Difference between revisions of "Rising Lava"

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Latest revision as of 13:55, 19 October 2021

Rising Lava
Animated GIF of the Rising Lava gimmick in action.
Animated GIF of the Rising Lava gimmick in action.
Information
In-Game Information
Attack Damage: 1 every 8 frames2
28EZ
Type: Damage
Location(s): MaGMML2:
Null and Void
MaG48HMML:
Megatroid
MaGMML: Episode Zero:
Scorched Factory
Rainbow Ravine
Null and Void
Programmer(s): Zieldak2
BBLIR/Mabrick/ZieldakEZ
Artist(s): Zieldak2
BBLIR/Mabrick/ZieldakEZ
MaGMML Game Appearances: MaGMML2
MaG48HMML
MaGMML: Episode Zero

Rising Lava is a generic video game hazard that has appeared multiple times in the Make a Good Mega Man Level series as a custom gimmick. It is a pool of lava that slowly rises up a vertical section, with contact almost always resulting in quick death.

Rising Lava first appeared in Make a Good Mega Man Level 2, as the main gimmick of Zieldak's room on Floor 4 of Null and Void. Two other variants went on to appear in Make a Good Mega Man Level: Episode Zero; a traditional version in Scorched Factory and Null and Void, and a more vibrantly-coloured version (dubbed "Rising Goo") in Rainbow Ravine. Another variant of Rising Lava also appears in Make a Good 48 Hour Mega Man Level, during the escape sequence in Megatroid.

Behavior[edit]

Though its specific properties change between levels, Rising Lava always appears at the bottom of the screen, then slowly begins rising up. Touching it will inflict damage, though how much varies. In MaGMML2, Rising Lava drains Mega Man's health as long as he remains submerged in it, similarly to drain-variant Quick Lasers. This version of Rising Lava will also increase in speed after a certain point.

In MaGMML: Episode Zero, Rising Lava will instantly kill Zero if it touches him, though in Scorched Factory and Rainbow Ravine, the Skull Amulet can protect him from dying instantly. In the former stage, the background will brighten or dim to indicate how close or far away he currently is from the lava. In Null and Void, the lava rises much more slowly, and is accompanied by a minor earthquake effect that shakes the screen.

Trivia[edit]

  • Because of MaG48HMML's "no custom programming" rule, the rising lava at the end of Megatroid is in fact an enemy bullet modified via a custom spawner.