Difference between revisions of "Null and Void (MaGMML2)"
Brash Buster (talk | contribs) m |
m (SCMidna moved page Null and Void to Null and Void (MaGMML2): Episode Zero has a Null and Void too) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 28: | Line 28: | ||
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
|elements=1 | |elements=1 | ||
− | |collectables= | + | |collectables=[[FIle:Nickel.png|As the air of finality is felt, go to the rightmost side of the room.]][[FIle:Nickel.png|As the air of finality is felt, go to the rightmost side of the room.]][[FIle:Nickel.png|As the air of finality is felt, go to the rightmost side of the room.]] |
|enemies= | |enemies= | ||
'''Floor 1:''' | '''Floor 1:''' | ||
Line 53: | Line 53: | ||
*[[Metall Swim]] | *[[Metall Swim]] | ||
*[[Mettaur]] | *[[Mettaur]] | ||
+ | *[[Okinoko]] | ||
*[[Petit Devil]] (Green) | *[[Petit Devil]] (Green) | ||
*[[Petit Snakey]] | *[[Petit Snakey]] | ||
Line 96: | Line 97: | ||
*[[Neon Shield Attacker]] | *[[Neon Shield Attacker]] | ||
*[[Petit Devil]] (small green) | *[[Petit Devil]] (small green) | ||
+ | *[[Petit Snakey]] | ||
*[[Picket Man]] | *[[Picket Man]] | ||
*[[Prop-Top]] | *[[Prop-Top]] | ||
Line 106: | Line 108: | ||
*[[Specimen Fly]] | *[[Specimen Fly]] | ||
*[[Telly]] | *[[Telly]] | ||
+ | *[[Toad Joe]] | ||
*[[Twin Roader]] | *[[Twin Roader]] | ||
− | *[[Up n' Down]] | + | *[[Up'n'Down]] |
*[[Walking Bomb]] | *[[Walking Bomb]] | ||
*[[Wall Blaster II]] | *[[Wall Blaster II]] | ||
Line 140: | Line 143: | ||
*[[Spine]] | *[[Spine]] | ||
*[[Tatebo]] | *[[Tatebo]] | ||
+ | *[[Tom Boy]] | ||
*[[Wall Blaster II]] | *[[Wall Blaster II]] | ||
'''Floor 5:''' | '''Floor 5:''' | ||
Line 202: | Line 206: | ||
*[[Moving Ladder]] | *[[Moving Ladder]] | ||
*[[Mush Platform]] | *[[Mush Platform]] | ||
− | *[[Quick Laser]] | + | *[[Quick Laser]] (drain) |
*[[Rail Blade]] | *[[Rail Blade]] | ||
*[[Reflect Block]] | *[[Reflect Block]] | ||
Line 227: | Line 231: | ||
*[[Destroyable Block]] ([[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Flash Stopper]], [[Slash Claw]]) | *[[Destroyable Block]] ([[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Flash Stopper]], [[Slash Claw]]) | ||
*[[Drill Boulder]] | *[[Drill Boulder]] | ||
− | *[[Falling Platform]] (MM2) | + | *[[Falling Platform]] (MM2, MM5) |
*[[Fire Wave]] | *[[Fire Wave]] | ||
+ | *[[Flicker Enemy]] | ||
*[[Galaxy Man Portal]] | *[[Galaxy Man Portal]] | ||
*[[Ghosty]] | *[[Ghosty]] | ||
Line 234: | Line 239: | ||
*[[Guts Lift]] | *[[Guts Lift]] | ||
*[[Lever]] | *[[Lever]] | ||
+ | *[[Maze Warp]] | ||
*[[Mush Platform]] | *[[Mush Platform]] | ||
− | *[[Quick Laser]] | + | *[[Quick Laser]] (Finite Beam Length) |
*[[Rock Platform]] | *[[Rock Platform]] | ||
*[[Rolling Drill]] (vertical) | *[[Rolling Drill]] (vertical) | ||
Line 246: | Line 252: | ||
*[[Ballade Missile]] | *[[Ballade Missile]] | ||
*[[Conveyor]] (MM2) | *[[Conveyor]] (MM2) | ||
− | *[[Destroyable Block]] ([[Mega Buster]], Enemy Projectiles) | + | *[[Destroyable Block]] ([[Mega Buster]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], Enemy Projectiles) |
*[[Fire Pillar]] | *[[Fire Pillar]] | ||
