Make a Good Mega Man Level 2

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Make a Good Mega Man Level 2
Make a Good Mega Man Level
Make a Good Mega Man Level 2 Logo
"They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history."
―SnoruntPyro, on the contest

Make a Good Mega Man Level Contest 2, or MaGMML2 for short, is the much more ambitious sequel event to Make a Good Mega Man Level, once again ran by SnoruntPyro. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, WreckingPrograms' Mega Engine, used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including The Stove Guy, Renhoek, ACESpark, Entity1037, and SnoruntPyro was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the first six classic Mega Man games and then some.

The contest was judged by SnoruntPyro (the host of the contest), JupiHornet (a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums), Enjl (an active member of the SMBX forums and friend of Pyro), Garirry (active member of Sprites Inc. and participant in Mega Man Endless), and ACESpark (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.

The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player Flashman85 to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.

The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.


The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than the first festival. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.

After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to Chateau Chevaleresque for some info. Once there, he meets a mysterious cloaked figure, who begins to ponder about the power of the simulations while also warning Mega Man of the potential for something to go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.

After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being "extra" as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, Dr. Wily reveals himself and unveils his newest fortress, the Wily Star II. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that a forcefield around the Wily Star prevents Rush Space from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.

After fighting through five stages, Mega Man corners Wily, but Wily reveals the Reality Core, his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the Wily Machine SWORD, before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the two of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons the Mega Man seen in megaman sprite game instead. Sprite Game Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that his teleportation system has been disabled.

Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, reviving Mega Man and creating an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his escape pod, the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. In spite of this, Wily manages to survive... somehow. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.

Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that Wily has been dealt with, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, Mega Man begins to shake as all of the Energy Elements fly to Tier 10. Mega Man chases after them, and meets up with Launch Man. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to Tier X. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown dimensional rift, unsealing the door to the final challenge, Null and Void.

Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up there. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a gigantic robot for Mega Man to fight in the "ultimate battle". As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be Zero from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.


Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a dedicated slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from Super Mario World, the Noble Nickels. There can be up to five in any stage, and collecting certain numbers of them and taking them to Knight Man will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, now much larger in number.

Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the Contest Weapon Data to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first game to have a large postgame, with Tier X being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.

Default Weapons[edit]

Weapon Original Robot Master Original Game
2icona1.gif Hornet Chaser Hornet Man Mega Man 9
2icona2.gif Jewel Satellite Jewel Man Mega Man 9
2icona3.gif Grab Buster Mercury Mega Man V
2icona4.gif Triple Blade Blade Man Mega Man 10
2icona5.gif Flash Stopper Bright Man Mega Man 4
2icona6.gif Slash Claw Slash Man Mega Man 7
2icona7.gif Wheel Cutter Nitro Man Mega Man 10
2icona8.png Sakugarne Quint Mega Man II
RushCoilIcon.png Rush Coil N/A Mega Man 3
RushJetIcon.png Rush Jet N/A Mega Man 4 (Variant)
2icona9.png Wire Adaptor N/A Mega Man 4
2icona10.png Super Arrow N/A Mega Man 5

Contest Weapons[edit]

Weapon Original Robot Master
2Iconb1.png Haunt Pumpkin Haunt Man
2Iconb2.png Badge Barrier Sheriff Man
2Iconb3.png Neapolitan Bomb Neapolitan Man
2Iconb4.png Truffle Cluster Truffle Man
2Iconb5.png Cyber Distorter Cyber Man
2Iconb6.png Force Beam Force Man
2Iconb7.png Hazard Trapper Quarantine Woman
2Iconb8.png Match Blast Match Man
2Iconb11.png Launch Rocket Launch Man
2Iconb12.png Shuttle Jet Shuttle Man
2Iconb9.png Chomp Claw Chomp Man
2Iconb10.png Carry N/A (from Mega Man: Dr. Wily's Revenge)


Sheriff Man, the 11th place entry.

Eighty one levels were entered to the second contest, a little over quadruple the amount of the first contest.

Disqualified Entries[edit]

Bouncy Castle was the only entry level not ranked in the contest, as the level's bouncing mechanic triggered motion sickness in one of the judges, ACESpark, preventing him from playing the stage. Despite this, it remains in the game unranked, and with an optional switch that turns the bouncing on or off.


Part of the city, near Tier 7.

The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and Eddie's Shop is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.

Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at Chateau Chevaleresque, the game's equivalent to Dr. Light's attic. The bar is run by Knight Man, and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange Noble Nickels here for rewards, as well as get tips for the remaining nickels via Crystal Man. Another landmark is the Dojo, which houses all of the Arenas, plus revisits to the Wily Stages once they have been cleared.



Wall Blaster II, one of the more common enemies in this game.

Devkit Enemies[edit]



Hammer Joe, the most common enemy in the whole game.

