Difference between revisions of "Metal Man"
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|name= [[File:Metalmugshot.png|left|Metal Man's mugshot]][[File:Metalmugshot.png|right|Metal Man's mugshot]]Metal Man | |name= [[File:Metalmugshot.png|left|Metal Man's mugshot]][[File:Metalmugshot.png|right|Metal Man's mugshot]]Metal Man | ||
|image=[[File:CW-09-MetalMan-Art.jpg|230px]] | |image=[[File:CW-09-MetalMan-Art.jpg|230px]] | ||
− | |caption= | + | |caption=Artwork by Capcom |
− | |script= | + | |script=メタルマン |
− | |romaji = | + | |romaji=Metaruman |
− | |number= DWN- | + | |number=DWN-009 |
− | |designer= Masanori Satou | + | |designer=Masanori Satou |
− | |programmer= | + | |programmer=[[Renhoek]] |
− | |gender= Male | + | |gender=Male |
− | |eyecolor = | + | |eyecolor=Green |
− | |at= | + | |at=6 (contact)<br>3 (Metal Blade) |
− | |weapon= [[Metal Blade]] | + | |weapon=[[Metal Blade]] |
|hp=28 | |hp=28 | ||
|attack= | |attack= | ||
− | |type = Cutter | + | |type=Cutter |
− | |weak=[[Wheel Cutter]] | + | |weak=[[Wheel Cutter]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Chill Spike]]{{24H}}<br>[[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Magic Card]]{{Megamix}} |
− | |affiliations= Dr Wily | + | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] |
− | |stage=[[Candy Panic]] | + | |stage= |
− | + | |location='''MaGMML2:'''<br>[[Candy Panic]]<br>[[Quint Stage]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | |
− | |occupation= Combat Robot | + | |occupation=Combat Robot |
− | |OffAppear= Mega Man 2<br>Mega Man II<br> | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
− | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss, NPC) |
|appear2= | |appear2= | ||
|sprite=[[File:MetalSprite.png ]] | |sprite=[[File:MetalSprite.png ]] | ||
}} | }} | ||
− | {{quote| | + | {{quote|Sorry, I'm absent, because someone decided to destroy my havoc-wreaking code and reprogram me for children. [[Doctor Thomas Light|Dr. Light]]! To compensate for this, I've left you a Metal Man instead.|Candy Man|in [[Candy Panic]].}} |
− | Metal Man is a | + | '''Metal Man''' is a boss from ''[[Mega Man 2]]''. He is the first robot built entirely by [[Doctor Albert W. Wily|Dr. Wily]], and was designed as a combat robot armed with sharp sawblades. |
− | Metal Man appears in | + | Metal Man first appeared in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], bragging about his [[Metal Blade]]. In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in front of the [[Tier 1 (MaGMML2)|Tier 1]] tent, and in ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears as an NPC in the exact same spot. |
+ | |||
+ | Metal Man was added as a devkit boss for ''MaGMML2'', and appears in [[Candy Panic]] and [[Quint Stage]]. In ''[[Make a Good 24 Hour Mega Man Level]]'', he is fought as the boss of [[Pollution Park]]. ''[[Make a Good Mega Man Level: Episode Zero]]'' has him partake in an 8-on-1 boss battle in [[Null and Void (Episode Zero)|Null and Void]] with his fellow ''Mega Man 2 '' Robot Masters in a battle known as [[Mega Man 2 NETA]]. | ||
==Battle== | ==Battle== | ||
+ | Metal Man runs in place and jumps either when [[Mega Man]] shoots, or after a certain length of time has passed. When jumping, Metal Man will do one of three things: | ||
+ | |||
+ | *Jump very high and throw three Metal Blades at Mega Man one after another. | ||
+ | *Jump decently high and throw two Metal Blades at Mega Man one after another. | ||
+ | *Jump very low and throw a single Metal Blade at Mega Man. | ||
+ | |||
+ | If Mega Man gets close to Metal Man, he will jump away to the other side of the screen, and throw down a Metal Blade at him from the peak of his jump. This can be used to effectively lock him into jumping around by rapidly running back and forth through the arena. If a [[Conveyor]] from ''Mega Man 2'' is present in the arena, Metal Man will reverse its direction at regular intervals, signified with a bright flash and sound effect. | ||
+ | |||
+ | Notably, Metal Man is destroyed in one hit not just by his own Metal Blades if they are reflected back at him, but ''any'' player projectile that uses the Metal Blade's sprites. | ||
− | + | ==NPC Dialogue== | |
− | + | ===Make a Good Mega Man Level=== | |
+ | "My weapon is simply unstoppable. Who needs other special weapons when you have Metal Blade?" | ||
