Difference between revisions of "Null and Void (MaGMML2)"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (SCMidna moved page Null and Void to Null and Void (MaGMML2): Episode Zero has a Null and Void too)
(21 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Levelinfo  
+
{{Levelinfo
|align= right
+
|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
|title= Null and Void
+
|title=Null and Void
|rank = N/A
+
|rank=N/A
|image= [[File:MaGMML2-TF-Nullandvoid-Entrance.png]]
+
|image=[[File:MaGMML2-TF-Nullandvoid-Entrance.png]]
|caption= The beginning of the end.
+
|caption=The beginning of the end.
 
|game=[[Make a Good Mega Man Level 2]]
 
|game=[[Make a Good Mega Man Level 2]]
|creator= Multiple
+
|creator=Multiple
|composer= "???" (hub), various (stages)
+
|composer="???" (hub), various (stages)
|artist=  
+
|artist=
|programmer =  
+
|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
<!--  
+
<!--
Judge Order Reminder:  
+
Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
|gamenum = 2
+
|gamenum=2
 
<!--
 
<!--
|judge1 =  
+
|judge1=
|judge2 =  
+
|judge2=
|judge3 =  
+
|judge3=
|judge4 =  
+
|judge4=
|judge5 =  
+
|judge5=
 
-->
 
-->
|totalscore = Unranked
+
|totalscore=Unranked
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
|elements = 1
+
|elements=1
|collectables = 3 [[Noble Nickel]]s
+
|collectables=[[FIle:Nickel.png|As the air of finality is felt, go to the rightmost side of the room.]][[FIle:Nickel.png|As the air of finality is felt, go to the rightmost side of the room.]][[FIle:Nickel.png|As the air of finality is felt, go to the rightmost side of the room.]]
|enemies =  
+
|enemies=
* Again, likely the entire devkit's worth
+
'''Floor 1:'''
|subbosses = [[Volt Man]]<br>[[Twin Cannons]]<br>[[Komuso Man]]<br>[[Fire Man]]<br>[[Stone Butterfly]]<br>[[Copy Hologram]]<br>[[Literally Just a Bee]]<br>[[Boundin' Crash Man]]<br>[[Die Sign]]
+
*[[Biribaree]]
|bosses = [[Absolute ZERO]]
+
*[[Cone Cannon]]
|other =  
+
*[[Hazmat Joe]]
* True final stage
+
*[[Gyotot]]
|music = Fortress 2 Blue - The Profound (hub), various (stages, with music variety on)
+
*[[Kinojampu]]
|location = Tier X
+
*[[Mettaur]]
|previous =  
+
*[[Missquid]]
|next =
+
*[[Mush Met]]
 +
*[[Okinoko]]
 +
*[[Returning Sniper Joe]]
 +
*[[Shield Attacker GTR]]
 +
*[[Specimen Fly]]
 +
*[[Telly]]
 +
'''Floor 2:'''
 +
*[[Butterdroid]]
 +
*[[Cannon]]
 +
*[[Cyber Gabyoall]]
 +
*[[Fan Fiend]]
 +
*[[Fatool]]
 +
*[[Hopps]]
 +
*[[Metall Swim]]
 +
*[[Mettaur]]
 +
*[[Okinoko]]
 +
*[[Petit Devil]] (Green)
 +
*[[Petit Snakey]]
 +
*[[Pierrobug]]
 +
*[[Potton]]
 +
*[[Power Slam]]
 +
*[[Shooter Joe]]
 +
*[[Tadahou]]
 +
*[[Tatebo]]
 +
*[[Toad Joe]]
 +
*[[Wander Bell]]
 +
'''Floor 3:'''
 +
*[[Bikky]]
 +
*[[Biree]]
 +
*[[Bomber Pepe]]
 +
*[[Boomerang Joe]]
 +
*[[Bounder]]
 +
*[[Camon]]
 +
*[[Cannon]]
 +
*[[Cocco]]
 +
*[[Colton]]
 +
*[[Corocoro]]
 +
*[[Crawler Joe]]
 +
*[[Crazy Cannon]]
 +
*[[Crazy Peller]]
 +
*[[Docron]]
 +
*[[Fire Boy]]
 +
*[[Garyoby]]
 +
*[[Giree]]
 +
*[[Grenader Joe]]
 +
*[[Hammer Man]]
 +
*[[Hari Harry]]
 +
*[[Hothead]]
 +
*[[Imorm]]
 +
*[[Komasaburo]]
 +
*[[Lobstorch]]
 +
*[[Okinoko]]
 +
*[[Metall Dance]]
 +
*[[Mettaur]]
 +
*[[Molier]]
 +
*[[Mono Roader]]
 +
*[[Mush Spine]]
 +
*[[Neon Shield Attacker]]
 +
*[[Petit Devil]] (small green)
 +
*[[Petit Snakey]]
 +
*[[Picket Man]]
 +
*[[Prop-Top]]
 +
*[[Power Muscler]]
 +
*[[Pukapucker]] (head only)
 +
*[[Ratton]]
 +
*[[Returning Sniper Joe]]
 +
*[[Shield Cannopeller]]
 +
*[[Skull Walker]]
 +
*[[Specimen Fly]]
 +
*[[Telly]]
 +
*[[Toad Joe]]
 +
*[[Twin Roader]]
 +
*[[Up'n'Down]]
 +
*[[Walking Bomb]]
 +
*[[Wall Blaster II]]
 +
'''Floor 4'''
 +
*[[Bubukan]]
 +
*[[Butterdroid]]
 +
*[[Cannon]]
 +
*[[Crystal Joe]]
 +
*[[Dompan]]
 +
*[[Elec'n]]
 +
*[[Flame Joe]]
 +
*[[Foojeen]]
 +
*[[Giree]]
 +
*[[Grenader Joe]]
 +
*[[Jet Buton]]
 +
*[[Junk Golem]]
 +
*[[Metall DX]] (walk)
 +
*[[Mettaur]]
 +
*[[Missquid]]
 +
*[[Okinoko]]
 +
*[[Pakatto 24]]
 +
*[[Petit Snakey]]
 +
*[[Pickelman Bull]]
 +
*[[Picket Man]]
 +
*[[Potton]]
 +
*[[Returning Sniper Joe]]
 +
*[[Ring Ring]]
 +
*[[Rong Rong]]
 +
*[[Screw Bomber]]
 +
*[[Shield Attacker]]
 +
*[[Shooter Joe]]
 +
*[[Spine]]
 +
