Base in the Boondocks

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18th : Base in the Boondocks

Make a Good 48 Hour Mega Man Level

MaG48HMML-18-BaseInTheBoondocks.png
Maybe watering the plants isn't such a good idea...

Base in the Boondocks is the 18th place entry in Make a Good 48 Hour Mega Man Level. It is a level that uses Wily 4 Lasers as its primary gimmick, but with an added twist: stage enemies and their projectiles are able to block them just like the Concrete Shot (the level also gives this property to the Salt Water). As a result, destroying enemies isn't always a wise (or even ideal) option, largely encouraging a pacifistic playstyle.

Strategy[edit]

Understanding the enemy patterns, taking a moment to observe your surroundings before attempting each new challenge, and using special weapons are the keys to success in this level. Where lasers are involved, a pacifist approach is often desirable; enemies and their projectiles are frequently used to block lasers that would otherwise be difficult or impossible to avoid. Concrete Shot and Salt Water can also be used to block lasers.

The first Flower Presenter you encounter (below the ladder) always drops a large weapon energy refill. The last Fankurow in the cave section (on the ledge above you) always drops a life. To return safely from collecting the E-Tank in the middle of the level, use Concrete Shot to create a stepping stone against the left wall; careful use of Rush Coil or Rush Jet, or even a very precise regular jump, can also get you out safely.

The boss fight with Dyna Man is relatively straightforward: slide underneath him whenever he jumps, then fire and slide back the other direction when he jumps again. This strategy should keep you relatively centered in the arena, avoiding the lasers along the edges.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 71 / 100
Design Creativity Function Fun Aesthetic
25 / 35 10 / 15 10 / 10 17 / 25 9 / 15



WHY DID YOU STOP. This level had so much going for it, but it just feels incomplete. Using the monkeys and the plant missiles to block the lasers is just so satisfying. The owls blocking the lasers so you couldn't kill them without consequence was also great. You had so much going, but it just feels like it needs another section. Even the owls and the Mars mines worked really well together. I really enjoyed this. The level looks and feels great, and the enemies feel so purposeful. It's just not enough to feel wholly fleshed out.

PKWeegee PKWeegee PKWeeGee : 66 / 100
Design Creativity Function Fun Aesthetic
17 / 35 12 / 15 10 / 10 14 / 25 13 / 15



I want to like this level more than I do, because the ideas are not bad. Having enemies block the lasers is a cool take on things, but the enemies you most prominently used were two which had quite erratic or unpredictable movements at times, or were too fast to hold the lasers up for any reasonable amount of time. The sections with the owls were handled way better. Also, I don't see the point of the lasers in the boss arena.

M-Jacq M-Jacq M-Jacq : 59 / 100
Design Creativity Function Fun Aesthetic
18 / 35 10 / 15 9 / 10 12 / 25 10 / 15



Hm, so here's my thing with this level. You have a gimmick that's unique and mostly works, with the enemies blocking the lasers... but I found that the level was significantly more enjoyable when I just cheesed through those bits by damage boosting. I think it's just a little too finicky with the enemy set here, although there was a valiant attempt to make it work with the Monkings and flowerpots. Other than that, this level is unexceptional but solid - the Mars mines were used admirably, in particular. I was less enthused with the Fankurow jumps, which weren't really hard.

Freems Freems Freems : 84 / 100
Design Creativity Function Fun Aesthetic
29 / 35 12 / 15 9 / 10 24 / 25 10 / 15



Let me tell you, this level really didn't do anything super flashy or off the walls but I loved it. When I first saw that the flower missiles were blocking the lasers I nearly lost my mind. You managed to use all of your enemies work with the lasers wonderfully! Your first instinct is to kill those fan enemies but if you do then you're gonna get pelted with a face full of laser. Unlike the original source, the game never forces you to use Concrete Shot to make it through the level but there are a handful of times where it's helpful, but it's never mandatory. There were a small handful of times where the enemy placement was a little awkward, I'm not entirely sure how I feel about the introduction of the fan enemy, and unfortunately the checkpoint room with the fan enemy is a tad glitchy (nothing game breaking but the fan seems to have effect on Mega Man's teleport animation) but for doing such a simple concept of "let's have enemies interact with these lasers" I really enjoyed myself. So good on you!


Trivia[edit]

  • Rain Flush was intended to temporarily disable the lasers in this level, but this functionality was omitted due to unexpected technical complications that could not be resolved in the allotted time.


Make a Good 48 Hour Mega Man Level - Tier 10
Entry Stages
Spicy Banana Bread StorehouseBase in the BoondocksInto the FurnaceWindy ConditionsMinari Hydrospace CenterFrigid InfernoCloudy CityCelestial ResortRealm of the Lich Lord
List of Bosses
Berserker MerserkerFire ManDyna ManDust ManAir ManMega Mech Shark🔥 ManSpark ManLich Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
Entries
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
Locations
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man