only
2/2/4 | 4 | 4 | 2 | 1 | 2 | 1 | 2/4 | 2 |
Other Notes |
Make a Good Mega Man Level 2Megamix Only
2/2/4 | 1 | 2 | 2 | 3 | N | 1 | 4 | 2 | 3 | 2 |
Other Notes |
Make a Good Mega Man Level 3
2/2/4 | 1 | 1 | 2 | 1 | 2 | 6 | 1 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
2/2/4 | 2/2 | 2/4 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
2/2/4 | 2 | 1 | 0 | 1 | 2/1/2 | 2 | 2 | 4 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero
2 | 2 | 2 | 7 | |||||||
1 | 1 | 1 | 1 | |||||||
2 | 2 | 2 | 2 | |||||||
2 | 2 | 2 | 2 | |||||||
2 | 2 | 2 | 3 | |||||||
3 | 4 | 4 | 5 | |||||||
Other Notes |
Megamix Engine
2/2/4 | N | 2 | 6 | 2 | 2 | |||||
Other Notes |
Make a Good Mega Man Level 3 | |
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Characters | |
Mega Man • Dr. Light • Dr. Wily • Roll • Eddie | |
Special Weapons | |
Thunder Beam • Tornado Blow • Laser Trident • Water Shield • Ice Wall • Break Dash • Spark Chaser • Magnetic Shockwave • Rush Coil • Rush Jet • Rush Bike • Magnet Beam | |
Entries | |
Locations | |
Tier Bosses | |
Robot Masters | |
Fortress Guardians | |
Devkit Bosses | |
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man | |
Super Bosses | |
Other Bosses | |