*[[Tatebo]]
 +
*[[Tom Boy]]
 +
*[[Wall Blaster II]]
 +
'''Floor 5:'''
 +
*[[Beak]]
 +
*[[Bomb Thrown]]
 +
*[[Bounder]]
 +
*[[Cannon]]
 +
*[[Crawler Joe]]
 +
*[[Crazy Peller]]
 +
*[[Curlinger]]
 +
*[[Cutting Wheel]]
 +
*[[Grenader Joe]]
 +
*[[Hammer Joe]]
 +
*[[Komasaburo]]
 +
*[[Pandeeta]]
 +
*[[Pierrobug]]
 +
*[[Piriparee]]
 +
*[[Pukapucker]]
 +
*[[Shadow Clone]]
 +
*[[Shield Attacker GTR]]
 +
*[[Shield Cannopeller]]
 +
*[[Spine]]
 +
*[[Telly]]
 +
*[[Wall Blaster II]]
 +
*[[Wander Bell]]
 +
*[[Yambow]]
 +
'''Floor 6'''
 +
*[[Beek]]
 +
*[[Beenader Joe]]
 +
*[[Big Telly]]
 +
*[[Boomerang Joe]]
 +
*[[Butterdroid]]
 +
*[[Caricarry]]
 +
*[[Chibee]]
 +
*[[Docron]]
 +
*[[Gachappon]]
 +
*[[Have "Su" Bee]]
 +
*[[New Shotman]]
 +
*[[Kinojampu]]
 +
*[[Okinoko]]
 +
*[[Pakatto 24]]
 +
*[[Returning Sniper Joe]]
 +
*[[Robo-Rabbit]]
 +
*[[Shield Attacker]]
 +
*[[Snow Hawk]]
 +
*[[Spine]]
 +
*[[Taban]]
 +
*[[Walking Bomb]]
 +
|gimmicks=
 +
'''Main Hub:'''
 +
*[[Fan]]
 +
*[[Screen Wrap]]
 +
*[[Sideway Elevator]]
 +
*[[Sparkman Platform]]
 +
*[[Spring]]
 +
*[[Top Lift]]
 +
'''Floor 1:'''
 +
*[[Acid Drop]]
 +
*[[Elec Block]]
 +
*[[Ghosty]]
 +
*[[Magnet Machine]]
 +
*[[Moving Ladder]]
 +
*[[Mush Platform]]
 +
*[[Quick Laser]] (drain)
 +
*[[Rail Blade]]
 +
*[[Reflect Block]]
 +
*[[Spring]]
 +
*[[Water Block]]
 +
*[[Yoku Block]]
 +
'''Floor 2:'''
 +
*[[Conveyor]] (MM6)
 +
*[[Falling Platform]] (MM5)
 +
*[[Fork Block]]
 +
*[[Key Barrier]]
 +
*[[Komuso Mine]]
 +
*[[Petit Snakey Pillar]] (Normal, Explode)
 +
*[[Reflect Block]]
 +
*[[Screen Wrap]]
 +
*[[Splash Woman Water Platform]]
 +
*[[Spring]]
 +
*[[Tomahawk Platform]]
 +
*[[Water Block]]
 +
'''Floor 3:'''
 +
*[[Auto Scroller]]
 +
*[[Concrete Weight]]
 +
*[[Crystal Generator]]
 +
*[[Destroyable Block]] ([[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Flash Stopper]], [[Slash Claw]])
 +
*[[Drill Boulder]]
 +
*[[Falling Platform]] (MM2, MM5)
 +
*[[Fire Wave]]
 +
*[[Flicker Enemy]]
 +
*[[Galaxy Man Portal]]
 +
*[[Ghosty]]
 +
*[[Gravity Flip]]
 +
*[[Guts Lift]]
 +
*[[Lever]]
 +
*[[Maze Warp]]
 +
*[[Mush Platform]]
 +
*[[Quick Laser]] (Finite Beam Length)
 +
*[[Rock Platform]]
 +
*[[Rolling Drill]] (vertical)
 +
*[[Spring]]
 +
*[[Tomahawk Platform]]
 +
*[[Top Lift]]
 +
*[[Water Block]]
 +
*[[Yoku Block]]
 +
'''Floor 4'''
 +
*[[Ballade Missile]]
 +
*[[Conveyor]] (MM2)
 +
*[[Destroyable Block]] ([[Mega Buster]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], Enemy Projectiles)
 +
*[[Fire Pillar]]
 +
*[[Flamethrower]]
 +
*[[Fork Block]]
 +
*[[Galaxy Man Portal]]
 +
*[[Key Barrier]]
 +
*[[Lava Flow]]
 +
*[[Maze Warp]]
 +
*[[Ringman Platform]]
 +
*[[Rolling Drill]]
 +
*[[Warp Block]]
 +
*[[Water Block]]
 +
*[[Yoku Block]]
 +
'''Floor 5:'''
 +
*[[Auto Scroller]]
 +
*[[Cloud Platform (MM2)]]
 +
*[[Count Bomb]]
 +
*[[Fire Pillar]]
 +
*[[Key Barrier]]
 +
*[[Maze Warp]]
 +
*[[Press]]
 +
*[[Quick Laser]] (instant-death)
 +
*[[Rolling Drill]]
 +
*[[Top Lift]]
 +
*[[Warp Block]]
 +
*[[Yoku Block]]
 +
'''Floor 6'''
 +
*[[Beehive]]
 +
*[[Bounce Switch SD]]
 +
*[[Concrete Platform]]
 +
*[[Destroyable Block]] ([[Mega Buster]], [[Hornet Chaser]], [[Grab Buster]], [[Triple Blade]])
 +
*[[Fire Wave]]
 +
*[[Frost Sled]]
 +
*[[Guts Lift]]
 +
*[[Mush Platform]]
 +
*[[Quick Laser]] (instant-death)
 +
*[[Ringman Platform]]
 +
*[[Screen Wrap]]
 +
*[[Sign (Mega Man 8)]] (Jump, Slide, Die)
 +
*[[Sparkman Platform]]
 +
*[[X Platform]]
 +
*[[Yoku Block]]
 +
|subbosses=
 +
'''Floor 2:'''
 +
*[[Gamarn and Gamadayu]]
 +
*[[Green Hot Dog]]
 +
*[[Kabatoncue]]
 +
*[[Red Hot Dog]]
 +
*[[Twin Cannons]]
 +
'''Floor 3'''
 +
*[[Green Hot Dog]]
 +
'''Floor 5'''
 +
*[[Copy Hologram]]
 +
'''Floor 6'''
 +
*[[Disco Ball]]
 +
|bosses=
 +
'''Floor 1:'''
 +
*[[Volt Man]]
 +
'''Floor 2:'''
 +
*[[Komuso Man]]
 +
'''Floor 4:'''
 +
*[[Fire Man]]
 +
*[[Napalm Man]]
 +
'''Floor 5:'''
 +
*[[Stone Butterfly]]
 +
'''Floor 6:'''
 +
*[[Boundin' Crash Man]]
 +
*[[Die Sign]]
 +
*[[Literally Just a Bee]]
 +
'''Finale:'''
 +
*[[Absolute ZERO]]
 +
|other=
 +
*True final stage
 +
|music=Fortress 2 Blue - The Profound (hub), various (stages, with music variety on)
 +
|location=[[Tier X (MaGMML2)|Tier X]]
 +
|previous=
 +
|next=
 