− | + | ===Make a Good Mega Man Level Remastered=== | |
− | + | "I find it simply disgraceful that you would bring the Metal Blade with you to this festival, but in a ''nerfed'' form. What an insult to yours truly!" | |
− | |||
− | + | ===Make a Good Mega Man Level: Episode Zero=== | |
− | + | "Hmph. I'm here now, bright and early. Soon enough, there should be ''droves'' of people asking for my autograph." | |
==Damage Table== | ==Damage Table== | ||
+ | ===Make a Good Mega Man Level{{Megamix}}=== | ||
+ | {{Damagetable1 | ||
+ | |buster=1/1/3 | ||
+ | |metal=28 | ||
+ | |gemini=1 | ||
+ | |solar=1 | ||
+ | |top=0 | ||
+ | |wool=2 | ||
+ | |black=1 | ||
+ | |phar=1/3 | ||
+ | |magic=4 | ||
+ | |notes= | ||
+ | }} | ||
+ | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
− | | buster = 1/2/3 | + | |buster=1/2/3<br>1/1/3 |
− | | hornet = 1 | + | |hornet=1<br>1 |
− | | jewel = 1 | + | |jewel=1*<br>1* |
− | | grab = 1 | + | |grab=1<br>1 |
− | | triple = 2 | + | |triple=2<br>2 |
− | | slash = 1 | + | |flash=N<br>N |
− | | wheel = 8 | + | |slash=1<br>1 |
− | | sakugarne = 3 | + | |wheel=8<br>8 |
− | | wire = 1 | + | |sakugarne=3<br>3 |
− | | arrow = 2 | + | |wire=1<br>2 |
− | | flash = N | + | |arrow=2<br>2 |
− | | notes = Metal | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*Can reflect Metal Blades, dealing 28 damage to Metal Man |
+ | }} | ||
+ | |||
+ | ===Make a Good Mega Man Level 3=== | ||
+ | {{Damagetable3 | ||
+ | |buster=1/2/3 | ||
+ | |spark=2 | ||
+ | |laser=2 | ||
+ | |water=1 | ||
+ | |tornado=1 | ||
+ | |thunder=2 | ||
+ | |break=0 | ||
+ | |magnetic=6 | ||
+ | |ice=1 | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | ===Make a Good 24 Hour Mega Man Level=== | ||
+ | {{Damagetable24H | ||
+ | |buster=1/2/3<br>1/2/3 | ||
+ | |water=2<br>N/A* | ||
+ | |time=N<br>N/A* | ||
+ | |super=N<br>1/1 | ||
+ | |chill=1/4<br>1/1 | ||
+ | |hornet=1<br>1 | ||
+ | |jewel=2<br>1 | ||
+ | |grab=1<br>1 | ||
+ | |triple=1<br>2 | ||
+ | |wire=1<br>2 | ||
+ | |arrow=1<br>2 | ||
+ | |flash=N<br>N | ||
+ | |slash=1<br>1 | ||
+ | |wheel=4<br>8 | ||
+ | |sakugarne=1<br>3 | ||
+ | |pakkajoe=1<br>99 | ||
+ | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>Metal Blades reflected by Jewel Satellite destroy Metal Man instantly, but damage popups label the damage dealt as 1.<br>*Not in the current build of the Megamix Engine. | ||
+ | }} | ||
+ | |||
+ | ===Make a Good 48 Hour Mega Man Level=== | ||
+ | {{Damagetable48H | ||
+ | |buster=1/2/3 | ||
+ | |flame=1 | ||
+ | |rain=2 | ||
+ | |spark=2 | ||
+ | |snake=0 | ||
+ | |tengu=0/0/0 | ||
+ | |water=4 | ||
+ | |concrete=1 | ||
+ | |homing=0 | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | ===Make a Good Mega Man Level: Episode Zero=== | ||
+ | {{DamagetableEZ | ||
+ | |buster=1 | ||
+ | |saber=2 | ||
+ | |burst=1 | ||
+ | |drive=7 | ||
+ | |cutbuster=7 | ||
+ | |cutsaber=14 | ||
+ | |cutburst=7 | ||
+ | |cutdrive=28 | ||
+ | |flamebuster=1 | ||
+ | |flamesaber=2 | ||
+ | |flameburst=0 | ||
+ | |flamedrive=1 | ||
+ | |icebuster=1 | ||
+ | |icesaber=2 | ||
+ | |iceburst=4 | ||
+ | |icedrive=1 | ||
+ | |zapbuster=0 | ||
+ | |zapsaber=1 | ||
+ | |zapburst=2 | ||
+ | |zapdrive=0 | ||
+ | |psybuster=1 | ||
+ | |psysaber=4* | ||
+ | |psyburst=1 | ||
+ | |psydrive=2 | ||
+ | |notes=*When striking a Metal Blade, the resulting wave deals 28 damage. | ||
+ | }} | ||
+ | |||
+ | ===Megamix Engine=== | ||
+ | {{DamagetableM | ||
+ | |buster=1/2/3 | ||
+ | |time=N | ||
+ | |stone=1 | ||
+ | |plant=0 | ||
+ | |block=1 | ||
+ | |ice=0 | ||
+ | |notes= | ||
}} | }} | ||
{{MaGMML2 Tier 3}} | {{MaGMML2 Tier 3}} | ||
{{MaGMML2 Tier 5}} | {{MaGMML2 Tier 5}} | ||
− | [[Category:Bosses]][[Category:Robot Masters]][[Category:Tier | + | {{MaGMML2}} |
+ | {{MaG24HMML}} | ||
+ | [[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 3 (MaGMML2)]][[Category:Tier 5 (MaGMML2)]][[Category:Devkit Bosses]] |
Revision as of 14:38, 15 May 2021
Metal Man | |||||||||||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
DWN-009 | |||||||||||||||||||||||||||||||||||||||||||||
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- "Sorry, I'm absent, because someone decided to destroy my havoc-wreaking code and reprogram me for children. Dr. Light! To compensate for this, I've left you a Metal Man instead."