*[[Flamethrower]] | *[[Flamethrower]] | ||
Line 253: | Line 259: | ||
*[[Key Barrier]] | *[[Key Barrier]] | ||
*[[Lava Flow]] | *[[Lava Flow]] | ||
+ | *[[Maze Warp]] | ||
*[[Ringman Platform]] | *[[Ringman Platform]] | ||
*[[Rolling Drill]] | *[[Rolling Drill]] | ||
Line 264: | Line 271: | ||
*[[Fire Pillar]] | *[[Fire Pillar]] | ||
*[[Key Barrier]] | *[[Key Barrier]] | ||
+ | *[[Maze Warp]] | ||
*[[Press]] | *[[Press]] | ||
− | *[[Quick Laser]] | + | *[[Quick Laser]] (instant-death) |
*[[Rolling Drill]] | *[[Rolling Drill]] | ||
*[[Top Lift]] | *[[Top Lift]] | ||
Line 279: | Line 287: | ||
*[[Guts Lift]] | *[[Guts Lift]] | ||
*[[Mush Platform]] | *[[Mush Platform]] | ||
− | *[[Quick Laser]] | + | *[[Quick Laser]] (instant-death) |
*[[Ringman Platform]] | *[[Ringman Platform]] | ||
+ | *[[Screen Wrap]] | ||
*[[Sign (Mega Man 8)]] (Jump, Slide, Die) | *[[Sign (Mega Man 8)]] (Jump, Slide, Die) | ||
*[[Sparkman Platform]] | *[[Sparkman Platform]] | ||
Line 322: | Line 331: | ||
}} | }} | ||
{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}} | {{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}} | ||
− | '''Null and Void''' is the true final stage in ''[[Make a Good Mega Man Level 2]]'', accessible in [[Tier X (MaGMML2)|Tier X]] only after all 125 other Energy | + | '''Null and Void''' is the true final stage in ''[[Make a Good Mega Man Level 2]]'', accessible in [[Tier X (MaGMML2)|Tier X]] only after all 125 other [[Energy Element]]s have been collected. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]]. |
==Strategy== | ==Strategy== | ||
===Floor 1=== | ===Floor 1=== | ||
[[File:MaGMML2-TF-Nullandvoid.png|frame|right]] | [[File:MaGMML2-TF-Nullandvoid.png|frame|right]] | ||
− | The player starts on this floor, dropping in from above. The | + | The player starts on this floor, dropping in from above. The Floor 1 lobby has no basic gimmick. |
{{-}} | {{-}} | ||
====[[Renhoek]]==== | ====[[Renhoek]]==== | ||
Line 332: | Line 341: | ||
''Theme Song: Stage 12 (Free Song) ([[Elec Dam]])'' | ''Theme Song: Stage 12 (Free Song) ([[Elec Dam]])'' | ||
<br> | <br> | ||
− | This room is a recreation of [[Volt Man]]'s stage from the ''Mega Man'' DOS game, and features him as a sub-boss at the end. | + | This room is a recreation of [[Volt Man]]'s stage from [[Mega Man (DOS)|the first ''Mega Man'' DOS game]], and features him as a sub-boss at the end. |
{{-}} | {{-}} | ||
====[[CosmicGem]]==== | ====[[CosmicGem]]==== | ||
Line 338: | Line 347: | ||
''Theme Song: Mega Man Final 3 - Cyber Man ([[Cyber Man (stage)|Cyber Man]])'' | ''Theme Song: Mega Man Final 3 - Cyber Man ([[Cyber Man (stage)|Cyber Man]])'' | ||
<br> | <br> | ||
− | This level is a simple platforming stage utilizing several enemies from Tier 10 stages. At 11 screens, it is the shortest level in Null and Void. | + | This level is a simple platforming stage utilizing several enemies from [[Tier 10 (MaGMML2)|Tier 10]] stages. At 11 screens, it is the shortest level in Null and Void. |
{{-}} | {{-}} | ||
====[[MiniMacro]], [[Entity1037]]==== | ====[[MiniMacro]], [[Entity1037]]==== | ||
− | [[File:MaGMML2-TF-Nullandvoid-MiniMacroEntity1037.png|frame|left]] | + | [[File:MaGMML2-TF-Nullandvoid-MiniMacroEntity1037.png|frame|left|Talk about needing a spring in your step.]] |