}}
 
}}
 
{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}}
 
{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}}
==Overview==
+
'''Null and Void''' is the true final stage in ''[[Make a Good Mega Man Level 2]]'', accessible in [[Tier X (MaGMML2)|Tier X]] only after all 125 other [[Energy Element]]s have been collected. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]].
Null and Void is the true final stage in ''''Make a Good Mega Man Level 2''''. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].
 
 
==Strategy==
 
==Strategy==
 
===Floor 1===
 
===Floor 1===
 
[[File:MaGMML2-TF-Nullandvoid.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid.png|frame|right]]
The player starts on this floor, dropping in from above. The floor 1 lobby has no basic gimmick.
+
The player starts on this floor, dropping in from above. The Floor 1 lobby has no basic gimmick.
 
{{-}}
 
{{-}}
 
====[[Renhoek]]====
 
====[[Renhoek]]====
Line 52: Line 341:
 
''Theme Song: Stage 12 (Free Song) ([[Elec Dam]])''
 
''Theme Song: Stage 12 (Free Song) ([[Elec Dam]])''
 
<br>
 
<br>
This room is a recreation of [[Volt Man]]'s stage from the ''Mega Man'' DOS game, and features him as a sub-boss at the end.
+
This room is a recreation of [[Volt Man]]'s stage from [[Mega Man (DOS)|the first ''Mega Man'' DOS game]], and features him as a sub-boss at the end.
 
{{-}}
 
{{-}}
 
====[[CosmicGem]]====
 
====[[CosmicGem]]====
 
[[File:MaGMML2-TF-Nullandvoid-CosmicGem.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-CosmicGem.png|frame|right]]
''Theme Song: Mega Man Final 3 - [[Cyber Man]]''
+
''Theme Song: Mega Man Final 3 - Cyber Man ([[Cyber Man (stage)|Cyber Man]])''
 
<br>
 
<br>
This level is a simple platforming stage utilizing several enemies from Tier 10 stages. At 11 screens, it is the shortest level in Null and Void.
+
This level is a simple platforming stage utilizing several enemies from [[Tier 10 (MaGMML2)|Tier 10]] stages. At 11 screens, it is the shortest level in Null and Void.
 
{{-}}
 
{{-}}
 
====[[MiniMacro]], [[Entity1037]]====
 
====[[MiniMacro]], [[Entity1037]]====
[[File:MaGMML2-TF-Nullandvoid-MiniMacroEntity1037.png|frame|left]]
+
[[File:MaGMML2-TF-Nullandvoid-MiniMacroEntity1037.png|frame|left|Talk about needing a spring in your step.]]
 
''Theme Song: Shadow of the Ninja - Stage 5 ([[Poorly Named Level]])''
 
''Theme Song: Shadow of the Ninja - Stage 5 ([[Poorly Named Level]])''
 
<br>
 
<br>
This level centers around the use of springs and a modified Force Beam that continually damages the player rather than instantly killing them. It requires great finesse to avoid the Force Beams and enemy fire while bouncing atop the springs.
+
This level centers around the use of [[Spring]]s and the health-draining variant of [[Quick Laser]]s. It requires great finesse to avoid the lasers and enemy fire while bouncing atop the springs.
 
{{-}}
 
{{-}}
 
====[[SnoruntPyro]]====
 
====[[SnoruntPyro]]====
 
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-1.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-1.png|frame|right]]
''Theme Song: Cellar ([[Gunpowder Cellar]])''
+
''Theme Song: The Binding of Isaac - Cellar ([[Gunpowder Cellar]])''
 
<br>
 
<br>
This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage.
+
This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage. Several assets from [[Truffle Man (stage)|Truffle Man]] also appear.
 
