Make a Good Mega Man Level 2
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- "They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history."
- ―SnoruntPyro, on the contest
Make a Good Mega Man Level Contest 2, or MaGMML2 for short, is the much more ambitious sequel event to Make a Good Mega Man Level, once again ran by SnoruntPyro. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, WreckingPrograms' Mega Engine, used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including The Stove Guy, Renhoek, ACESpark, Entity1037, and SnoruntPyro was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the first six classic Mega Man games and then some.
The contest was judged by SnoruntPyro (the host of the contest), JupiHornet (a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums), Enjl (an active member of the SMBX forums and friend of Pyro), Garirry (active member of Sprites Inc. and participant in Mega Man Endless), and ACESpark (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player Flashman85 to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.
Story[edit]
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than the first festival. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to Chateau Chevaleresque for some info. Once there, he meets a mysterious cloaked figure, who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being "extra" as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, Dr. Wily reveals himself and unveils his newest fortress, the Wily Star II. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents Rush Space from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.
After fighting through five stages, Mega Man corners Wily, but Wily reveals the Reality Core, his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the Wily Machine SWORD, before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons the Mega Man seen in Megaman Sprite Game instead. Sprite Game Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his escape pod, the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to Tier 10. Mega Man chases after them, and meets up with Launch Man. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to Tier X. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, Null and Void.
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a gigantic robot for Mega Man to fight in the "ultimate battle". As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be Zero from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.
Gameplay[edit]
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from Super Mario World, the Noble Nickels. There can be up to five at any stage, and collecting certain numbers of them and taking them to Knight Man will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the Contest Weapon Data to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with Tier X being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.
Default Weapons[edit]
Weapon | Original Robot Master | Original Game | |
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Hornet Chaser | Hornet Man | Mega Man 9 |
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Jewel Satellite | Jewel Man | Mega Man 9 |
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Grab Buster | Mercury | Mega Man V |
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Triple Blade | Blade Man | Mega Man 10 |
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Flash Stopper | Bright Man | Mega Man 4 |
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Slash Claw | Slash Man | Mega Man 7 |
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Wheel Cutter | Nitro Man | Mega Man 10 |
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Sakugarne | Quint | Mega Man II |
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Rush Coil | N/A | Mega Man 3 |
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Rush Jet | N/A | Mega Man 4 (Variant) |
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Wire Adaptor | N/A | Mega Man 4 |
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Super Arrow | N/A | Mega Man 5 |
Contest Weapons[edit]
Weapon | Original Robot Master | |
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Haunt Pumpkin | Haunt Man |
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Badge Barrier | Sheriff Man |
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Neapolitan Bomb | Neapolitan Man |
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Truffle Cluster | Truffle Man |
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Cyber Distorter | Cyber Man |
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Force Beam | Force Man |
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Hazard Trapper | Quarantine Woman |
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Match Blast | Match Man |
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Launch Rocket | Launch Man |
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Shuttle Jet | Shuttle Man |
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Chomp Claw | Chomp Man |
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Carry | N/A (from Mega Man: Dr. Wily's Revenge) |
Entries[edit]
Eighty one levels were entered to the second contest, a little over quadruple the amount of the first contest.
Disqualified Entries[edit]
Of all the entries, Bouncy Castle was not ranked in the contest, as the level's bouncing mechanic triggered motion sickness in one of the judges, ACESpark, preventing him from playing the stage. Despite this, it remains in the game with an optional switch that turns the bouncing on or off.
Hub[edit]
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and Eddie's Shop is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at Chateau Chevaleresque, the game's equivalent to Dr. Light's attic. The bar is run by Knight Man, and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange Noble Nickels here for rewards, as well as get tips for the remaining nickels via Crystal Man. Another landmark is the Dojo, which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.