''Theme Song: Shadow of the Ninja - Stage 5 ([[Poorly Named Level]])'' | ''Theme Song: Shadow of the Ninja - Stage 5 ([[Poorly Named Level]])'' | ||
<br> | <br> | ||
− | This level centers around the use of | + | This level centers around the use of [[Spring]]s and the health-draining variant of [[Quick Laser]]s. It requires great finesse to avoid the lasers and enemy fire while bouncing atop the springs. |
{{-}} | {{-}} | ||
====[[SnoruntPyro]]==== | ====[[SnoruntPyro]]==== | ||
Line 350: | Line 359: | ||
''Theme Song: The Binding of Isaac - Cellar ([[Gunpowder Cellar]])'' | ''Theme Song: The Binding of Isaac - Cellar ([[Gunpowder Cellar]])'' | ||
<br> | <br> | ||
− | This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage. | + | This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage. Several assets from [[Truffle Man (stage)|Truffle Man]] also appear. |
{{-}} | {{-}} | ||
---- | ---- | ||
===Floor 2=== | ===Floor 2=== | ||
[[File:MaGMML2-TF-Nullandvoid-Floor2.png|frame|right]] | [[File:MaGMML2-TF-Nullandvoid-Floor2.png|frame|right]] | ||
− | This floor 2 lobby is a larger space, and features the | + | This floor 2 lobby is a larger space, and features [[Sparkman Platform]]s to access the higher rooms. |
{{-}} | {{-}} | ||
====[[Freeman]], [[The Stove Guy]]==== | ====[[Freeman]], [[The Stove Guy]]==== | ||
Line 367: | Line 376: | ||
''Theme Song: Silverstein - Massachusetts ([[City Under Siege]])'' | ''Theme Song: Silverstein - Massachusetts ([[City Under Siege]])'' | ||
<br> | <br> | ||
− | This level is a recreation of [[Komuso Man]]'s stage from ''Rockman & Forte: | + | This level is a recreation of [[Komuso Man]]'s stage from ''[[Rockman & Forte: Mirai Kara no Chousensha]]'', and features him as a sub-boss. The original stage's miniboss, [[Twin Shooter G|Twin Cannons]], also appear as a sub-boss as well. |
{{-}} | {{-}} | ||
====[[MiniMacro]], [[SnoruntPyro]]==== | ====[[MiniMacro]], [[SnoruntPyro]]==== | ||
Line 373: | Line 382: | ||
''Theme Song: MaGMML2 ([[Nitrogen Man]] and [[Nightwalk Castle]])'' | ''Theme Song: MaGMML2 ([[Nitrogen Man]] and [[Nightwalk Castle]])'' | ||
<br> | <br> | ||
− | This level features numerous | + | This level features numerous [[Petit Snakey]]s, whose deaths causes a chain reaction of destruction through [[Petit Snakey Pillar|their bodies]]. Some red-coloured segments of their body release projectiles when destroyed, to further complicate progression. |
{{-}} | {{-}} | ||
====[[Shinryu]]==== | ====[[Shinryu]]==== | ||
Line 384: | Line 393: | ||
===Floor 3=== | ===Floor 3=== | ||
[[File:MaGMML2-TF-Nullandvoid-Floor3.png|frame|right]] | [[File:MaGMML2-TF-Nullandvoid-Floor3.png|frame|right]] | ||
− | The floor 3 lobby is a vertical room featuring | + | The floor 3 lobby is a vertical room featuring [[Top Lift]]s. |
{{-}} | {{-}} | ||
====[[SnoruntPyro]]==== | ====[[SnoruntPyro]]==== | ||
Line 393: | Line 402: | ||
{{-}} | {{-}} | ||
====[[Enjl]]==== | ====[[Enjl]]==== | ||