Custom Enemies[edit]


Devkit Minibosses[edit]


Name Locations Original Game
Giant Metall N/A Mega Man 3
Escaroo Poorly Named Level
Cursor Curse
Mega Man 4
Kabatoncue Orbital Station
Null and Void
Mega Man 4
Moby Cursor Curse
Metallic Ocean
Swiss Hotel
The Pit of Pits
Mega Man 4
Whopper Chomp Man
Guts Man's Asteroid
Lever Oriental Enchanted
Star Road
The Pit of Pits
Mega Man 4
Octoper OA Sector Upsilon 6
Reality Core
Mega Man 5
Octoboss N/A Mega Man (Game Gear)
Gamarn and Gamadayu Quirky Unconsistent Incomprehensible Nonsensical Track
Colorful Hall
AD 2101
Lava Factory
Inner Sanctum
Null and Void
The Pit of Pits
Mega Man 6
Gorilla Tank Airflow Hubble
Cursor Curse
The Pit of Pits
Mega Man 6
Metall Potton Quirky Unconsistent Incomprehensible Nonsensical Track
Airflow Hubble
Reality Core
The Pit of Pits
Mega Man 6


Entry Minibosses[edit]

Name Location Weakness
Disco Ball Neon Man
Reality Core
Null and Void
Flash Stopper
Wire Adaptor
Joe Mob Joe Man Slash Claw
Healthy Giant Metall Ruined Lab Jewel Satellite
Flash Stopper
Big Fire Telly Conveyor Mayhem Flash Stopper
Wire Adaptor
Super Cannopeller Conveyor Mayhem Flash Stopper
Super Arrow
Green Hot Dog Rad Gravity
Deep Thoughts
Null and Void
Flash Stopper
Red Hot Dog Rad Gravity
Null and Void
Flash Stopper
Mush King Truffle Man Flash Stopper
Turbo Roost Launch Man & Shuttle Man
Deep Thoughts
Flash Stopper
Air Devil Launch Man & Shuttle Man Jewel Satellite
Flash Stopper
Warp Anomaly Cyber Man N/A
Hall Master Quarantine Woman Flash Stopper
Mixerlydia Neapolitan Man
Deep Thoughts
Flash Stopper


Devkit Bosses[edit]

Name Location Weakness Original Game
MM1 CutMan.png
Cut Man Pit of Pits (Dr. Wily's Cutting Edge Deja Vu) Grab Buster Mega Man
Guts Man Colorful Hall Flash Stopper
Mega Man
Metal Man Candy Panic
Quint Stage
Wheel Cutter Mega Man 2
Crash Man Duwang Triple Blade
Wire Adaptor
Mega Man 2
Mecha Dragon Dragon Lab Lair
But It Lacked the Depth to Convince Me That This is Really Hell
City Under Siege
Sector Upsilon 6
Sakugarne Mega Man 2
MaGMML2 VoltMan.png
Volt Man Wily Tower
Gigavolt Man
Poorly Named Level
Cursor Curse
Null and Void
Pit of Pits (My Cool New Boss Fight)
Slash Claw
Super Arrow
Mega Man (DOS)
Top Man Quint Stage Slash Claw Mega Man 3
Gemini Man Wheel Cutter Mega Man 3
Toad Man Biplane Bay
Hardcore Parkour
Slash Claw
Mega Man 4
Pharaoh Man Flash Stopper
Mega Man 4
Quint Wily Tower
Airflow Hubble
Quint Stage
Pit of Pits (Showdown at Dusk)
Flash Stopper
Mega Man II
Gravity Man Sector Upsilon 6
Inner Sanctum
Jewel Satellite (Normal)
Super Arrow (Inner Sanctum)
Mega Man 5
Plant Man Grab Buster
Triple Blade
Mega Man 6
Centaur Man Wheel Cutter
Wire Adaptor
Mega Man 6
MaGMML2 KomusoMan.png
Komuso Man Wily Tower
A Mega Man for All Seasons
Komuso Temple
Null and Void
Grab Buster
Wheel Cutter
Wire Adaptor
Rockman & Forte: Mirai Kara no Chousensha
Splash Woman Pit of Pits (Ocean Sickness) Hornet Chaser
Wire Adaptor
Super Arrow
Mega Man 9
MM10 ChillMan.png
Chill Man Cardinal Man
Crystal Lab
Nitrogen Man
Jewel Satellite
Wire Adaptor
Mega Man 10

Robot Masters[edit]

The growth of the contest for the second go-around brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as Gigavolt Man and implied ones such as Aurora Man are not listed.

