Arcane Man
Arcane Man | |||||||||||||||||||||||||||||||||||||||||
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Artwork by Karakato | |||||||||||||||||||||||||||||||||||||||||
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- "..Soul...where...is...my..so..ul?..."
- ―Arcane Man, Make a Good Mega Man Level 3
Arcane Man is a Robot Master from Make a Good Mega Man Level 3, fought at the end of ArcaneMan -CHAOS TOWER- (CERN HQ Remains). He is a robot created by CERN HQ to research and collect data about vanishing particle behavior, not understandable by humans. However, after being reprogrammed by Dr. Wily, he went berserk and became grim and philosophical, questioning the meaning of life.
After clearing the Wily Stadium, Arcane Man appears as an NPC in Tier 13. He also appears in the Weapon Tutorials as a guide for the Magnet Beam tutorial if the Divine Beam Parallel Weapon is active (despite said weapon being based on Aether Man instead).
Battle
Arcane Man is a very aggressive boss, who uses swift and unpredictable attacks at random, including:
- Teleporting behind Mega Man and performing either a close-range vertical slash, or a long-range horizontal slash.
- Teleporting behind Mega Man, only to teleport once again in front of him and perform either a vertical or horizontal slash.
- Spawning a black hole that has a strong pull and blocks projectiles. After a while, he throws it in a rising curve. Occasionally, he can teleport in its place, performing a vertical slash from behind.
Arcane Man can also assume a shadowy form and dash across the room, becoming intangible to all weapons. If this dash connects with Mega Man, he grabs ahold of him and drains his energy, tossing him back against a wall afterwards. This attack doesn't directly harm Mega Man, but it does cause him to become slightly transparent for a few seconds, during which he is locked to the Mega Buster. If Arcane Man uses this move on him enough times in succession to make him completely invisible, Mega Man will die instantly. He can also suddenly dash while holding a black hole, dashing alongside it.
At 13 HP, he ascends upwards, charges energy and releases it in the form of a black-cyan background. Black holes will start spawning from above and fly in the direction of Mega Man. Meanwhile, Arcane Man turns invisible and will teleport and walk around, seen only very briefly. Periodically, a red rift in space will open up and will start sucking Mega Man in. Once the rift closes, it will instantly kill Mega Man if he happens to be in it.
At 6 HP, the background fades and Arcane Man teleports to either the left or right side of the room. He will now keep summoning black holes that teleport above Mega Man from various spots. Once his health reaches 1, he continues shooting, but the music stops and he falls down, revealing his original, yellow eyes.
Damage Table
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1/1/3 | 3 | 1 | 0 | 0 | 1 | 2 | 1 | 2 | ||||||||||||
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0/0/N | 1 | 0/0/0 | 2 | 0/0 | 4 | 0 | 1 | 2 | 0 | 1/1 | 1 | |||||||||
Other Notes | At 13 HP or less, all weapons deal 1 less point of damage, if their power is greater than 1. |
Notes
- If Arcane Man's drain choke kills Mega Man, Arcane Man will briefly assume his current costume before Mega Man respawns.
Make a Good Mega Man Level 3 - Tier 4 | |
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Entry Stages | |
Bright Man Remix • Akudama Empire Mothership • Creatively Named Level • Decoy Man • Where no met has gone before • Stolen Citadel • Military Training Grounds • Teetering Over the Edge • House of Fun • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Radium Man • Top Man 2: Spin or Go Home | |
Bonus Stages | |
Magnum Man | |
List of Bosses | |
Spark Man • Namonaki Robo • Sonic Man • Honey Woman • Bubble Man • Centaur Man • Flash Man • Cut Man • Decoy Man • Metall Daddy • Quint • Rounder II • Gyro Man • Grey Devil • Arcane Man • Aether Man • Radium Man • Top Man Green • Magnum Man | |
Tier Boss | |
Mad Man |