Mechakkero

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Mechakkero
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Category: Grounded
Location(s): MaGMML(1R):
Cannon Deck1
Everything's Blowing Up
Flashback Database1
MaGMML2:
The Fall
Dragon Lab Lair
Combust Man
The Dampening
Quint Stage
Reality Core
The Pit of Pits
MaG24HMML:
Nauseous Greenhouse
Misc. Information
Script: メカッケロ
Romaji: Mekakkero
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
Mechakkero.png

Mechakkero is an enemy from Mega Man 3. It is a new model of Flea.

Mechakkero was first made available in the devkit for the original Make a Good Mega Man Level, where it went unused in all entries, but appeared in the Wily stages Cannon Deck1, Everything's Blowing Up, and Flashback Database1.

Mechakkero returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Dragon Lab Lair, Combust Man, The Dampening, and Quint Stage, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Labyrinthe Throwback". It also appeared in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse.

Behavior[edit]

Mechakkeros will constantly jump forward. When not jumping, they are too short for most projectiles to hit them.

By default, Mechakkeros are red, but by setting "col = 1" in a Mechakkero's creation code, it will turn yellow.

Trivia[edit]

  • In the original Make a Good Mega Man Level devkit, Mechakkero's name is misspelled as "Mechakkero".