− | [[File:MaGMML2-TF-Nullandvoid-Enjl.png|frame|right]] | + | [[File:MaGMML2-TF-Nullandvoid-Enjl.png|frame|right|Sloppy work as usual, MaGMMLers... The palettes are horrible, the grey beta tiles are ugly as usual, the first part is empty, then going]] |
''Theme Song: Super Mario World - Castle ([[Mario Land]])'' | ''Theme Song: Super Mario World - Castle ([[Mario Land]])'' | ||
<br> | <br> | ||
Line 413: | Line 422: | ||
===Floor 4=== | ===Floor 4=== | ||
[[File:MaGMML2-TF-Nullandvoid-Floor4.png|frame|right]] | [[File:MaGMML2-TF-Nullandvoid-Floor4.png|frame|right]] | ||
− | The floor 4 lobby features | + | The floor 4 lobby features a [[Sideway Elevator]] for horizontal movement. |
{{-}} | {{-}} | ||
====[[SnoruntPyro]]==== | ====[[SnoruntPyro]]==== | ||
Line 419: | Line 428: | ||
''Theme Song: Zero Wing - Open Your Eyes (Stage 1) ([[AD 2101]])'' | ''Theme Song: Zero Wing - Open Your Eyes (Stage 1) ([[AD 2101]])'' | ||
<br> | <br> | ||
− | This level revolves around a variant of [[Destroyable Blocks]] that, rather than being destroyed by the player's Mega Buster, is destroyed by projectiles from enemies or stage hazards. | + | This level revolves around a variant of [[Destroyable Blocks]] that, rather than being destroyed by the player's [[Mega Buster]], is destroyed by projectiles from enemies or stage hazards. |
{{-}} | {{-}} | ||
Line 426: | Line 435: | ||
''Theme Song: Shovel Knight - Lost City ([[Shovel Knight]])'' | ''Theme Song: Shovel Knight - Lost City ([[Shovel Knight]])'' | ||
<br> | <br> | ||
− | This level utilizes | + | This level utilizes [[Rolling Drill]]s, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them. [[Napalm Man|Napalm Man MK 2]] appears at the end as a sub-boss. |
{{-}} | {{-}} | ||
====[[Zieldak]]==== | ====[[Zieldak]]==== | ||
Line 438: | Line 447: | ||
''Theme Song: Expand Man ([[Neon Man (stage)|Neon Man]])'' | ''Theme Song: Expand Man ([[Neon Man (stage)|Neon Man]])'' | ||
<br> | <br> | ||
− | This level is a maze that features the | + | This level is a maze that features the [[Warp Block]]s from [[Cyber Man (stage)|Cyber Man]] and requires exploration to find keys. |
{{-}} | {{-}} | ||
---- | ---- | ||
===Floor 5=== | ===Floor 5=== | ||
[[File:MaGMML2-TF-Nullandvoid-Floor5.png|frame|right]] | [[File:MaGMML2-TF-Nullandvoid-Floor5.png|frame|right]] | ||
− | The floor 5 lobby features several | + | The floor 5 lobby features several [[Fan]]s from Wind Man's stage. |
{{-}} | {{-}} | ||
====[[Zatsupachi]]==== | ====[[Zatsupachi]]==== | ||
Line 449: | Line 458: | ||
''Theme Song: Super Robot Wars - Silver Fallen Angel ([[Holy Crap, Mega Man Can Airslide?]])'' | ''Theme Song: Super Robot Wars - Silver Fallen Angel ([[Holy Crap, Mega Man Can Airslide?]])'' | ||
<br> | <br> | ||
− | Aesthetically inspired by the Cyber Maze from ''Mega Man X5'', this level makes heavy use of | + | Aesthetically inspired by the Cyber Maze from ''Mega Man X5'', this level makes heavy use of Quick Lasers and Yoku Blocks. The [[Stone Butterfly]] is encountered at the end. |
{{-}} | {{-}} | ||
====[[Cruise Elroy]]==== | ====[[Cruise Elroy]]==== | ||
Line 455: | Line 464: | ||
''Theme Song: Deep Space ([[Crystal Lab]])'' | ''Theme Song: Deep Space ([[Crystal Lab]])'' | ||
<br> | <br> | ||