{{-}}
 
{{-}}
 
----
 
----
 
===Floor 2===
 
===Floor 2===
 
[[File:MaGMML2-TF-Nullandvoid-Floor2.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Floor2.png|frame|right]]
This floor 2 lobby is a larger space, and features the lift blocks from Spark Man's stage.
+
This floor 2 lobby is a larger space, and features [[Sparkman Platform]]s to access the higher rooms.
 
{{-}}
 
{{-}}
 
====[[Freeman]], [[The Stove Guy]]====
 
====[[Freeman]], [[The Stove Guy]]====
 
[[File:MaGMML2-TF-Nullandvoid-FreemanTheStoveGuy.png|frame|left]]
 
[[File:MaGMML2-TF-Nullandvoid-FreemanTheStoveGuy.png|frame|left]]
''Theme Song: ''
+
''Theme Song: Corpse Party - Ray of Hope ([[But It Lacked the Depth to Convince Me That This is Really Hell]])''
 
<br>
 
<br>
While this level begins as a straightforward platforming stage, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.
+
While this level begins as a straightforward platforming stage involving springs, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.
 
{{-}}
 
{{-}}
 
====[[Renhoek]]====
 
====[[Renhoek]]====
 
[[File:MaGMML2-TF-Nullandvoid-Renhoek-2.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Renhoek-2.png|frame|right]]
''Theme Song: Massachusetts ([[City Under Siege]])''
+
''Theme Song: Silverstein - Massachusetts ([[City Under Siege]])''
 
<br>
 
<br>
This level is a recreation of [[Komuso Man]]'s stage from ''Rockman & Forte: Challenger from the Future'', and features him as a sub-boss. The [[Twin Cannons]] also appear as a sub-boss as well.
+
This level is a recreation of [[Komuso Man]]'s stage from ''[[Rockman & Forte: Mirai Kara no Chousensha]]'', and features him as a sub-boss. The original stage's miniboss, [[Twin Shooter G|Twin Cannons]], also appear as a sub-boss as well.
 
{{-}}
 
{{-}}
 
====[[MiniMacro]], [[SnoruntPyro]]====
 
====[[MiniMacro]], [[SnoruntPyro]]====
Line 93: Line 382:
 
''Theme Song: MaGMML2 ([[Nitrogen Man]] and [[Nightwalk Castle]])''
 
''Theme Song: MaGMML2 ([[Nitrogen Man]] and [[Nightwalk Castle]])''
 
<br>
 
<br>
This level features numerous Snakeys, whose deaths causes a chain reaction destruction through their bodies.
+
This level features numerous [[Petit Snakey]]s, whose deaths causes a chain reaction of destruction through [[Petit Snakey Pillar|their bodies]]. Some red-coloured segments of their body release projectiles when destroyed, to further complicate progression.
 
{{-}}
 
{{-}}
 
====[[Shinryu]]====
 
====[[Shinryu]]====
Line 99: Line 388:
 
''Theme Song: Mega Man LL - Wily 1 ([[Metallic Ocean]])''
 
''Theme Song: Mega Man LL - Wily 1 ([[Metallic Ocean]])''
 
<br>
 
<br>
This level features numerous moving water platforms from [[Splash Woman]]'s stage.
+
This level features numerous moving water platforms from [[Splash Woman]]'s stage at various speeds, creating a variety of timing challenges.
 
{{-}}
 
{{-}}
 
----
 
----
 
===Floor 3===
 
===Floor 3===
 
[[File:MaGMML2-TF-Nullandvoid-Floor3.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Floor3.png|frame|right]]
The floor 3 lobby is a vertical room featuring the top platforms from Top Man's stage.
+
The floor 3 lobby is a vertical room featuring [[Top Lift]]s.
 
{{-}}
 
{{-}}
 
====[[SnoruntPyro]]====
 
====[[SnoruntPyro]]====
 
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-2.png|frame|left]]
 
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-2.png|frame|left]]
''Theme Song: Mad Gear Zone Act 1 ([[Colorful Hall]])''
+
''Theme Song: Sonic the Hedgehog 4 - Mad Gear Zone Act 1 ([[Colorful Hall]])''
 
<br>
 
<br>
 
This level has extremely high gravity, rendering jumping useless. [[Wheel Cutter]], [[Sakugarne]] and all utility weapons are disabled in this level.
 
This level has extremely high gravity, rendering jumping useless. [[Wheel Cutter]], [[Sakugarne]] and all utility weapons are disabled in this level.
 
{{-}}
 
{{-}}
 
====[[Enjl]]====
 
====[[Enjl]]====
[[File:MaGMML2-TF-Nullandvoid-Enjl.png|frame|right]]
+
[[File:MaGMML2-TF-Nullandvoid-Enjl.png|frame|right|Sloppy work as usual, MaGMMLers... The palettes are horrible, the grey beta tiles are ugly as usual, the first part is empty, then going]]
 
''Theme Song: Super Mario World - Castle ([[Mario Land]])''
 
''Theme Song: Super Mario World - Castle ([[Mario Land]])''
 
<br>
 
<br>
This stage opens with a "waerning" that there are many surprise enemies. That's an understatement; enemies pour in from holes in the ceiling here.  
+
This stage opens with a "waerning" that there are many surprise enemies. That's an understatement; enemies pour in from holes in the ceiling here. It is recommended to use [[Flash Stopper]] as much as possible to stop the enemy spam before it starts, as not all enemies are weak enough to be destroyed by [[Jewel Satellite]].
 
