Make a Good Mega Man Level: Episode Zero
Make a Good Mega Man Level: Episode Zero | ||||||||||||||||||||||||
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Make a Good Mega Man Level: Episode Zero (also known as MaGMML: Episode Zero or MaGMML EZ for short) is an interquel in the Make a Good Mega Man Level series, set in between Make a Good Mega Man Level and Make a Good Mega Man Level 2. The game was originally intended to be part of Make a Good Mega Man Level Remastered, but development issues on that game resulted in Episode Zero becoming its own game. Unlike past MaGMML projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.
Contents
Story
With Mega Man reaching the innermost depths of his castle, Dr. Wily hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to his new hideout, with Zero's lack of a functioning teleport system forcing him to go by foot.
On the way, Zero encounters SRARA, a quartet of inspection robots harassing Dr. Hyde and other members of the public. After driving them off, she gifts Zero her Drive System technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the Reality Core - an object with which he can manipulate reality. Needing Energy Elements for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to Mega City, where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts Agent Krantz and Agent Stern's offer to help them track down SRARA, who remain at large.
Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognising Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals SRARA's base, and upon entering he encounters Duo, who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place inbetween dimensions using their Energy Elements, but with his own Elements, Zero gives chase with Duo in tow.
Arriving in the mysterious Tier X, Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at a single point, where SRARA engages Zero in a final battle. After battling a strange entity summoned by SRARA's Evil Energy-tainted Elements, Duo's old enemy Trio appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.
With both Trio and SRARA's threats neutralised, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to Knight Man in Chateau Chevaleresque, before shortly meeting Mega Man (leading into the events of Make a Good Mega Man Level 2).
Gameplay
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the Mega Man X games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique "Drive" weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.
Entries
In total, there are 62 entries/stages split across three chapters. Unlike other games in the MaGMML series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:
Prologue
Chapter 1: From Zero to... Zero
- Surveillance Canyon
- Gusty Gorge
- Defeat the Giant Spear Man!
- Mega City
- Kingdom Crisis/Contra Base (split path)
- Lost Valley
- Twilight Terrace/Skyhigh Ridge (split path)
- Abandoned Lab
- Subterranean Stronghold
- Vertical Hunger
- Dr. Wily's Secret Bunker
Chapter 2: Searching Far and Wide
Flame Chip
- Scorched Factory
- Hot Steps
- Recoil Recon
- Dispute Over Sawblades
- Scarlet Temple
- Refurbished Pyramid
- Surfboard Showdown
- Offshore Hangar Cluster
- Horizon Zero
Icicle Chip
- Frosty Fields
- When Spikefalls Freeze Over
- Robot Ink Printing Facility
- Forgotten Fortress: The Lab
- Nocturnal Assault
- Springy Scaffolding
- BlocBunker
- Midnight Aurora
- Metropolitan Neapolitan
Zap Chip
- Force Facility
- Pepsi Zero
- Entrance Succession
- Projectile Party!
- Volt Man Factory
- Lightningrod Lab
- Shocking Wacko Stage
- Out of Order
- Stormy Spire
Psycho Chip
- The Red Woods
- Vertical Vine Venture
- String Theory
- Cursor Corruption
- Temporal Pillar
- Bubble Base
- Wicked Waterworks
- In the Flesh
- Space Jam
Other
Chapter 3: Point at the End of Reality
- Entrance to Tier X
- Free selection of the following:
- Null and Void
Bosses
Chapter 1 Minibosses
Name | Stage | Weakness | Difficulty | |
---|---|---|---|---|
Dangerous Duck | Defeat the Giant Spear Man! | TBA | ★ | |
Piranhabiran | Kingdom Crisis | TBA | ★ | |
Gomeramos King | Contra Base | TBA | ★ | |
Hanabiran | Twilight Terrace | TBA | ★ | |
Gorilla Tank | Skyhigh Ridge | TBA | ★ | |
Tama | Skyhigh Ridge | TBA | ★ | |
Suzak and Fenix | Skyhigh Ridge | TBA | ★ | |
Twin Shooter G | Subterranean Stronghold | Psycho Saber, Burst and Drive | ★ |
Chapter 1 Bosses
Name | Stage | Weakness | Difficulty | |
---|---|---|---|---|