− | This level is a maze that utilizes | + | This level is a maze that utilizes Warp Blocks and is aesthetically similar to [[Sector Upsilon 6]]'s secret area. All weapons other than the Mega Buster are disabled here. |
{{-}} | {{-}} | ||
====[[ParmaJon]]==== | ====[[ParmaJon]]==== | ||
− | [[File:MaGMML2-TF-Nullandvoid-ParmaJon-1.png|frame|left]] | + | [[File:MaGMML2-TF-Nullandvoid-ParmaJon-1.png|frame|left|Maybe porting ''MaGMML2'' to the Virtual Boy wasn't such a good idea...]] |
''Theme Song: Jazz Jackrabbit - Medivo ([[Water Ducts]])'' | ''Theme Song: Jazz Jackrabbit - Medivo ([[Water Ducts]])'' | ||
<br> | <br> | ||
Line 464: | Line 473: | ||
{{-}} | {{-}} | ||
====[[ACESpark]]==== | ====[[ACESpark]]==== | ||
− | [[File:MaGMML2-TF-Nullandvoid-ACESpark.png|frame|right]] | + | [[File:MaGMML2-TF-Nullandvoid-ACESpark.png|frame|right|''I think I'm a clone now''<br>''There's always two of me just a-hangin' around]] |
''Theme Song: VVVVVV - Potential For Anything ([[Sector Upsilon 6]])'' | ''Theme Song: VVVVVV - Potential For Anything ([[Sector Upsilon 6]])'' | ||
<br> | <br> | ||
− | This level features clones of | + | This level features clones of the player's selected skin as enemies, either chasing them or using one of three weapons ([[Wire Adaptor]], [[Grab Buster]] and [[Hornet Chaser]]) to attack them. [[Copy Hologram|A giant, holographic clone of the player]] appears at the end as a sub-boss. |
{{-}} | {{-}} | ||
---- | ---- | ||
+ | |||
===Floor 6=== | ===Floor 6=== | ||
[[File:MaGMML2-TF-Nullandvoid-Floor6.png|frame|right]] | [[File:MaGMML2-TF-Nullandvoid-Floor6.png|frame|right]] | ||
Line 475: | Line 485: | ||
{{-}} | {{-}} | ||
====[[Zieldak]]==== | ====[[Zieldak]]==== | ||
− | [[File:MaGMML2-TF-Nullandvoid-Zieldak-3.png|frame|left]] | + | [[File:MaGMML2-TF-Nullandvoid-Zieldak-3.png|frame|left|According to all known laws of aviation, there is no way that a Chibee should be able to fly. Its wings are too small to get its fat metal body off the ground.<br>The Chibee, of course, flies anyway, because Chibees don't care what humans think is impossible.]] |
''Theme Song: Mega Man 9 - Hornet Man ([[Identity Crisis]])'' | ''Theme Song: Mega Man 9 - Hornet Man ([[Identity Crisis]])'' | ||
<br> | <br> | ||
− | This level is a sort of reimagining of Hornet Man's stage, where several enemies have been redone to use | + | This level is a sort of reimagining of [[Hornet Man]]'s stage, where several enemies have been redone to use [[Chibee]]s as their projectiles. [[Literally Just a Bee]] appears as a sub-boss at the end. |
{{-}} | {{-}} | ||
====[[Beed28]]==== | ====[[Beed28]]==== | ||
Line 484: | Line 494: | ||
''Theme Song: Rockman DX3 - Stage Theme ([[Smed's Big Annoying Mess of a Level]])'' | ''Theme Song: Rockman DX3 - Stage Theme ([[Smed's Big Annoying Mess of a Level]])'' | ||
<br> | <br> | ||