{{-}}
 
{{-}}
 
====[[Zieldak]]====
 
====[[Zieldak]]====
 
[[File:MaGMML2-TF-Nullandvoid-Zieldak-1.png|frame|left]]
 
[[File:MaGMML2-TF-Nullandvoid-Zieldak-1.png|frame|left]]
''Theme Song: Predestined Fate ([[Maze of Significantly Less Death]] and [[Sector Upsilon 6]])''
+
''Theme Song: VVVVVV - Predestined Fate ([[Maze of Significantly Less Death]] and [[Sector Upsilon 6]])''
 
<br>
 
<br>
This level is a maze, reminiscent of the Bermuda Maze from ''Mega Man Star Force 2'' (and featuring several Mr. Hertzes as NPCs).
+
This level is a maze, reminiscent of the Bermuda Maze from ''Mega Man Star Force 2''; it features several Mr. Hertzes as NPCs and has similar logic that can be confusing until you figure out what you need to do. Prior to Version 1.3.0, this level was notorious for requiring the player to jump into an invisible teleporter disguised as a pit of spikes; the teleporter is still invisible but the spikes are no longer there.
 
{{-}}
 
{{-}}
 
====[[Entity1037]]====
 
====[[Entity1037]]====
 
[[File:MaGMML2-TF-Nullandvoid-Entity1037-1.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Entity1037-1.png|frame|right]]
''Theme Song: Volcano Man ([[Volcanic Furnace]])''
+
''Theme Song: Rokko Chan - Volcano Man ([[Volcanic Furnace]])''
 
<br>
 
<br>
 
This stage features two autoscroll sections where you must run away from gigantic sawblades.
 
This stage features two autoscroll sections where you must run away from gigantic sawblades.
Line 133: Line 422:
 
===Floor 4===
 
===Floor 4===
 
[[File:MaGMML2-TF-Nullandvoid-Floor4.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Floor4.png|frame|right]]
The floor 4 lobby features an elevator platform from the third Wily Castle stage in ''Mega Man 10'', although it only moves horizontally.
+
The floor 4 lobby features a [[Sideway Elevator]] for horizontal movement.
 
{{-}}
 
{{-}}
 
====[[SnoruntPyro]]====
 
====[[SnoruntPyro]]====
 
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-3.png|frame|left]]
 
[[File:MaGMML2-TF-Nullandvoid-SnoruntPyro-3.png|frame|left]]
''Theme Song: Open Your Eyes (Stage 1) ([[AD 2101]])''
+
''Theme Song: Zero Wing - Open Your Eyes (Stage 1) ([[AD 2101]])''
 
<br>
 
<br>
This level revolves around a variant of barrier blocks that, rather than being destroyed by the player's Mega Buster, is destroyed by projectiles from enemies or stage hazards.
+
This level revolves around a variant of [[Destroyable Blocks]] that, rather than being destroyed by the player's [[Mega Buster]], is destroyed by projectiles from enemies or stage hazards.
 
{{-}}
 
{{-}}
 +
 
====[[The Stove Guy]]====
 
====[[The Stove Guy]]====
 
[[File:MaGMML2-TF-Nullandvoid-TheStoveGuy.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-TheStoveGuy.png|frame|right]]
''Theme Song: Lost City ([[Shovel Knight]])''
+
''Theme Song: Shovel Knight - Lost City ([[Shovel Knight]])''
 
<br>
 
<br>
This level utilizes the drills seen in Napalm Man's stage, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them.
+
This level utilizes [[Rolling Drill]]s, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them. [[Napalm Man|Napalm Man MK 2]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
====[[Zieldak]]====
 
====[[Zieldak]]====
Line 155: Line 445:
 
====[[Renhoek]]====
 
====[[Renhoek]]====
 
[[File:MaGMML2-TF-Nullandvoid-Renhoek-3.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Renhoek-3.png|frame|right]]
''Theme Song: Expand Man ([[Neon Man]])''
+
''Theme Song: Expand Man ([[Neon Man (stage)|Neon Man]])''
 
<br>
 
<br>
This level is a maze that features the warp blocks from [[Cyber Man]] and requires exploration to find keys.
+
This level is a maze that features the [[Warp Block]]s from [[Cyber Man (stage)|Cyber Man]] and requires exploration to find keys.
 
{{-}}
 
{{-}}
 
----
 
----
 
===Floor 5===
 
===Floor 5===
 
[[File:MaGMML2-TF-Nullandvoid-Floor5.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Floor5.png|frame|right]]
The floor 5 lobby features several wind fans from Wind Man's stage.
+
The floor 5 lobby features several [[Fan]]s from Wind Man's stage.
 
{{-}}
 
{{-}}
 
====[[Zatsupachi]]====
 
====[[Zatsupachi]]====
 
[[File:MaGMML2-TF-Nullandvoid-Zatsupachi.png|frame|left]]
 
[[File:MaGMML2-TF-Nullandvoid-Zatsupachi.png|frame|left]]
''Theme Song: Silver Fallen Angel ([[Holy Crap, Mega Man Can Airslide?]])''
+
''Theme Song: Super Robot Wars - Silver Fallen Angel ([[Holy Crap, Mega Man Can Airslide?]])''
 
<br>
 
<br>
Aesthetically inspired by the Cyber Maze from ''Mega Man X5'', this level makes heavy use of Force Beams and Yoku Blocks.  The [[Stone Butterfly]] is encountered at the end.
+
Aesthetically inspired by the Cyber Maze from ''Mega Man X5'', this level makes heavy use of Quick Lasers and Yoku Blocks.  The [[Stone Butterfly]] is encountered at the end.
 
{{-}}
 
{{-}}
 
====[[Cruise Elroy]]====
 
====[[Cruise Elroy]]====
Line 174: Line 464:
 
''Theme Song: Deep Space ([[Crystal Lab]])''
 
''Theme Song: Deep Space ([[Crystal Lab]])''
 
<br>
 
<br>
This level is a maze in the vein of [[Sector Upsilon 6]]. All weapons other than the Buster are disabled here.
+
This level is a maze that utilizes Warp Blocks and is aesthetically similar to [[Sector Upsilon 6]]'s secret area. All weapons other than the Mega Buster are disabled here.
 
