Centaur Man
Centaur Man | |||||||||||||||||||||||||||||||||||||||||||||
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Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
DWN-042 | |||||||||||||||||||||||||||||||||||||||||||||
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Centaur Man is a boss from Mega Man 6. Originally designed as a tour guide, he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X.
Centaur Man can be seen in Dr. Light's Lab as an NPC in Make a Good Mega Man Level. He was first made available as a boss in the devkit for Make a Good Mega Man Level 2, but he didn't appear in any stages, and only appears as a boss in The Arena, as well as an NPC in Tier 9. He reappears in Make a Good 24 Hour Mega Man Level as the boss of Flooded Temple.
Like all MaGMML2 devkit bosses, Centaur Man returns in the Megamix Engine, and appears as a devkit boss for Make a Good Mega Man Level 3. He also appears in the Megamix Engine's Example Game, replacing Plant Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle[edit]
Centaur Man randomly selects between one of the following moves:
- Walk to the corner of the room.
- Shoot a projectile that splits into nine projectiles upon hitting a surface.
- Freeze time, then shoot a projectile that splits into nine projectiles upon hitting a surface.
- Teleport to Mega Man's position.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 4 | 2 | 1 | 1 | 1 | 1 | 2/4 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
0 0 |
0 0 |
1 1 |
3 4 |
N N |
1 1 |
4 1 |
3 1 |
6 3 |
3 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man Level[edit]
Make a Good 48 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 1 | 1 | 1 | 2 | 4/1/2 | 1 | 1 | 2 | ||
Other Notes |
Megamix Engine[edit]
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1/1/3 | N | 1 | 1 | 1 | 1 | |||||
Other Notes |
Trivia[edit]
- In MaGMML2's devkit and the Megamix Engine, Centaur Man is programmed to jump over raised floors if they are low enough. According to notes in the code, this was added to allow more variety in boss arenas. Because all of Centaur Man's MaGMML battles to date have taken place in flat arenas, this behavior cannot be seen under normal circumstances.
- In the MaGMML series, Centaur Man's teleportations are telegraphed.
Make a Good 24 Hour Mega Man Level | |
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Characters | |
Mega Man • Dr. Wily | |
Special Weapons | |
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
Alternative Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
Entries | |
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
Wily Castle | |
Abyss Balcony • Up 'n' Duck • Wily 3 | |
Robot Masters | |
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
Fortress Guardians | |
Giga Count • Cloud Devil • Wily Machine Arc |