− | Acting as a sort of reprise of his submission level, [[Bouncy Castle]], this level features its signature effect, now activating only when the blocks with up arrows on them are shot. [[Wheel Cutter]], [[Sakugarne]], and all utilities are disabled for this level. The [[Disco Ball]] and [[Boundin' Crash Man]] make returns as sub-bosses here, with these blocks on either side of their new boss rooms. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man. | + | Acting as a sort of reprise of his submission level, [[Bouncy Castle]], this level features its signature effect, now activating only when [[Bounce Switch SD|the blocks with up arrows on them]] are shot. [[Wheel Cutter]], [[Sakugarne]], and all utilities are disabled for this level. The [[Disco Ball]] and [[Boundin' Crash Man]] make returns as sub-bosses here, with these blocks on either side of their new boss rooms. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man. |
{{-}} | {{-}} | ||
Line 491: | Line 501: | ||
''Theme Song: Azure Striker Gunvolt - Garden ([[Inner Sanctum]])'' | ''Theme Song: Azure Striker Gunvolt - Garden ([[Inner Sanctum]])'' | ||
<br> | <br> | ||
− | This level centers around moving various platforms and destroying barrier blocks to allow a | + | This level centers around moving various platforms and destroying barrier blocks to allow a [[Fire Wave]] to complete its path and destroy a barrier that blocks the player's path. If you fail at any of this level's puzzles, there are teleporters to reset the room; the bottomless pits and spikes also function as teleporters. |
{{-}} | {{-}} | ||
Line 498: | Line 508: | ||
''Theme Song: Mega Man 10 - Against The Pressure ([[The Stage Nobody Asked For]])'' | ''Theme Song: Mega Man 10 - Against The Pressure ([[The Stage Nobody Asked For]])'' | ||
<br> | <br> | ||
− | This level is an incredibly high-speed section using the | + | This level is an incredibly high-speed section using the [[Frost Sled]]. As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level. The [[Die Sign]] appears as a sub-boss at the end. |
{{-}} | {{-}} | ||
---- | ---- | ||
Line 504: | Line 514: | ||
===Finale=== | ===Finale=== | ||
[[File:MaGMML2-TF-Nullandvoid-Floor7.png|frame|right|The final opponent awaits...]] | [[File:MaGMML2-TF-Nullandvoid-Floor7.png|frame|right|The final opponent awaits...]] | ||
− | After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to | + | After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three [[Noble Nickel]]s in the game and the return teleporter to the right of the room. Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final Energy Element and the true credits upon completion. |
==Trivia== | ==Trivia== |
Revision as of 16:05, 8 March 2020
- "NULL AND VOID"
- ―The ready text, setting the mood for the true final stage.
Null and Void is the true final stage in Make a Good Mega Man Level 2, accessible in Tier X only after all 125 other Energy Elements have been collected. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to Reality Core and the Pit of Pits.
Contents
Strategy
Floor 1
The player starts on this floor, dropping in from above. The Floor 1 lobby has no basic gimmick.
Renhoek
Theme Song: Stage 12 (Free Song) (Elec Dam)
This room is a recreation of Volt Man's stage from the first Mega Man DOS game, and features him as a sub-boss at the end.
CosmicGem
Theme Song: Mega Man Final 3 - Cyber Man (Cyber Man)
This level is a simple platforming stage utilizing several enemies from Tier 10 stages. At 11 screens, it is the shortest level in Null and Void.