{{-}}
 
{{-}}
 
====[[ParmaJon]]====
 
====[[ParmaJon]]====
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-1.png|frame|left]]
+
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-1.png|frame|left|Maybe porting ''MaGMML2'' to the Virtual Boy wasn't such a good idea...]]
''Theme Song: Medivo ([[Water Ducts]])''
+
''Theme Song: Jazz Jackrabbit - Medivo ([[Water Ducts]])''
 
<br>
 
<br>
 
This level is a long autoscroll section where only the colors red and black are used.  As the background scrolls and the player-character is solid red, it is possible to momentarily lose sight of yourself.
 
This level is a long autoscroll section where only the colors red and black are used.  As the background scrolls and the player-character is solid red, it is possible to momentarily lose sight of yourself.
 
{{-}}
 
{{-}}
 
====[[ACESpark]]====
 
====[[ACESpark]]====
[[File:MaGMML2-TF-Nullandvoid-ACESpark.png|frame|right]]
+
[[File:MaGMML2-TF-Nullandvoid-ACESpark.png|frame|right|''I think I'm a clone now''<br>''There's always two of me just a-hangin' around]]
''Theme Song: Potential For Anything ([[Sector Upsilon 6]])''
+
''Theme Song: VVVVVV - Potential For Anything ([[Sector Upsilon 6]])''
 
<br>
 
<br>
This level features clones of your selected skin as enemies, either chasing you or using one of three weapons to try and attack you ([[Wire Adaptor]], [[Grab Buster]] and [[Hornet Chaser]]). [[Copy Hologram|A giant, holographic clone of you]] appears at the end as a sub-boss.
+
This level features clones of the player's selected skin as enemies, either chasing them or using one of three weapons ([[Wire Adaptor]], [[Grab Buster]] and [[Hornet Chaser]]) to attack them. [[Copy Hologram|A giant, holographic clone of the player]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
----
 
----
 +
 
===Floor 6===
 
===Floor 6===
 
[[File:MaGMML2-TF-Nullandvoid-Floor6.png|frame|right]]
 
[[File:MaGMML2-TF-Nullandvoid-Floor6.png|frame|right]]
Line 194: Line 485:
 
{{-}}
 
{{-}}
 
====[[Zieldak]]====
 
====[[Zieldak]]====
[[File:MaGMML2-TF-Nullandvoid-Zieldak-3.png|frame|left]]
+
[[File:MaGMML2-TF-Nullandvoid-Zieldak-3.png|frame|left|According to all known laws of aviation, there is no way that a Chibee should be able to fly. Its wings are too small to get its fat metal body off the ground.<br>The Chibee, of course, flies anyway, because Chibees don't care what humans think is impossible.]]
''Theme Song: Hornet Man (Identity Crisis)''
+
''Theme Song: Mega Man 9 - Hornet Man ([[Identity Crisis]])''
 
<br>
 
<br>
This level is a sort of reimagining of Hornet Man's stage, where several enemies have been redone to use Chibees as their projectiles. [[Literally Just a Bee]] appears as a sub-boss at the end.
+
This level is a sort of reimagining of [[Hornet Man]]'s stage, where several enemies have been redone to use [[Chibee]]s as their projectiles. [[Literally Just a Bee]] appears as a sub-boss at the end.
 
{{-}}
 
{{-}}
 
====[[Beed28]]====
 
====[[Beed28]]====
Line 203: Line 494:
 
''Theme Song: Rockman DX3 - Stage Theme ([[Smed's Big Annoying Mess of a Level]])''
 
''Theme Song: Rockman DX3 - Stage Theme ([[Smed's Big Annoying Mess of a Level]])''
 
<br>
 
<br>
Acting as a sort of reprise of his submission level, [[Bouncy Castle]], this level features its signature effect, now activating only when the blocks with up arrows on them are shot. [[Wheel Cutter]], [[Sakugarne]], and all utilities are disabled for this level.  [[Boundin' Crash Man]] makes a return as a sub-boss here, with these blocks on either side of his new boss room. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man.
+
Acting as a sort of reprise of his submission level, [[Bouncy Castle]], this level features its signature effect, now activating only when [[Bounce Switch SD|the blocks with up arrows on them]] are shot. [[Wheel Cutter]], [[Sakugarne]], and all utilities are disabled for this level. The [[Disco Ball]] and [[Boundin' Crash Man]] make returns as sub-bosses here, with these blocks on either side of their new boss rooms. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man.
 
{{-}}
 
{{-}}
  
 
====[[ParmaJon]]====
 
====[[ParmaJon]]====
 
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-2.png|frame|left]]
 
[[File:MaGMML2-TF-Nullandvoid-ParmaJon-2.png|frame|left]]
''Theme Song: Garden ([[Inner Sanctum]])''
+
''Theme Song: Azure Striker Gunvolt - Garden ([[Inner Sanctum]])''
 
<br>
 
<br>
This level centers around moving various platforms and destroying barrier blocks to allow a fire trap to complete its path and destroy a barrier that blocks the player's path.
+
This level centers around moving various platforms and destroying barrier blocks to allow a [[Fire Wave]] to complete its path and destroy a barrier that blocks the player's path. If you fail at any of this level's puzzles, there are teleporters to reset the room; the bottomless pits and spikes also function as teleporters.
 
{{-}}
 
{{-}}
 +
 
====[[Entity1037]]====
 
====[[Entity1037]]====
[[File:MaGMML2-TF-Nullandvoid-Entity1037-2.png|frame|right]]
+
[[File:MaGMML2-TF-Nullandvoid-Entity1037-2.png|frame|right|Wheeeeeeeeeeeeeee!!!]]
''Theme Song: Against The Pressure ([[The Stage Nobody Asked For]])''
+
''Theme Song: Mega Man 10 - Against The Pressure ([[The Stage Nobody Asked For]])''
 
<br>
 
<br>
This level is an incredibly high-speed section using the sled from Frost Man's stage.  As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level. [[Die Sign]] appears as a sub-boss at the end.
+
This level is an incredibly high-speed section using the [[Frost Sled]].  As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level. The [[Die Sign]] appears as a sub-boss at the end.
 
