Toxic Trouble

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162nd: Toxic Trouble

Make a Good Mega Man Level 3

MaGMML3-162-ToxicTrouble.png
Smogulous Smoke! Schloppity Schlopp!

Toxic Trouble is the 162nd place entry in Make a Good Mega Man Level 3. It takes place in a polluted cavern and primarily utilizes graphics and enemies from Rockman & Forte: Mirai Kara no Chousensha.

Strategy

The first half is fairly straightforward, avoiding enemies, spikes, and Acid Drops. The level then bends around to a section containing Uranus Platforms, followed by a miniboss fight against T. Smasher. Beating T. Smasher will drop Mega Man into the second half of the level, marked by a change in music. The enemies in this half primarily consist of C Mines. A single Gyoraibo appears before a miniboss fight against Gundrill. After this, a number of Acid Drops are hidden in a sliding section. To allow the drops to actually hit Mega Man, invisible openings in the tunnel are placed, which have the side effect of prematurely ending Mega Man's slide. At the end is a boss fight against the Red Devil: a Gray Devil with slightly more health and blobs that never despawn. There is no checkpoint before the boss, so dying will put Mega Man at the beginning of the second half of the level.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 18 / 100
Design Fun Creativity Aesthetics Functionality
5 / 35 1 / 25 1 / 15 4 / 15 7 / 10



Well... this wasn't a pleasant experience. At first, it was just kind of nothing, CFTF visuals and nigh-harmless enemies-save for that trio of Fatool, Ace Manbow, and the butterfly. There was a neat aesthetic detail with leaking acid pipes, but that's the only bit that ended up noteworthy.

Then we fight this weird... top hat spider Stompy, and everything goes downhill. The emoji bombs are out of place, and at least one of them tends to teleport for no real reason. Multiple broken solids pop up (and if these aren't a glitch, that's a *significant* aesthetics error). The enemies continue to be nigh-harmless. There's water that randomly disappears. And it culminates in one of the most frustrating Grey Devils I've ever seen-owed to the fact the slime doesn't despawn on its own, and if you die? It's back to just after the spider Stompy.

I like to talk about things that I found enjoyable as well, but... there's not much of anything positive going for this place. It's all a bunch of bleh, and the most fun I derived from it was the neat aesthetics early in the level.

Shinryu Shinryu Shinryu : 20 / 100
Design Fun Creativity Aesthetics Functionality
4 / 35 2 / 25 2 / 15 4 / 15 8 / 10



Level design-wise, there's not a whole lot to go over here. This is a very short stage consisting of simple room layouts, along with mostly non-threatening enemy and hazard placements. If it weren't for a few functionality issues (along with some grievances I have with the end boss), there wouldn't be much else to discuss with this one.

As far as technical problems go, there's the fact that both the first and second-half level themes don't loop properly (although you'd have to intentionally go idle for a while to even notice this, I can't exactly overlook it either). More glaring, however, is the lack of collision on what should be solid tiles. I get the feeling they're supposed to be background details, but it just comes across as visually inconsistent. It's especially confusing during the lead-up to the boss, where you're basically phasing through what looks like solid ground (not to mention one of the enemies in this area snaps between being inside and above the floor).

Speaking of the boss, why is there no checkpoint right before him? Granted, the trek back to his room doesn't take that long, but it's certainly annoying to have to go through it again if you happen to die. It's not that unlikely of a scenario, either, seeing as the boss is the Grey Devil, but now his projectiles never despawn. While it's definitely possible to manage this fight with weapons, it's a whole other story if you're going buster only. Trying to keep it so that the globs don't overtake the floor while also trying to sneak in hits on the boss is nothing short of annoying. While I can at least appreciate the thought of wanting to make a vanilla devkit boss more interesting, this definitely wasn't the right approach. All in all, this stage (and the "Red Devil") could have used a lot more fine-tuning.

Pachy Pachy Pachy : 55 / 100
Design Fun Creativity Aesthetics Functionality
16 / 35 13 / 25 8 / 15 12 / 15 6 / 10



Trouble in Toxicity Town!

A very very short level with somewhat basic level design put into it, simplistic platforming with also simplistic enemy placements. Pretty jamming tunes, at least.

Pretty clever repurposing the boss door graphics as pipes, and having the acid drip from them to make it look like a pipe leakage.