Mega Man | Explosive Freefall | None | ★★★★★ ★★★★★ ★★★★★ | |
Giant Spear Man | Defeat the Giant Spear Man! | Psycho Chip | ★★ | |
SRARA Up n' Down | Mega City | Blank Drive (Icicle Chip) | ★★ | |
Thwomp Man | Kingdom Crisis | Cutter Chip | ★★ | |
Dethgerbis | Contra Base | Z-Saber/Z-Burst (Psycho Chip) | ★★ | |
Honey Woman | Twilight Terrace | Z-Burst/Blank Drive (Flame Chip) | ★★ | |
Doc Robot Overloaded | Abandoned Lab | Blank Drive (Icicle Chip) | ★★★ | |
Punk | Subterranean Stronghold | Z-Saber/Blank Drive (Icicle Chip) | ★★ | |
Boomer Kuwanger | Vertical Hunger | Psycho Chip | ★★ | |
Giga Kuwagata | Vertical Hunger | Psycho Chip | ★★ |
Chapter 2 Minibosses
Name | Stage | Weakness | Difficulty | |
---|---|---|---|---|
Elemental Aces | Scorched Factory | TBA | ★ | |
T. Khamen | Refurbished Pyramid | TBA | ★ | |
Squidon | Frosty Fields When Spike Drops Freeze Over |
TBA | ★ | |
Stomp'n | Nocturnal Assault | TBA | ★ | |
Hindjoe | BlocBunker | TBA | ★ | |
Mad Grinder | Metropolitan Neapolitan | TBA | ★ | |
Octo Brain | Entrance Succession | TBA | ★ | |
War Blur | Out of Order | TBA | ★ | |
Totem Polen Plus | The Red Woods | TBA | ★ | |
Spider Potton | String Theory | TBA | ★ | |
Internet Destroyer | Cursor Corruption | TBA | ★ |
Chapter 2 Bosses
Name | Stage | Weakness | Difficulty | |
---|---|---|---|---|
Fighting Fefnir | Scorched Factory | TBA | ★ | |
Fire Boy GH | Hot Steps | TBA | ★ | |
Blade Man DOS | Dispute Over Sawblades | TBA | ★★ | |
Sparky | Horizon Zero | TBA | ★ | |
Blizzard Man | When Spike Drops Freeze Over | TBA | ★ | |
Stomp'n Violet | Nocturnal Assault | TBA | ★ | |
Wafer Wagon | Metropolitan Neapolitan | TBA | ★★★ | |
Force Guard | Force Facility | TBA | ★ | |
Pepsi Man | Pepsi Zero | TBA | ★ | |
Really Goddang Cool Quick Man | Entrance Succession | TBA | ★★ | |
Volt Man the Real | Volt Man Factory | TBA | ★ | |
Alastor | Shocking Wacko Stage | TBA | ★ | |
Totem Polen EX | The Red Woods | TBA | ★ | |
Bone Dragon | Vertical Vine Venture | TBA | ★ | |
Recluse Woman | String Theory | TBA | ★ | |
Cursor | Cursor Corruption | TBA | ★ | |
Sakuya Izayoi | Temporal Pillar | TBA | ★ | |
Toad Man Bubble Base | Bubble Base | TBA | ★ | |
Splash Woman's Revenge | Bubble Base | TBA | ★ | |
Haiker G | Wicked Waterworks | TBA | ★ | |
CWU-41B | Wicked Waterworks | TBA | ★ | |
Intest Tinhead | In the Flesh | TBA | ★ | |
Baskette Ball | Space Jam | TBA | ★ | |
SRARA Joe | Roamer | TBA | ★ | |
SRARA Shield Attacker | Roamer | TBA | ★ | |
Duo | S.R.A.R.A. HQ | TBA | ★ |
Chapter 3 Minibosses
Name | Stage | Weakness | Difficulty| | |
---|---|---|---|---|
Chesder | Ghouls n' Ghasts | TBA | ★ | |
Chesder's Revenge | Ghouls n' Ghasts | TBA | ★ | |
Amoeba Droid | Toxic Tunnels | TBA | ★ | |
Stompy | Shift Posting | TBA | ★ | |
Hyoey | Psionic Space Station Null and Void |
TBA | ★ | |
Illumina Alpha | Null and Void | TBA | ★ | |
Lavaproof Response Cannon | Null and Void | TBA | ★ | |
Mega Man 2 NETA | Null and Void | TBA | ★ | |
Trailing Zero | Null and Void | TBA | ★ | |
Gamarn and Gamadayu | Null and Void | TBA | ★ | |
Changkey Dragon | Null and Void | TBA | ★ | |
Big Chungus | Null and Void | TBA | ★ | |
Octo Generator | Null and Void | TBA | ★ | |
Hatter Joe | Null and Void | TBA | ★ |
Chapter 3 Bosses
Name | Stage | Weakness | Difficulty | |
---|---|---|---|---|
SRARA Met | Entrance To Tier X | TBA | ★ | |
Red Arremer Man | Ghouls n' Ghasts | TBA | ★ | |
Psionic Man | Psionic Space Station | TBA | ★ | |
Giga Count 2.0 | Ice Breaker | TBA | ★★ | |
Cloud Devil 2.0 | Code Landfill | TBA | ★★ | |
Toad Man | Lily Airpad | All | ||
Pepsi Man's Revenge | Null and Void | TBA | ★ | |
Magmatron | Null and Void | TBA | ★ | |
Elec Spine | Null and Void | TBA | ★ | |
Pico Shuffle | Null and Void | TBA | ★ | |
Dust Man | Null and Void | TBA | ★ | |
Quick Man | Null and Void | TBA | ★ | |
Alter Archive | Null and Void | TBA | ★ | |
Elec Man | Null and Void | TBA | ★ | |
SRARA | Null and Void | TBA | ★★★★ | |
Unununium | Null and Void | TBA | ★★★★ | |
Trio | Null and Void | TBA | ★★★ |
Other Bosses
Name | Stage | Weakness | Difficulty | |
---|---|---|---|---|
Hyper Picketman | Construction of Constructions | TBA | ★ | |
Yamato Man | Mojo Dojo | TBA | ★ | |
Cutter Golem | Roamer | TBA | ★★ | |
Flame Golem | Roamer | TBA | ★★ | |
Icicle Golem | Roamer | TBA | ★★ | |
Zap Golem | Roamer | TBA | ★★ | |
Psycho Golem | Roamer | TBA | ★★ | |
GameStop Duck | The Ultimate Choice | TBA | ★★★★★ |