{{-}}
 
{{-}}
 
----
 
----
 +
 
===Finale===
 
===Finale===
 
[[File:MaGMML2-TF-Nullandvoid-Floor7.png|frame|right|The final opponent awaits...]]
 
[[File:MaGMML2-TF-Nullandvoid-Floor7.png|frame|right|The final opponent awaits...]]
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to [[Tier 10 (MaGMML2)|Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s in the game and the return teleporter to the right of the room. Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final [[Energy Element]] and the true credits upon completion.
+
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three [[Noble Nickel]]s in the game and the return teleporter to the right of the room. Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final Energy Element and the true credits upon completion.
 +
 
 +
==Trivia==
 +
*Version 1.3.0 added music variety to Null and Void, adding the stage themes listed above. Prior to this, The Profound continued playing throughout the stages as well as the hub. Music variety is on by default but can be turned off.
 +
*Null and Void as a whole draws heavy inspiration from Shattered Dreams, the finale of the Super Mario World romhack JUMP; it was even originally named after it as well.
 +
**Furthermore, The Profound was also the theme music for Shattered Dreams.
 +
*Enjl's level is based on the level "the hermeneutics of lugwig ''[sic]'' von koopa" from the Super Mario World romhack YUMP, and has the official name "the hermeneutics of professor wiley".
 +
 
 +
{{MaGMML2}}
 
{{MaGMML2 Tier X}}
 
{{MaGMML2 Tier X}}
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X Stages]]
+
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]

Revision as of 16:05, 8 March 2020

N/A : Null and Void

Make a Good Mega Man Level 2

MaGMML2-TF-Nullandvoid-Entrance.png
The beginning of the end.
"NULL AND VOID"
―The ready text, setting the mood for the true final stage.

Null and Void is the true final stage in Make a Good Mega Man Level 2, accessible in Tier X only after all 125 other Energy Elements have been collected. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to Reality Core and the Pit of Pits.

Strategy

Floor 1

MaGMML2-TF-Nullandvoid.png

The player starts on this floor, dropping in from above. The Floor 1 lobby has no basic gimmick.

Renhoek

MaGMML2-TF-Nullandvoid-Renhoek-1.png

Theme Song: Stage 12 (Free Song) (Elec Dam)
This room is a recreation of Volt Man's stage from the first Mega Man DOS game, and features him as a sub-boss at the end.

CosmicGem

MaGMML2-TF-Nullandvoid-CosmicGem.png

Theme Song: Mega Man Final 3 - Cyber Man (Cyber Man)
This level is a simple platforming stage utilizing several enemies from Tier 10 stages. At 11 screens, it is the shortest level in Null and Void.

MiniMacro, Entity1037

Talk about needing a spring in your step.

Theme Song: Shadow of the Ninja - Stage 5 (Poorly Named Level)
This level centers around the use of Springs and the health-draining variant of Quick Lasers. It requires great finesse to avoid the lasers and enemy fire while bouncing atop the springs.

SnoruntPyro

MaGMML2-TF-Nullandvoid-SnoruntPyro-1.png

Theme Song: The Binding of Isaac - Cellar (Gunpowder Cellar)
This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage. Several assets from Truffle Man also appear.


Floor 2

MaGMML2-TF-Nullandvoid-Floor2.png

This floor 2 lobby is a larger space, and features Sparkman Platforms to access the higher rooms.

Freeman, The Stove Guy

MaGMML2-TF-Nullandvoid-FreemanTheStoveGuy.png

Theme Song: Corpse Party - Ray of Hope (But It Lacked the Depth to Convince Me That This is Really Hell)
While this level begins as a straightforward platforming stage involving springs, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.

Renhoek

MaGMML2-TF-Nullandvoid-Renhoek-2.png

Theme Song: Silverstein - Massachusetts (City Under Siege)
This level is a recreation of Komuso Man's stage from Rockman & Forte: Mirai Kara no Chousensha, and features him as a sub-boss. The original stage's miniboss, Twin Cannons, also appear as a sub-boss as well.

MiniMacro, SnoruntPyro

MaGMML2-TF-Nullandvoid-MiniMacroSnoruntPyro.png

Theme Song: MaGMML2 (Nitrogen Man and Nightwalk Castle)
This level features numerous Petit Snakeys, whose deaths causes a chain reaction of destruction through their bodies. Some red-coloured segments of their body release projectiles when destroyed, to further complicate progression.

Shinryu

MaGMML2-TF-Nullandvoid-Shinryu.png

Theme Song: Mega Man LL - Wily 1 (Metallic Ocean)
This level features numerous moving water platforms from Splash Woman's stage at various speeds, creating a variety of timing challenges.


Floor 3

MaGMML2-TF-Nullandvoid-Floor3.png

The floor 3 lobby is a vertical room featuring Top Lifts.

SnoruntPyro

MaGMML2-TF-Nullandvoid-SnoruntPyro-2.png

Theme Song: Sonic the Hedgehog 4 - Mad Gear Zone Act 1 (Colorful Hall)
This level has extremely high gravity, rendering jumping useless. Wheel Cutter, Sakugarne and all utility weapons are disabled in this level.

Enjl

Sloppy work as usual, MaGMMLers... The palettes are horrible, the grey beta tiles are ugly as usual, the first part is empty, then going

Theme Song: Super Mario World - Castle (Mario Land)
This stage opens with a "waerning" that there are many surprise enemies. That's an understatement; enemies pour in from holes in the ceiling here. It is recommended to use Flash Stopper as much as possible to stop the enemy spam before it starts, as not all enemies are weak enough to be destroyed by Jewel Satellite.

Zieldak

MaGMML2-TF-Nullandvoid-Zieldak-1.png

Theme Song: VVVVVV - Predestined Fate (Maze of Significantly Less Death and Sector Upsilon 6)
This level is a maze, reminiscent of the Bermuda Maze from Mega Man Star Force 2; it features several Mr. Hertzes as NPCs and has similar logic that can be confusing until you figure out what you need to do. Prior to Version 1.3.0, this level was notorious for requiring the player to jump into an invisible teleporter disguised as a pit of spikes; the teleporter is still invisible but the spikes are no longer there.

