Returning Monking

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Returning Monking
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 31
81R3
Attack Damage: 4 (contact)1
3 (contact)1R3
Weakness(es): Gemini Laser, Top Spin1
Metal Blade, Top Spin1R
Laser Trident, Ice Wall, Rec Can, Propeller Vortex3
Flame Mixer, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Nature, Primate
Location(s): MaGMML(1R):
Cannon Deck1R
Flashback Database
MaGMML3:
Weapon Tutorials
Hunter Tower
NEO Pit of Pits
MaG48HMML:
Short-Tempered Circuit
Base in the Boondocks
MaGMML: Episode Zero:
Scarlet Temple
Misc. Information
Script: 帰ってきたモンキング
Romaji: Kaettekita Monkingu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
ReturningMonking.png
"It's a monkey enemy that hangs from ceilings and jumps when Megaman gets close to him"
―Note in Returning Monking's code, Megamix Engine

Returning Monking is an enemy from Mega Man 3. It is a newer, lighter model of Monking.

Returning Monking was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it also appeared in the redesigned Wily stage Cannon Deck.

While Returning Monking was strangely absent from the devkit for Make a Good Mega Man Level 2, it was included in the Megamix Engine, and returned as a devkit enemy for all games using it. Its grand return to a game after being unjustly forgotten came with Make a Good Mega Man Level: Episode Zero, where it appeared in Scarlet Temple. It later appeared in the Make a Good 48 Hour Mega Man Level entries Short-Tempered Circuit and Base in the Boondocks.

In Make a Good Mega Man Level 3, Returning Monking was used in the entry Hunter Tower, as well as the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Time Is Monkey", "Wood Man's Doomed Space Program", and "Year of the Monking".

Behavior

When Returning Monkings become visible on-screen, they will jump up into the air, only stopping if they hit a ceiling. If they hit a ceiling, they will hang on it until Mega Man gets close, at which point they will drop down and jump frantically. They will jump up and hang from ceiling (where possible) a second time when they have half of their initial HP remaining.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Kiki.png Kiki MaGMML3 Red Mountain A monkey Badnik from Sonic Adventure. V1ral 8 3 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
3
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 8 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 3 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 2 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a MaGMML devkit and be absent from one or more devkits following its debut (not counting the Mega Man 5 Wily Castle 1 variant of Conveyor).

Related Enemies