MiniMacro, Entity1037
Theme Song: Shadow of the Ninja - Stage 5 (Poorly Named Level)
This level centers around the use of Springs and the health-draining variant of Quick Lasers. It requires great finesse to avoid the lasers and enemy fire while bouncing atop the springs.
SnoruntPyro
Theme Song: The Binding of Isaac - Cellar (Gunpowder Cellar)
This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage. Several assets from Truffle Man also appear.
Floor 2
This floor 2 lobby is a larger space, and features Sparkman Platforms to access the higher rooms.
Freeman, The Stove Guy
Theme Song: Corpse Party - Ray of Hope (But It Lacked the Depth to Convince Me That This is Really Hell)
While this level begins as a straightforward platforming stage involving springs, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.
Renhoek
Theme Song: Silverstein - Massachusetts (City Under Siege)
This level is a recreation of Komuso Man's stage from Rockman & Forte: Mirai Kara no Chousensha, and features him as a sub-boss. The original stage's miniboss, Twin Cannons, also appear as a sub-boss as well.
MiniMacro, SnoruntPyro
Theme Song: MaGMML2 (Nitrogen Man and Nightwalk Castle)
This level features numerous Petit Snakeys, whose deaths causes a chain reaction of destruction through their bodies. Some red-coloured segments of their body release projectiles when destroyed, to further complicate progression.
Shinryu
Theme Song: Mega Man LL - Wily 1 (Metallic Ocean)
This level features numerous moving water platforms from Splash Woman's stage at various speeds, creating a variety of timing challenges.
Floor 3
The floor 3 lobby is a vertical room featuring Top Lifts.
SnoruntPyro
Theme Song: Sonic the Hedgehog 4 - Mad Gear Zone Act 1 (Colorful Hall)
This level has extremely high gravity, rendering jumping useless. Wheel Cutter, Sakugarne and all utility weapons are disabled in this level.
Enjl
Theme Song: Super Mario World - Castle (Mario Land)
This stage opens with a "waerning" that there are many surprise enemies. That's an understatement; enemies pour in from holes in the ceiling here. It is recommended to use Flash Stopper as much as possible to stop the enemy spam before it starts, as not all enemies are weak enough to be destroyed by Jewel Satellite.
Zieldak
Theme Song: VVVVVV - Predestined Fate (Maze of Significantly Less Death and Sector Upsilon 6)
This level is a maze, reminiscent of the Bermuda Maze from Mega Man Star Force 2; it features several Mr. Hertzes as NPCs and has similar logic that can be confusing until you figure out what you need to do. Prior to Version 1.3.0, this level was notorious for requiring the player to jump into an invisible teleporter disguised as a pit of spikes; the teleporter is still invisible but the spikes are no longer there.
Entity1037
Theme Song: Rokko Chan - Volcano Man (Volcanic Furnace)
This stage features two autoscroll sections where you must run away from gigantic sawblades.
Floor 4
The floor 4 lobby features a Sideway Elevator for horizontal movement.
SnoruntPyro
Theme Song: Zero Wing - Open Your Eyes (Stage 1) (AD 2101)
This level revolves around a variant of Destroyable Blocks that, rather than being destroyed by the player's Mega Buster, is destroyed by projectiles from enemies or stage hazards.
The Stove Guy
Theme Song: Shovel Knight - Lost City (Shovel Knight)
This level utilizes Rolling Drills, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them. Napalm Man MK 2 appears at the end as a sub-boss.
Zieldak
Theme Song: Blaze Man (Blaze Man)
This level features a large vertical shaft with lava slowly rising up. Fire Man appears at the end as a sub-boss.
Renhoek
Theme Song: Expand Man (Neon Man)
This level is a maze that features the Warp Blocks from Cyber Man and requires exploration to find keys.
Floor 5
The floor 5 lobby features several Fans from Wind Man's stage.
Zatsupachi
Theme Song: Super Robot Wars - Silver Fallen Angel (Holy Crap, Mega Man Can Airslide?)