Name Location Weakness Special Weapon
MaGMML2 ColorMan.png
Color Man Something Original Flash Stopper
Chomp Man Chomp Man
Deep Thoughts
Jewel Satellite Chomp Claw
MaGMML2 CombustMan.png
Combust Man Combust Man Everything (except Flash Stopper) Unknown
MaGMML2 TacoMan sprite.png
Taco Man Taco Man Triple Blade
Flash Stopper
Neon Man Neon Man Hornet Chaser
Wheel Cutter
Wire Adaptor
Joe Man Joe Man Slash Claw
Wheel Cutter
Wire Adaptor
Match Man Gunpowder Cellar Grab Buster Match Blast
Force Man Force Man Slash Claw Force Beam
Crusher Joe Conveyor Mayhem Slash Claw Unknown
Bond Man Bond Man Triple Blade
Wire Adaptor
Truffle Man Truffle Man Wheel Cutter Truffle Cluster
Sheriff Man Sheriff Man
Deep Thoughts
Super Arrow
Slash Claw
Grab Buster
Badge Barrier
Boil Man Boil Man Wheel Cutter Unknown
Launch Man & Shuttle Man Launch Man & Shuttle Man Jewel Satellite (Launch Man)
Super Arrow (Shuttle Man)
Launch Rocket (Launch)
Shuttle Jet (Shuttle)
Cyber Man Cyber Man Hornet Chaser Cyber Distorter
Quarantine Preview.png
Quarantine Woman Quarantine Woman Flash Stopper
Slash Claw
Hazard Trapper
Neapolitan Man Neapolitan Man Grab Buster
Flash Stopper
Neapolitan Bomb
Haunt Man Haunt Man Slash Claw, Wire Adaptor (Knight)
Triple Blade, Wire Adaptor (Mage)
Hornet Chaser, Sakugarne (Haunt Man)
Haunt Pumpkin
Spiked-Wall Man The Stage Nobody Asked For Sakugarne Unknown
MaGMML2 AlterMan.png
Alter Man Identity Crisis
Deep Thoughts
Wheel Cutter N/A

Entry Bosses[edit]

Name Location Weakness
MaGMML2 Crator.png
Crator Yggdrasil Triple Blade
Slash Claw
MaGMML2 Cream.png
Cream Yggdrasil Mega Buster
MaGMML2 Kichona.png
Kichona Yggdrasil Triple Blade
Wheel Cutter
Bowser SMB3 Flash Stopper
Super Arrow
Alien Alien Temple Flash Stopper
Boss Whopper Orbital Station Hornet Chaser
Flash Stopper
Romhack Top Man Holy Crap, Mega Man Can Air Slide? Sakugarne
CATS AD 2101 Jewel Satellite
Flash Stopper
Slash Claw
Cursor Cursor Curse Jewel Satellite
The Kid Spiky Situation Slash Claw
Wheel Cutter
MaGMML2 DocRobot.png
Doc Robot Ruined Lab Jewel Satellite
Wire Adaptor
Super Arrow
Komuso Man? Smed's Big Annoying Mess of a Level Slash Claw
Final Toad Smed's Big Annoying Mess of a Level Mega Buster (Mega Arena only)
Napalm Man Conveyor Mayhem
Null and Void
Wheel Cutter
Wire Adaptor
MaGMML2 BoundingCrash.png
Boundin' Crash Man Bouncy Castle
Null and Void
Slash Claw
Cirno Misty Lake Jewel Satellite
Slash Claw
Wire Adaptor
Donut X Donut Observation Center Flash Stopper
Groovity Man Rad Gravity Jewel Satellite
Captain Viridian Sector Upsilon 6 Grab Buster
Flash Stopper
Kelbesque Mount Sabre Slash Claw
Wire Adaptor
Guts Man Duo Guts Man's Asteroid Flash Stopper
8 Centipeder Tower Beneath Sand and Rock
Wily Fortress VR
Super Arrow
Pharaoh Man's Revenge The Stage Nobody Asked For Flash Stopper

Hidden Entry Bosses[edit]

Name Location Weakness
Gangly Crash Man Forgotten Fortress Slash Claw
Wire Adaptor
Joe Man R Joe Man Slash Claw
Wheel Cutter
MaGMML2 Cherry.png
Avoidance Cherry Spiky Situation None
Air Capsule Boil Man
Deep Thoughts
Wire Adaptor
Dennis Launch Man & Shuttle Man Flash Stopper

Tier Bosses[edit]

Name Location Weakness Original Game
Milk/Strawberry Milk Tier 1 Grab Buster Mega Man: Square Root of Negative One
MaGMML2 OmbudsMan.png
Ombuds Man Tier 2 Triple Blade Mega Man 42
Door Man Tier 3 Jewel Satellite Mega Man Rocks!
The Scorching Duo Tier 4 Slash Claw Mega Man Sunrise & Zook Hero Z
Lord Elewoofro Tier 5 Sakugarne
Super Arrow
Mega Man: Dr. Wily's Final Attack
Cheat Man Tier 6
Deep Thoughts
Flash Stopper
Super Arrow
Rockman CX
Ghost of Christmas Future Tier 7 Hornet Chaser Megaman's Christmas Carol (Remix)
Jet Man Tier 8 Wire Adaptor
Super Arrow
Rokko Chan
MaGMML2 ButterNezumi.png
Butter Nezumi Tier 9 Wheel Cutter Nezumiman