Entity1037

MaGMML2-TF-Nullandvoid-Entity1037-1.png

Theme Song: Rokko Chan - Volcano Man (Volcanic Furnace)
This stage features two autoscroll sections where you must run away from gigantic sawblades.


Floor 4

MaGMML2-TF-Nullandvoid-Floor4.png

The floor 4 lobby features a Sideway Elevator for horizontal movement.

SnoruntPyro

MaGMML2-TF-Nullandvoid-SnoruntPyro-3.png

Theme Song: Zero Wing - Open Your Eyes (Stage 1) (AD 2101)
This level revolves around a variant of Destroyable Blocks that, rather than being destroyed by the player's Mega Buster, is destroyed by projectiles from enemies or stage hazards.

The Stove Guy

MaGMML2-TF-Nullandvoid-TheStoveGuy.png

Theme Song: Shovel Knight - Lost City (Shovel Knight)
This level utilizes Rolling Drills, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them. Napalm Man MK 2 appears at the end as a sub-boss.

Zieldak

MaGMML2-TF-Nullandvoid-Zieldak-2.png

Theme Song: Blaze Man (Blaze Man)
This level features a large vertical shaft with lava slowly rising up. Fire Man appears at the end as a sub-boss.

Renhoek

MaGMML2-TF-Nullandvoid-Renhoek-3.png

Theme Song: Expand Man (Neon Man)
This level is a maze that features the Warp Blocks from Cyber Man and requires exploration to find keys.


Floor 5

MaGMML2-TF-Nullandvoid-Floor5.png

The floor 5 lobby features several Fans from Wind Man's stage.

Zatsupachi

MaGMML2-TF-Nullandvoid-Zatsupachi.png

Theme Song: Super Robot Wars - Silver Fallen Angel (Holy Crap, Mega Man Can Airslide?)
Aesthetically inspired by the Cyber Maze from Mega Man X5, this level makes heavy use of Quick Lasers and Yoku Blocks. The Stone Butterfly is encountered at the end.

Cruise Elroy

MaGMML2-TF-Nullandvoid-CruiseElroy.png

Theme Song: Deep Space (Crystal Lab)
This level is a maze that utilizes Warp Blocks and is aesthetically similar to Sector Upsilon 6's secret area. All weapons other than the Mega Buster are disabled here.

ParmaJon

Maybe porting MaGMML2 to the Virtual Boy wasn't such a good idea...

Theme Song: Jazz Jackrabbit - Medivo (Water Ducts)
This level is a long autoscroll section where only the colors red and black are used. As the background scrolls and the player-character is solid red, it is possible to momentarily lose sight of yourself.

ACESpark

I think I'm a clone now
There's always two of me just a-hangin' around

Theme Song: VVVVVV - Potential For Anything (Sector Upsilon 6)
This level features clones of the player's selected skin as enemies, either chasing them or using one of three weapons (Wire Adaptor, Grab Buster and Hornet Chaser) to attack them. A giant, holographic clone of the player appears at the end as a sub-boss.


Floor 6

MaGMML2-TF-Nullandvoid-Floor6.png

The floor 6 lobby features vertical wrapping, similar to the Tier 6 hub and Wily Fortress VR.

Zieldak

According to all known laws of aviation, there is no way that a Chibee should be able to fly. Its wings are too small to get its fat metal body off the ground.
The Chibee, of course, flies anyway, because Chibees don't care what humans think is impossible.

Theme Song: Mega Man 9 - Hornet Man (Identity Crisis)
This level is a sort of reimagining of Hornet Man's stage, where several enemies have been redone to use Chibees as their projectiles. Literally Just a Bee appears as a sub-boss at the end.

Beed28

MaGMML2-TF-Nullandvoid-Beed28.png

Theme Song: Rockman DX3 - Stage Theme (Smed's Big Annoying Mess of a Level)
Acting as a sort of reprise of his submission level, Bouncy Castle, this level features its signature effect, now activating only when the blocks with up arrows on them are shot. Wheel Cutter, Sakugarne, and all utilities are disabled for this level. The Disco Ball and Boundin' Crash Man make returns as sub-bosses here, with these blocks on either side of their new boss rooms. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man.

ParmaJon

MaGMML2-TF-Nullandvoid-ParmaJon-2.png

Theme Song: Azure Striker Gunvolt - Garden (Inner Sanctum)
This level centers around moving various platforms and destroying barrier blocks to allow a Fire Wave to complete its path and destroy a barrier that blocks the player's path. If you fail at any of this level's puzzles, there are teleporters to reset the room; the bottomless pits and spikes also function as teleporters.

Entity1037

Wheeeeeeeeeeeeeee!!!

Theme Song: Mega Man 10 - Against The Pressure (The Stage Nobody Asked For)
This level is an incredibly high-speed section using the Frost Sled. As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level. The Die Sign appears as a sub-boss at the end.


Finale

The final opponent awaits...

After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three Noble Nickels in the game and the return teleporter to the right of the room. Taking the beam begins the fight against Absolute ZERO, rewarding the player with the final Energy Element and the true credits upon completion.

Trivia

  • Version 1.3.0 added music variety to Null and Void, adding the stage themes listed above. Prior to this, The Profound continued playing throughout the stages as well as the hub. Music variety is on by default but can be turned off.
  • Null and Void as a whole draws heavy inspiration from Shattered Dreams, the finale of the Super Mario World romhack JUMP; it was even originally named after it as well.
    • Furthermore, The Profound was also the theme music for Shattered Dreams.
  • Enjl's level is based on the level "the hermeneutics of lugwig [sic] von koopa" from the Super Mario World romhack YUMP, and has the official name "the hermeneutics of professor wiley".
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO