Returning Monking
| Returning Monking | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "It's a monkey enemy that hangs from ceilings and jumps when Megaman gets close to him"
- ―Note in Returning Monking's code, Megamix Engine
Returning Monking is an enemy from Mega Man 3. It is a newer, lighter model of Monking.
Returning Monking was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it also appeared in the redesigned Wily stage Cannon Deck.
While Returning Monking was strangely absent from the devkit for Make a Good Mega Man Level 2, it was included in the Megamix Engine, and returned as a devkit enemy for all games using it. Its grand return to a game after being unjustly forgotten came with Make a Good Mega Man Level: Episode Zero, where it appeared in Scarlet Temple. It later appeared in the Make a Good 48 Hour Mega Man Level entries Short-Tempered Circuit and Base in the Boondocks.
In Make a Good Mega Man Level 3, Returning Monking was used in the entry Hunter Tower, as well as the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Time Is Monkey", "Wood Man's Doomed Space Program", and "Year of the Monking".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 3.1 Make a Good Mega Man Level
- 3.2 Make a Good Mega Man Level Remastered
- 3.3 Make a Good Mega Man Level 2Megamix Only
- 3.4 Make a Good Mega Man Level 3
- 3.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 3.6 Make a Good 48 Hour Mega Man Level
- 3.7 Make a Good Mega Man Level: Episode Zero
- 3.8 Megamix Engine
- 4 Notes
- 5 Related Enemies
Behavior
When Returning Monkings become visible on-screen, they will jump up into the air, only stopping if they hit a ceiling. If they hit a ceiling, they will hang on it until Mega Man gets close, at which point they will drop down and jump frantically. They will jump up and hang from ceiling (where possible) a second time when they have half of their initial HP remaining.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Kiki | MaGMML3 | Red Mountain | A monkey Badnik from Sonic Adventure. | V1ral | 8 | 3 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
3 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 8 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 2 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a MaGMML devkit and be absent from one or more devkits following its debut (not counting the Mega Man 5 Wily Castle 1 variant of Conveyor).