Difference between revisions of "User talk:SirRufflecuss"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
 
(4 intermediate revisions by 2 users not shown)
Line 13: Line 13:
 
Just letting you know, I've talked with Pyro R.E. game titles over location names for custom enemies/bosses; we've decided that unless said enemy/boss appears in more than one MaGMML game, there's no need to put the title before the location (e.g. on the Impaler page, don't list "MaGMML1R" over [[The Arena]] unless the Impaler appears in another MaGMML game). --[[User:Spin Attaxx|Spin Attaxx]] ([[User talk:Spin Attaxx|talk]]) 16:24, 18 May 2021 (CDT)
 
Just letting you know, I've talked with Pyro R.E. game titles over location names for custom enemies/bosses; we've decided that unless said enemy/boss appears in more than one MaGMML game, there's no need to put the title before the location (e.g. on the Impaler page, don't list "MaGMML1R" over [[The Arena]] unless the Impaler appears in another MaGMML game). --[[User:Spin Attaxx|Spin Attaxx]] ([[User talk:Spin Attaxx|talk]]) 16:24, 18 May 2021 (CDT)
  
I'm more than OK with that. Saves me a lot of time. Do you want me to change them back? --[[User:SirRufflecuss|SirRufflecuss]] ([[User talk:SirRufflecuss|talk]]) 16:28, 18 May 2021 (CDT)
+
:I'm more than OK with that. Saves me a lot of time. Do you want me to change them back? --[[User:SirRufflecuss|SirRufflecuss]] ([[User talk:SirRufflecuss|talk]]) 16:28, 18 May 2021 (CDT)
 +
 
 +
::Also should I change all of them back or just the custom assets?
 +
 
 +
:::Yes, change them back. As for devkit assets, they can keep their titles; they're far more likely to make reappearances than a given custom enemy or boss. --[[User:Spin Attaxx|Spin Attaxx]] ([[User talk:Spin Attaxx|talk]]) 16:33, 18 May 2021 (CDT)
 +
 
 +
Just saw the message you left on the Glass Man page. I'll keep that in mind. --[[User:SirRufflecuss|SirRufflecuss]] ([[User talk:SirRufflecuss|talk]]) 17:20, 18 May 2021 (CDT)
 +
 
 +
Does anybody know if the custom enemies and gimmicks from the Magnum Man stage (MaGMML3 Judge Application Levels thing, for those unaware) have actual names? One of the custom enemies is apparently named, but the remaining two enemies and the two gimmicks are not. I would like to put an end to the ambiguity of those asset names, if possible.
 +
If the answer to my question is "no", am I allowed to make up names for them? I'm almost certain the answer to that is a flat "no", but I guess it's worth asking. --[[User:SirRufflecuss|SirRufflecuss]] ([[User talk:SirRufflecuss|talk]]) 00:37, 30 May 2021 (CDT)

Latest revision as of 00:37, 30 May 2021

jesus christ man do you sleep. Literally like 500 edits with no more than a few minutes between them. I went to sleep hours ago and woke up to find you still going. --Spin Attaxx (talk) 06:45, 15 May 2021 (CDT)

It's kind of a miracle that I don't have carpel tunnel after all of that. My sleep cycle has been out of whack lately anyway, so I might as well make use of that time. I just put on some music and went to it, I really didn't have anything better to do. Thank you for the concern, though! --SirRufflecuss (talk) 06:58, 15 May 2021 (CDT)

Hey, why was the missing information on Toad Man's appearance in 24 Hour removed? --SirRufflecuss (talk) 11:58, 15 May 2021 (CDT)

Must've been a mistake on my part. --Spin Attaxx (talk) 12:00, 15 May 2021 (CDT)

Ok good. I was confused for bit. --SirRufflecuss (talk) 12:06, 15 May 2021 (CDT)

I don't like to make assumptions like this that make me look smug, but uh...did my editing sprees inspire you today? Because I'm pretty sure I've NEVER seen you edit this much in one day. Of course I haven't been here every single day since the site existed, but still... --SirRufflecuss (talk) 23:06, 16 May 2021 (CDT)

A little bit. I figured you were going to tackle the gimmick pages sooner or later, so I decided to go ahead and update those while adding the relevant Episode Zero appearances. --Spin Attaxx (talk) 23:18, 16 May 2021 (CDT)

Just letting you know, I've talked with Pyro R.E. game titles over location names for custom enemies/bosses; we've decided that unless said enemy/boss appears in more than one MaGMML game, there's no need to put the title before the location (e.g. on the Impaler page, don't list "MaGMML1R" over The Arena unless the Impaler appears in another MaGMML game). --Spin Attaxx (talk) 16:24, 18 May 2021 (CDT)

I'm more than OK with that. Saves me a lot of time. Do you want me to change them back? --SirRufflecuss (talk) 16:28, 18 May 2021 (CDT)
Also should I change all of them back or just the custom assets?
Yes, change them back. As for devkit assets, they can keep their titles; they're far more likely to make reappearances than a given custom enemy or boss. --Spin Attaxx (talk) 16:33, 18 May 2021 (CDT)

Just saw the message you left on the Glass Man page. I'll keep that in mind. --SirRufflecuss (talk) 17:20, 18 May 2021 (CDT)

Does anybody know if the custom enemies and gimmicks from the Magnum Man stage (MaGMML3 Judge Application Levels thing, for those unaware) have actual names? One of the custom enemies is apparently named, but the remaining two enemies and the two gimmicks are not. I would like to put an end to the ambiguity of those asset names, if possible. If the answer to my question is "no", am I allowed to make up names for them? I'm almost certain the answer to that is a flat "no", but I guess it's worth asking. --SirRufflecuss (talk) 00:37, 30 May 2021 (CDT)