Difference between revisions of "Reality Core"

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(Overview)
(Overview)
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* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].
 
* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].
  
* '''The Maze:''' After falling several screens (based on Mega Man 2's Wily Stage 2, 3, 4, 5 and 6), Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
+
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
  
 
* '''AceSpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]] and [[Mix & Match]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].
 
* '''AceSpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]] and [[Mix & Match]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].

Revision as of 17:00, 22 April 2018

N/A : Reality Core

Make a Good Mega Man Level 2

File:MaGMML2-W6-Realitycore.png
The Reality Core itself, as well as Dr. Wily
"With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!"
―Dr. Wily, losing it completely.

Overview

The Reality Core is the final Wily stage in Make a Good Mega Man Level 2, being notable due to it being over an hour long on an average first completion.

  • Path to the Reality Core: The stage begins with a short autoscrolling section, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
  • Warped Nostalgia: The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the Holo Dragon.
  • The Maze: After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.

Strategy

The first part of the stage is an auto-scrolling segment containing only acid droplets and spikes. After a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.

File:MaGMML2-W6-Realitycore-1.png
A: The appearance of the paths leading to the tier-based sections.
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core

Notes