Fortress Bosses[edit]

Name Location Weakness
Wily0 Vanguard.png
Vanguard Outer Space Slash Claw
Wily1 MechaBubble.png
Mecha Bubble Man Water Ducts Hornet Chaser
Wily2 JupiBoss.png
Btd'nhan Classic Castle Grab Buster
Wily3 Ripling.png
Riplings Lever Oriental Enchanted Grab Buster
Autobounce Inner Sanctum Varies
Super Dachone Unobtainium Mine Flash Stopper
Wily5 SevenForce1 BarbarianForce.png
Seven Force Unobtainium Mine Wheel Cutter (Barbarian Force)
Triple Blade (Piranha Force)
Jewel Satellite (Solar Force)
Grab Buster, Wire Adaptor (Falcon Force)
Slash Claw, Wire Adaptor (Lobster Force)
Wire Adaptor (Devil Force)
Sakugarne, Wire Adaptor (Sakugarne Force)
Holo Dragon Reality Core Sakugarne
Chimerabot 1 Reality Core Triple Blade
Chimerabot 2 Reality Core Slash Claw
Chimerabot 3 Reality Core Grab Buster
Flash Stopper
Chimerabot 4 Reality Core Grab Buster
Slash Claw
Chimerabot 5 Reality Core Hornet Chaser
Wily6 WilyMachine.png
Wily Machine SWORD Reality Core Super Arrow (Phase 1)
Varies (Phase 2)
Wily6 MegaManSpriteGame.png
megaman sprite game Reality Core Triple Blade
Wily6 WilyCore.png
Wily Core Reality Core Mega Buster

MaGMML1 Bosses[edit]

These are bonus bosses that can be fought by activating their respective statues in Tier 10 after beating Wily Star II.

Name Weakness
The Moon Sakugarne
Super Arrow
Birdo Slash Claw
Glass Man Grab Buster

Tier X Minibosses[edit]

Name Location Weakness
Skullder Goblins n' Ghasts Slash Claw
Wire Adaptor
Skullder's Revenge Goblins n' Ghasts Grab Buster
Wire Adaptor
Air Man Mario Land Jewel Satellite

Tier X Bosses[edit]

Name Location Weakness
Excalibur Man Goblins n' Ghasts Wire Adaptor
Volt Man MK2 Nightwalk Castle Wire Adaptor
Gigabgyo Metallic Ocean Wire Adaptor
Holo Wily Mario Land Grab Buster
Unbeatable Air Man Mario Land Jewel Satellite
Coyote Man Coyote Man Wheel Cutter
Wire Adaptor
Toad Man's Revenge Hardcore Parkour Wire Adaptor
Super Arrow

Null and Void Bosses[edit]

Name Location Weakness
Twin Cannons Null and Void (Floor 2) Flash Stopper
Fire Man Null and Void (Floor 4) Flash Stopper
Super Arrow
Stone Butterfly Null and Void (Floor 5) Mega Buster (half-charged, Null and Void only)
Copy Hologram Null and Void (Floor 5) Sakugarne
Literally Just a Bee Null and Void (Floor 6) Hornet Chaser
Die Sign Null and Void (Floor 6) Super Arrow
Absolute ZERO Null and Void Jewel Satellite, Triple Blade (Phase 1)
Wheel Cutter (Phase 2)
Slash Claw (Phase 3)
None (Phase 4)

Other Bosses[edit]

Name Location Weakness
Wishing Star Twilight Lodge Sakugarne
Quick Man Preview.png
Quick Man The Arena Flash Stopper
Wire Adaptor
Gamma The Arena Flash Stopper
Slash Claw
VoltManTheAssimilator Phase1.png
Volt Man the Assimilator The Mega Arena Grab Buster, Slash Claw, Sakugarne, Super Arrow (Phase 1)
Slash Claw (Phase 2)
Zero Heart The True Arena None
Galaxy Man The Pit of Pits Hornet Chaser
Super Arrow
Knight Man Chateau Chevaleresque Triple Blade (Phase 1)
Match Blast, Wire Adaptor (Phase 2)
Mega Buster (Phase 3)


  • The famous wizard and only girl on the internet NaOH accurately predicted that this contest would have eighty-one entries.
  • The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are Maze of Significantly Less Death and Sector Upsilon 6.

Make a Good Mega Man Level 2
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man