Aesthetically inspired by the Cyber Maze from Mega Man X5, this level makes heavy use of Quick Lasers and Yoku Blocks. The Stone Butterfly is encountered at the end.
Cruise Elroy
Theme Song: Deep Space (Crystal Lab)
This level is a maze that utilizes Warp Blocks and is aesthetically similar to Sector Upsilon 6's secret area. All weapons other than the Mega Buster are disabled here.
ParmaJon
Theme Song: Jazz Jackrabbit - Medivo (Water Ducts)
This level is a long autoscroll section where only the colors red and black are used. As the background scrolls and the player-character is solid red, it is possible to momentarily lose sight of yourself.
ACESpark
Theme Song: VVVVVV - Potential For Anything (Sector Upsilon 6)
This level features clones of the player's selected skin as enemies, either chasing them or using one of three weapons (Wire Adaptor, Grab Buster and Hornet Chaser) to attack them. A giant, holographic clone of the player appears at the end as a sub-boss.
Floor 6
The floor 6 lobby features vertical wrapping, similar to the Tier 6 hub and Wily Fortress VR.
Zieldak
Theme Song: Mega Man 9 - Hornet Man (Identity Crisis)
This level is a sort of reimagining of Hornet Man's stage, where several enemies have been redone to use Chibees as their projectiles. Literally Just a Bee appears as a sub-boss at the end.
Beed28
Theme Song: Rockman DX3 - Stage Theme (Smed's Big Annoying Mess of a Level)
Acting as a sort of reprise of his submission level, Bouncy Castle, this level features its signature effect, now activating only when the blocks with up arrows on them are shot. Wheel Cutter, Sakugarne, and all utilities are disabled for this level. The Disco Ball and Boundin' Crash Man make returns as sub-bosses here, with these blocks on either side of their new boss rooms. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man.
ParmaJon
Theme Song: Azure Striker Gunvolt - Garden (Inner Sanctum)
This level centers around moving various platforms and destroying barrier blocks to allow a Fire Wave to complete its path and destroy a barrier that blocks the player's path. If you fail at any of this level's puzzles, there are teleporters to reset the room; the bottomless pits and spikes also function as teleporters.
Entity1037
Theme Song: Mega Man 10 - Against The Pressure (The Stage Nobody Asked For)
This level is an incredibly high-speed section using the Frost Sled. As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level. The Die Sign appears as a sub-boss at the end.
Finale
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three Noble Nickels in the game and the return teleporter to the right of the room. Taking the beam begins the fight against Absolute ZERO, rewarding the player with the final Energy Element and the true credits upon completion.
Trivia
- Version 1.3.0 added music variety to Null and Void, adding the stage themes listed above. Prior to this, The Profound continued playing throughout the stages as well as the hub. Music variety is on by default but can be turned off.
- Null and Void as a whole draws heavy inspiration from Shattered Dreams, the finale of the Super Mario World romhack JUMP; it was even originally named after it as well.
- Furthermore, The Profound was also the theme music for Shattered Dreams.
- Enjl's level is based on the level "the hermeneutics of lugwig [sic] von koopa" from the Super Mario World romhack YUMP, and has the official name "the hermeneutics of professor wiley".
Make a Good Mega Man Level 2 | |
---|---|
Characters | |
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man | |
Special Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow Alter Weapons Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry | |
Entries | |
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil | |
Wily Star II | |
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
Tier X | |
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void | |
Secret Levels | |
City War • Twilight Lodge | |
Locations | |
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits | |
Tier Bosses | |
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi | |
Robot Masters | |
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
Other Entry Bosses | |
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R | |
Fortress Guardians | |
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core | |
Devkit Bosses | |
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint | |
Tier X Bosses | |
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly | |
Secret Bosses | |
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man | |
Super Bosses | |
Absolute ZERO • Knight Man • Galaxy Man |
Make a Good Mega Man Level 2 - Tier X | |
---|---|
Stages | |
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
List of Bosses | |
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
Null and Void Bosses | |
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
True Final Boss | |
Absolute ZERO |