Subeil

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Subeil
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Category: Grounded
Location(s): MaGMML(1R):
Napalm Forest and Caves
Dr. Wily's Incinerator Chute1
Flashback Database1
MaGMML2:
Snow Man
Airflow Hubble
Jungle Base
Volcanic Furnace
AD 2101
Reality Core
MaGMML: Episode Zero:
Toxic Tunnels
Null and Void
Misc. Information
Script: スベール
Romaji: Subēru
Alt. Name(s): Search Mine (Game Gear Mega Man manual)
Programmer(s): Blyka1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Subeil.png

Subeil is an enemy from Mega Man 5. It is a small retracting mecha with a somewhat cone-like shape.

Subeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves, as well as the Wily stages Dr. Wily's Incinerator Chute and Flashback Database. In Make a Good Mega Man Level Remastered, it is absent from both Wily stages' redesigns, but preserved in their Old Style versions.

Subeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Jungle Base, Volcanic Furnace, and AD 2101, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Toxic Tunnels and Null and Void. While it went unused in Make a Good 48 Hour Mega Man Level, a Subeil appears as an NPC in Tier 7.

Behavior

Subeils will stand still at first. If Mega Man gets close, they will retract and slide in whatever direction he approached them from, turning around if they hit a wall.

By default, Subeils are green, but setting "col = #" in a Subeil's creation code will change its color (1 makes it red, 2 makes it purple).