Bait Bobber
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The Bait Bobber is a Special Weapon originating from the Make a Good Mega Man Level series, based on Reel Man. It is a fishing line tipped with an explosive bobber, which can capture defeated enemies and launch them forwards as makeshift bombs.
Make a Good Mega Man Level 3[edit]
The concept of the Bait Bobber was originally submitted alongside Reel Man in the Make a Good Mega Man Robot Master contest. In Make a Good Mega Man Level 3, the weapon appears as a Contest Weapon directly based on the submitted description. When fired, Mega Man launches a bobber a short distance ahead, with a thin line tethering it to the tip of his buster. The bobber initially flies a small distance upwards, before dropping down to the ground and automatically being reeled back in; pressing the Fire button will also reel it in. The initial trajectory of the Bait Bobber can be adjusted by holding Up or Down while firing. If the Bait Bobber lands in water, it will float up to the surface and only retract when the Fire button is pressed again.
When an enemy is hit by the Bait Bobber, the weapon typically explodes on contact; a sufficiently weak(ened) enemy, however, will instead be "hooked" by the Bait Bobber and reeled in, becoming an explosive projectile the size of the captured enemy. The explosion is able to multihit enemies and pierce shields. Depending on the size of the caught enemy, it can also be used as a makeshift shield. The Bait Bobber otherwise functions as it normally would. Most minibosses and bosses are immune to being hooked by the Bait Bobber.
The Bait Bobber is the primary tool used to fill in the Marine Compendium; catching a valid fish or aquatic enemy will add it to the Compendium. The first catch for each new entry will not become a projectile; it will instead flicker in place with the message "New Catch!" displayed above it, then disappear and leave behind a few bolts. All subsequent captures will behave as normal. Bosses in the Compendium will only be caught if the Bait Bobber delivers the finishing blow.
By default, the Bait Bobber inflicts 3 points of damage to enemies. It is stronger against Aquatic and Cluster enemies, which take 4 damage from it. Against Bird, Flying, and Floating enemies, the Bait Bobber only does 1 damage. The damage from a captured enemy's explosion is more variable: if launched directly at an enemy, it will inflict 3 points of damage per hit; if it explodes while reeled in (e.g. walking directly into an enemy with it), the explosion is weaker, inflicting only 1 point of damage per hit. Against Aquatic and Cluster enemies, enemy explosions will always inflict 2 points of damage per hit, and 0.5 damage per hit against Flying and Floating enemies; whether the hooked enemy was cast out or not is irrelevant.
Damage Table[edit]
The first number is the damage from a direct hit with the bobber and/or a hooked enemy, while the second is the damage from the explosion released by a hooked enemy.
Devkit Bosses[edit]
Trivia[edit]
- Reel Man's submission initially named the weapon "Bait Gun". This name was kept through much of MaGMML3's development, but was later renamed with rcrdcat's permission.