Some of the reskins are cute, even if a little amateurish, like the sea mines and the skull miniboss. It's charming in a way.

The final section is a bit wonky with how Mega Man keeps randomly standing up in a one-wide sliding tunnel. I think you wanted some Generic Stoppers on where the acid drops drop.

Grey Devil except now he's red, so he's the Red Devil, how diabolic. He also has a smile that reminds me of the Kool Aid Man.

Flashman85 Flashman85 Flashman85 : 36 / 100
Design Fun Creativity Aesthetics Functionality
14 / 35 10 / 25 4 / 15 5 / 15 3 / 10



I feel like we're back in MaGMML1, before the community had a good handle on theming, logical architecture, and the importance of playtesting. With assets smashed together all helter-skelter, pits that look like screen transitions, screen transitions that might as well be pits, and wildly inconsistent collision object use (allowing for player confusion and disastrous out-of-bounds shenanigans), it's like all the wisdom from the previous contests has yet to be gleaned.

Dangers are forgotten as suddenly as they're introduced, and there isn't much we haven't seen elsewhere. There's no real learning curve aside from a few mild increases in difficulty, and no clear rationale for modifying or respriting any enemy other than the boss. Checkpoints are frequent enough, but one before the boss would be nice, as would a power-up or two.

The foreground/background graphics are fine enough, but they lack finesse and variety. All the custom sprites (except maybe the boss) look out of place. I don't understand the change in music at the halfway mark; the second half is slightly more distinctive and focused, but not so appreciably different in feel that it needs completely different music.

There are a few things I like. I appreciate the idea of an acid pipe that runs the entire length of the level and ultimately feeds into the boss. Cracks where the pipe leaks acid are a nice detail. Acid pairs well with Uranus platforms, even if the introduction is too rough for new players. The crude skull in the background of the first miniboss fight adds some character. Using a Sea Mine as a shield for Totem Polen is smart. The second miniboss works well underwater.

I could recommend this level as practice for aspiring playtesters, but not as much else without major revision.

ACESpark ACESpark ACESpark : 38 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 7 / 25 5 / 15 8 / 15 6 / 10



Why on God's green earth did you give the Mets more health.

Why!?

Ok, this is just, a rather dull, nothing level. Its focus is all over the place, but new assets seem to either just irritate or waste time.

That's when you aren't encountering softlocks via going through a screen transition wrong, which is not helped by just how few checkpoints are scattered about.

I'd say the graphics are just super inconsistent - obviously - many of the redesigns are rather crude, and frankly, just go whole hog if you're going to replace many of the enemies anyway - it'd at least gel better. And the tileset is.. A bit odd. Several of the tiles that are meant to be solid, just... aren't.

That said, at first there is still a fairly good ambience in this level. Dripping pipes, crates containing what I assume is toxic gunk, walled off areas and weird mutants.

You know, the level actually has an identity in spite of itself.

And that ambience was working, up until the music track changes annndddd.. You lose it. Wham, straight into a wall.

Oh, I actually really like both songs quite a lot. The 2nd song is a right bop. But just ... kind of says it all really. I like it! And it's a detriment to what the level was going for initially.

And let's talk about the Kool-Aid Devil? Not only does he not get a boss checkpoint, good grief, you took what is already a rather tedious dev-kit boss and made it way more irritating. Flick up those turbo switches kids, y'gonna need it.

I feel bad for the Grey Devil, so many people are making him so much worse to fight, I almost regret coding the fella. That's on me, I guess.

OH YEEEAAHH! The boss sucks.



Notes


Make a Good Mega Man Level 3 - Tier 2
Entry Stages
Damp Ruins • Temple of Light and Dark • Grand Fire Palace • Toxic Trouble • The Haymay Trials • Trouble in the Fortress • Wilys Redemption • Call Me Ishmael • Grassy Plains • QuintsMetFactory • Ballade's Square of Doom • Gravaqua2o
Bonus Stages
Space Crusade
List of Bosses
Mega Mech Shark • Perfect Solar Man • Darker Man • Dark Enker • Dark Man 4 • Red Devil • Ballade • Honey Woman • Splash Woman • Miner Man • Quint's Met Machine • Gravity Man • Dreadnought
Tier Boss
Repair Man
Miscellaneous
Tako Trash
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will