Reality Core
- "With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!"
- ―Dr. Wily, losing it completely.
The Reality Core is the sixth Wily stage in Make a Good Mega Man Level 2, and the final stage of the main story. Here, Mega Man confronts Dr. Wily, who uses the titular device to warp and distort reality, creating a giant maze for Mega Man to traverse akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity. This maze consists not just of short areas from Mega Man's previous adventures, but five larger sections that remix parts of several (though not all) contest submissions. To reach Wily, Mega Man must complete these areas and destroy their respective "energy hotspot", while fighting five "Chimerabots" that fuse two entry Robot Masters into one being.
The stage is also perhaps the single longest stage in the entire game, and it can take well over an hour for a reasonably skilled player to complete. Fortunately, the level saves all progress after each energy hotspot is destroyed, so it need not be completed entirely in one sitting. The level also contains a central "hub" with respawning Yashichis and a vague map; destroyed hotspots are marked on the map with an Energy Element, with each one surrounding the maze in a ring shape.
Strategy[edit]
- Path to the Reality Core: The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
- Warped Nostalgia: The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the Holo Dragon.
- The Maze: After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
- ACESpark - Tiers 1 & 2: A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are Snow Man, Wily Tower, Colorful Hall, Gigavolt Man, Dragon Lab Lair, Cardinal Man, Quirky Unconsistent Incomprehensible Nonsensical Track, Ancient Tomb, Airflow Hubble, Yggdrasil, Rush City, Mix & Match and Something Original. The sub-boss of the area is Chimerabot 1.
- JupiHornet - Tiers 3 & 4: A gauntlet of remixed stages from tiers 3 and 4, made up of SMB3, Neon Man, Combust Man, Enhanced Mobility, Taco Man, The Dampening, Candy Panic, Poorly Named Level, Jungle Base, MegaLondo and Forgotten Fortress. The sub-boss of the area is Chimerabot 2.
- Renhoek - Tiers 5 & 6: Instead of splicing together every level of tiers 5 and 6, this stage mashes up Joe Man, Holy Crap, Mega Man Can Airslide?, Elec Dam, Maze of Significantly Less Death, Volcanic Furnace, Nitrogen Man and Just an Ice Level into one stage. The sub-boss of the area is Chimerabot 3.
- Beed28 - Tiers 7 & 8: A gauntlet of remixed stages from tiers 7 and 8, made up of City Under Siege, But It Lacked the Depth to Convince Me That This is Really Hell, Spiky Situation, Bouncy Castle, Cursor Curse, Force Man, Smed's Big Annoying Mess of a Level, Gunpowder Cellar, Conveyor Mayhem, Bond Man and Ruined Lab. The sub-boss of the area is Chimerabot 4.
- Cruise Elroy - Tiers 9 & 10: A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from Identity Crisis. The stages used are Guts Man's Asteroid, Mount Sabre, Neapolitan Man, Cyber Man, Identity Crisis, Sheriff Man and Misty Lake, Sector Upsilon 6, Komuso Temple, Rad Gravity, Donut Observation Center, Quarantine Woman, Haunt Man, The Stage Nobody Asked For, Launch Man & Shuttle Man, Truffle Man, Beneath Sand and Rock and Boil Man. At the end, the player reverts to Mega Man to fight the sub-boss of the area, Chimerabot 5.
- Back to Reality: After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in Wily Machine SWORD.
- An Evil Mega Man?: You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon "an evil version of Mega Man" from an alternate dimension. What he calls forth, however, is megaman sprite game, who immediately attacks Dr. Wily (for being "an asshole") and then attacks Mega Man anyway.
Trivia[edit]
- The following stages weren't used as parts of the Reality Core: The Fall, Chomp Man, Alien Temple, Joe Destruction Co., Orbital Station, Shovel Knight, Quint Stage, A Mega Man for All Seasons, AD 2101, Starman Recreation, Wily Coaster, Changeable Caverns, Crystal Lab, Duwang, Lava Factory, Biplane Bay, Blaze Man, Cossack's Other Citadel, Fortified Lab, Aurora Man and Escape Sequence.
- Cruise Elroy's segment (Tiers 9 and 10) is the only segment of the Reality Core that includes every stage that was a part of those tiers.
- If the player repeatedly switches Special Weapons during the conversation with Wily after Mega Man's attempt to shoot the Reality Core, Wily will have special dialogue where he gets angry at them.
- Neither the Bright Man nor Hornet Man costumes can be used in Reality Core; entering the stage with either one equipped will revert Mega Man back to his default appearance.
Make a Good Mega Man Level 2 - Wily Star | |
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Stages | |
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
List of Bosses | |
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Gravity Man • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game | |
Final Boss | |
Wily Core |
Make a Good Mega Man Level 2 | |
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Characters | |
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man | |
Special Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow Alter Weapons Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry | |
Entries | |
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil | |
Wily Star II | |
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
Tier X | |
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void | |
Secret Levels | |
City War • Twilight Lodge | |
Locations | |
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits | |
Tier Bosses | |
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi | |
Robot Masters | |
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
Other Entry Bosses | |
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R | |
Fortress Guardians | |
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core | |
Devkit Bosses | |
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint | |
Tier X Bosses | |
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly | |
Secret Bosses | |
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man | |
Super Bosses | |
Absolute ZERO • Knight Man • Galaxy Man |