|Artwork by Capcom|
Mechakkero was first made available in the devkit for the original Make a Good Mega Man Level, where it went unused in all entries, but appeared in the Wily stages Cannon Deck1, Everything's Blowing Up, and Flashback Database1.
Mechakkero returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Dragon Lab Lair, Combust Man, The Dampening, and Quint Stage, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Labyrinthe Throwback". It also appeared in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse.
Mechakkeros will constantly jump forward. When not jumping, they are too short for most projectiles to hit them.
By default, Mechakkeros are red, but by setting "col = 1" in a Mechakkero's creation code, it will turn yellow.
- In the original Make a Good Mega Man Level devkit, Mechakkero's name is misspelled as "Mechakkero".