Make a Good Mega Man Level Remastered

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Make a Good Mega Man Level Remastered
Make a Good Mega Man Level Remastered

Make a Good Mega Man Level Remastered, also known as MaGMML1R, is a remake of the original Make a Good Mega Man Level game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by Make a Good Mega Man Level 2, the addition of costumes of Roll and Bass alongside Proto Man (as well as the option to use Custom Costumes), and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses).

The game was revealed on May 23rd, 2018 (the second anniversary of MaGMML1), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with Episode Zero, an interquel between MaGMML and MaGMML2, as initially planned.

Story[edit]

The story remains largely unchanged from the original game; a festival is held in Mega City to celebrate the peace since Dr. Wily's last plot, Dr. Wily announces yet another plan to take over the world, Mega Man sets out to collect 24 Energy Elements to break the barrier around Wily's castle, cue the defeat of Wily and some weird red thing. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, one such Robot Master is retconned into being a replica.

Gameplay[edit]

Gameplay is essentially the same as a typical NES classic Mega Man game. The game runs at 60 FPS and gameplay is much cleaner due to the revised Mega Engine. Mega Man starts the game with a full arsenal already in hand. As per usual, the goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).

Weapons[edit]

All weapons (save for Power Orb) are available at the beginning of the game.

Weapon Original Robot Master Original Game
MaGMML Icon1.gif Metal Blade Metal Man Mega Man 2
MaGMML Icon2.gif Gemini Laser Gemini Man Mega Man 3
MaGMML Icon3.gif Solar Blaze Solar Man Mega Man 10
MaGMML Icon4.gif Top Spin Top Man Mega Man 3
MaGMML Icon5.gif Thunder Wool Sheep Man Mega Man 10
MaGMML Icon6.gif Black Hole Bomb Galaxy Man Mega Man 9
MaGMML Icon7.gif Pharaoh Shot Pharaoh Man Mega Man 4
MaGMML Icon8.gif Magic Card Magic Man Mega Man & Bass
RushCoilIcon.png Rush Coil N/A Mega Man 3
RushJetIcon.png Rush Jet N/A Mega Man 4 (Variant)
PowerOrbIcon.png Power Orb Glass Man Make a Good Mega Man Level Remastered

Entries[edit]

The first place entry, Glass Man.

The first contest garnered a total of twenty entries, and the ranking of the levels is nearly identical in the remake (with the exception of Midnight Snow and Sunset Siege, whose places have been switched).

Hub[edit]

The game is set entirely in Dr. Light's Lab. As more Energy Elements are collected, more Robot Masters show up as NPCs.

Areas[edit]

Enemies[edit]

As a remake, every enemy from the original is present and accounted for; however, the Wily stages also use enemies that didn't exist in MaGMML1's devkit.

Original Devkit Enemies[edit]

Original Custom Enemies[edit]

New Enemies[edit]

Bosses[edit]

Devkit Minibosses[edit]

Name Locations Original Game
HotDog.png
Hot Dog Chroma Key
Thunderclyffe Plant
Mega Man 2
LanternFish.png
Lantern Fish Napalm Forest and Caves
Maze of Death
Mega Man 2
BigSnakey.png
Big Snakey Chroma Key
Wily Combo
Maze of Death
Mega Man 3
PenpenMaker.png
Penpen Maker Midnight Snow
Cannon Deck
Mega Man 3
Tama.png
Tama Spiky Meltdown Mega Man 3

Entry Minibosses[edit]

Name Level Weakness
WilyArchives.png
Wily Archives #1 Research Facility Thunder Wool (Yellow Devil)

Magic Card (Mecha Dragon)

Top Spin/Power Orb (Kamegoro Maker)

WilyArchives.png
Wily Archives #2 Research Facility Black Hole Bomb (Cossack Catcher)

Gemini Laser (Dark Man 3)

Metal Blade (Mechazaurus)

TheMoon.gif
The Moon NEON GRAVITY Solar Blaze
Ronrez.gif
Ronrez Mega Man World Thunder Wool

Robot Masters[edit]

Name Level Weakness Special Weapon
GlassMan.png Glass Man Glass Man Gemini Laser/Power Orb Power Orb

Entry Bosses[edit]

Name Level Weakness
WilyArchives.png
Wily Archives #3 Research Facility Magic Card
GravityMachine.gif
Gravity Machine NEON GRAVITY Black Hole Bomb
Birdo.gif
Birdo Mega Man World Metal Blade

Tier Bosses[edit]

All of the Tier bosses use vastly different attacks from the original; additionally, two of them have swapped places, and one is replaced entirely.

Name Tier Weakness Original Game
Him.png
Him Tier 1 Solar Blaze Mega Man ARM 2
YokuMan.png
Yoku Man Tier 2 Gemini Laser Mega Man Unlimited
DaggerMan.png
Dagger Man Tier 3 Magic Card Mega Man Super Fighting Robot
JusticeMan.png
Justice Man Tier 4 Thunder Wool Mega Man: Rock Force

Fortress Bosses[edit]

All of the Wily Castle bosses have revamped designs and attacks (though two bosses have been replaced with brand new bosses).

Name Level Weakness
ScuttleCannon.png
Scuttle Cannon Cannon Deck Magic Card
ChangkeyMaster1R.png
Changkey Master Dr. Wily's Incinerator Chute Top Spin
ShadowGacha.png
Shadow Gacha Be the Bigger Person Metal Blade
NeonGlassBirdo1R.png
Neon Glass Birdo on a Guts Lift Hall of Fame Solar Blaze
AirCapsule1R.png
Air Capsule Everything's Blowing Up Thunder Wool
WilyMachineTROPHY1R 1.png
Wily Machine TROPHY Flashback Database Pharaoh Shot (Phase 1)
Gemini Laser (Phase 2)
Thunder Wool/Power Orb (Phase 3)
ZeroSprite.gif
Zero Flashback Database None

Extra Bosses[edit]

Name Level Weakness
BrightMan.gif
Bright Man Dr. Light's Lab Pharaoh Shot
TheImpaler.png
The Impaler The Arena Thunder Wool
ZeroSoul1R.png
Zero Soul The Arena Thunder Wool

Trivia[edit]

  • This game features the following references to Make a Good Mega Man Level 2:
    • In the Tier 2 hub, Knight Man mentions wanting to open a new business in the city.
    • At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to Dr. Light, he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help.
  • Despite the images in the intro (which were reused from Mega Man 4 and Mega Man 10 in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from Mega Man 10, rather than replaced with an original design. The path layout shown between stages is new, however.