- ―Candy Man, in Candy Panic.
Metal Man is a boss from Mega Man 2. He is the first robot built entirely by Dr. Wily, and was designed as a combat robot armed with sharp sawblades.
Metal Man first appeared in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, bragging about his Metal Blade. In Make a Good Mega Man Level 2, he appears as an NPC in front of the Tier 1 tent, and in Make a Good Mega Man Level: Episode Zero, he appears as an NPC in the exact same spot.
Metal Man was added as a devkit boss for MaGMML2, and appears in Candy Panic and Quint Stage. In Make a Good 24 Hour Mega Man Level, he is fought as the boss of Pollution Park. Make a Good Mega Man Level: Episode Zero has him partake in an 8-on-1 boss battle in Null and Void with his fellow Mega Man 2 Robot Masters in a battle known as Mega Man 2 NETA.
Contents
Battle
Metal Man runs in place and jumps either when Mega Man shoots, or after a certain length of time has passed. When jumping, Metal Man will do one of three things:
- Jump very high and throw three Metal Blades at Mega Man one after another.
- Jump decently high and throw two Metal Blades at Mega Man one after another.
- Jump very low and throw a single Metal Blade at Mega Man.
If Mega Man gets close to Metal Man, he will jump away to the other side of the screen, and throw down a Metal Blade at him from the peak of his jump. This can be used to effectively lock him into jumping around by rapidly running back and forth through the arena. If a Conveyor from Mega Man 2 is present in the arena, Metal Man will reverse its direction at regular intervals, signified with a bright flash and sound effect.
Notably, Metal Man is destroyed in one hit not just by his own Metal Blades if they are reflected back at him, but any player projectile that uses the Metal Blade's sprites.
NPC Dialogue
Make a Good Mega Man Level
"My weapon is simply unstoppable. Who needs other special weapons when you have Metal Blade?"
Make a Good Mega Man Level Remastered
"I find it simply disgraceful that you would bring the Metal Blade with you to this festival, but in a nerfed form. What an insult to yours truly!"
Make a Good Mega Man Level: Episode Zero
"Hmph. I'm here now, bright and early. Soon enough, there should be droves of people asking for my autograph."
Damage Table
Make a Good Mega Man LevelMegamix Only
1/1/3 | 28 | 1 | 1 | 0 | 2 | 1 | 1/3 | 4 |
Other Notes |
Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
1/2/3 | 2 | 2 | 1 | 1 | 2 | 6 | 1 | 0 | ||
Other Notes |
Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
1/2/3 | 1 | 2 | 2 | 0 | 0/0/0 | 4 | 1 | 0 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero
1 | 2 | 1 | 7 | |||||||
7 | 14 | 7 | 28 | |||||||
1 | 2 | 0 | 1 | |||||||
1 | 2 | 4 | 1 | |||||||
0 | 1 | 2 | 0 | |||||||
1 | 4* | 1 | 2 | |||||||
Other Notes | *When striking a Metal Blade, the resulting wave deals 28 damage. |
Megamix Engine
1/2/3 | N | 1 | 0 | 1 | 0 | |||||
Other Notes |
Make a Good Mega Man Level 2 - Tier 3 | |
---|---|
Entry Stages | |
Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress | |
List of Bosses | |
Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man | |
Tier Boss & Other Goodies | |
Door Man • Jewel Man |
Make a Good Mega Man Level 2 - Tier 5 | |
---|---|
Entry Stages | |
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation | |
List of Bosses | |
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS | |
Tier Boss | |
Lord Elewoofro |
Make a Good 24 Hour Mega Man Level | |
---|---|
Characters | |
Mega Man • Dr. Wily | |
Special Weapons | |
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
Alternative Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
Entries | |
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
Wily Castle | |
Abyss Balcony • Up 'n' Duck • Wily 3 | |
Robot Masters | |
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
Fortress Guardians | |
Giga Count • Cloud Devil • Wily Machine Arc |