Hydrothermal Layer

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Cartel Stage 2: Hydrothermal Layer

Make a Good 48 Hour Mega Man Level

MaG48HMML-Cartel2-HydrothermalLayer.png
Hey, if we're underwater, how can there be a- *sizzle*

Hydrothermal Layer is the second Box Cartel stage in Make a Good 48 Hour Mega Man Level. Having fought his way past the Box Cartel's undersea defense force, Mega Man now finds himself in the Cartel Hideout's geothermal vents, which contain many dangerous traps. Alongside Yoku Block puzzles and Tackle Fire Dispensers are Gravitons that are typically placed over spikes and pits, looking to ambush Mega Man mid-jump. Later on, Gravitons start endlessly flying across the screen, becoming an even greater threat, although their drops can be avoided with careful observation.

Strategy

Upon dropping into (and jumping out of) a pool of water, the majority of the level's enemy types appear to attack Mega Man. The most dangerous are bulky Choker Ohs that directly target him, and Bomb Fliers that fly in from the opposite side of the screen and are prone to being hit by a stray shot, sending them rocketing forwards. Shortly afterwards, the enemy assault relaxes as Tackle Fire Dispensers start appearing and firing Tackle Fires in complex S-shaped trajectories, which can be avoided by taking it slow and moving once the Tackle Fires fly out of the way. A trio of Yoku Block puzzles are then thrown at Mega Man, all of which occur over spikes and have a special hazard each: the first lacks a gimmick but has a fourth Yoku Block that appears above the third, the second is simple but in between two active Tackle Fire Dispensers, and the third has a Graviton dropping liquid down from above. Despite being surrounded by Reflect Blocks, however, the Graviton can be easily killed with either normal Mega Buster shots, or by Beat.

After clearing the Yoku Block puzzles and reaching a checkpoint, Mega Man goes through a semi-submerged area that combines Yoku Block setups with Tackle Fire Dispensers. Getting knocked into a pit is a likely occurrence, so having the Beat Rescue upgrade is highly recommended; otherwise, the Rush Jet can be used to fly over gaps without suffering from knockback. An added threat comes in the form of Malmets, which ignore the terrain and target Mega Man from every angle; from a distance, the Homing Sniper is the best method of destroying them. Eventually, the level goes completely underwater, where moving Gravitons are introduced. These Gravitons are spawned from grates in the left wall, and fly across the screen at a fast rate. However, the spots their liquid lands on are the same every time, so taking it slow and waiting to see where the next drip will land before moving further ahead is the best way to avoid damage – and be sure to avoid getting harmed by the splash. The Flame Mixer can block the drops, but their small size makes it an unreliable option.

After a flying Graviton corridor, Mega Man jumps out of the water and reaches a pair of Yoku Block puzzles. The first is relatively simple, but has Bomb Fliers constantly spawning in from a wall grate, which are best left alone if possible. The second, meanwhile, is more complex, and has an E-Tank resting on spikes that can only be obtained by either eating a death, or by using Beat Fetch with the Fortified Talons upgrade. The level's climax comes in the form of a second flying Graviton corridor, this time entirely out of water and with more enemies: in particular, frequently and infinitely spawning Bomb Fliers. Between the Gravitons, enemies, and Tackle Fire Dispensers, it can be very easy to be overwhelmed, so use the Rain Flush if clearing the screen is a priority. The final screen of the level is a final simple Yoku Block puzzle, with Gravitons flying out of a grate and the world's most overeager Dompan guarding the door to the boss, Shinsopod What! & Shinkhangel Where!. Taking the Dompan out from afar is easy, but avoiding the Gravitons requires waiting for the topmost Yoku Block to appear after a Graviton has already passed it. Alternatively, the timing puzzle can be bypassed entirely using the Rush Coil from the ledge below, though avoiding the Dompan is almost impossible without Special Weapons.

Notes

  • Hydrothermal Layer is the only fortress stage in MaG48HMML to be made by one of the judges (although CSketch handled much of the actual level design, it was made in accordance to ParmaJon's vision).
  • The level's motif was chosen due to ParmaJon's appreciation for real world hydrothermal vents.
  • Giant tube worms were initially intended to appear in the background through windows, but this ultimately didn't go past the planning stages.
  • Dompans in Hydrothermal Layer have their HP raised to 2 instead of 1, and Malmets have 5 HP as opposed to 4.


Make a Good 48 Hour Mega Man Level - Cartel Hideout
Stages
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
List of Bosses
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Kamikamin • Dockalocker • Blocky • Square Machine
Final Boss
Don Atetemino
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man