Areas[edit]
- Tier 1 - Broken Simulation
- Tier 2 - Sewers
- Tier 3 - Forest
- Tier 4 - Train Station
- Tier 5 - Arcade
- Tier 6 - Battle Network
- Tier 7 - McWily's
- Tier 8 - Grand Tower
- Tier 9 - Festival Grounds
- Tier 10 - Rainbow Road
- Dr. Wily Stages - Wily Star II
- Tier X
- Dr. Light's Lab
- Costume Shop
- Chateau Chevaleresque
- Dojo
- Challenge Tent
- The Pit of Pits
Enemies[edit]

Devkit Enemies[edit]
New[edit]
Returning[edit]

Custom Enemies[edit]
Minibosses[edit]
Devkit Minibosses[edit]
New[edit]
Returning[edit]
Entry Minibosses[edit]
Bosses[edit]
Devkit Bosses[edit]
Robot Masters[edit]
The growth of the contest for the second go-around brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as Gigavolt Man and implied ones such as Aurora Man are not listed.
Entry Bosses[edit]
Hidden Entry Bosses[edit]
Tier Bosses[edit]
Name | Tier | Weakness | Original Game | |
---|---|---|---|---|
Milk/Strawberry Milk | Tier 1 | Grab Buster | Mega Man Square Root of Negative One | |
Ombuds Man | Tier 2 | Triple Blade | Mega Man 42 | |
Door Man | Tier 3 | Jewel Satellite | Mega Man Rocks! | |
The Scorching Duo | Tier 4 | Slash Claw | Mega Man Sunrise & Zook Hero Z | |
Lord Elewoofro | Tier 5 | Sakugarne | Dr. Wily's Final Attack | |
Cheat Man | Tier 6 Deep Thoughts |
Flash Stopper | Rockman CX | |
Ghost of Christmas Future | Tier 7 | Hornet Chaser | Megaman's Christmas Carol | |
Jet Man | Tier 8 | Super Arrow Wire Adaptor |
Rokko Chan | |
Butter Nezumi | Tier 9 | Wheel Cutter | Nezumi Man |
Fortress Bosses[edit]
MaGMML1 Bosses[edit]
These are bonus bosses that can be fought by activating their respective statues in Tier 10 after beating Wily Star II.
Name | Weakness | |
---|---|---|
The Moon | Triple Blade Sakugarne | |
Birdo | Slash Claw Sakugarne | |
Glass Man | Grab Buster |
Tier X Minibosses[edit]
Name | Location | Weakness | |
---|---|---|---|
Skullder | Goblins n' Ghasts | Wire Adaptor Slash Claw | |
Skullder's Revenge | Goblins n' Ghasts | Wire Adaptor Grab Buster | |
Air Man | Mario Land | Jewel Satellite Sakugarne |
Tier X Bosses[edit]
Null and Void Bosses[edit]
Name | Location | Weakness | |
---|---|---|---|
Twin Cannons | Null and Void (Floor 2) | Sakugarne | |
Fire Man | Null and Void (Floor 4) | Sakugarne Super Arrow | |
Stone Butterfly | Null and Void (Floor 5) | Mega Buster (half-charged) | |
Copy Hologram | Null and Void (Floor 5) | Sakugarne | |
Literally Just a Bee | Null and Void (Floor 6) | Hornet Chaser | |
Die Sign | Null and Void (Floor 6) | Super Arrow | |
Absolute ZERO | Null and Void | Jewel Satellite, Triple Blade (Phase 1) Wheel Cutter (Phase 2) Slash Claw (Phase 3) None (Phase 4) |
Other Bosses[edit]
Name | Location | Weakness | |
---|---|---|---|
Wishing Star | Twilight Lodge | Sakugarne | |
Quick Man | The Arena | Flash Stopper | |
Gamma | The Arena | Slash Claw Sakugarne | |
Volt Man the Assimilator | The Mega Arena | Grab Buster, Slash Claw, Sakugarne, Super Arrow (Phase 1) Slash Claw (Phase 2) | |
Zero Heart | The True Arena | None | |
Galaxy Man | The Pit of Pits | Hornet Chaser Super Arrow | |
Knight Man | Chateau Chevaleresque | Triple Blade (Phase 1) Match Blast, Wire Adaptor (Phase 2) Mega Buster (Phase 3) |
Trivia[edit]
- The famous wizard and only girl on the internet NaOH accurately predicted that this contest would have eighty-one entries.
- The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are Maze of Significantly Less Death and Sector Upsilon 6.