Mega Man 9

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Mega Man 9
Megaman9 box.jpg
Mega Man 9 North American "virtual box art"

Mega Man 9 is the ninth game in the classic Mega Man series. Instead of continuing the innovations to the core gameplay presented in Mega Man 7 and Mega Man 8, the game opts to return to the style of the classic NES Mega Man games, specifically Mega Man 1 and Mega Man 2. As a result, while Rush Coil and Rush Jet make a return, Mega Man is no longer able to slide, or charge his Mega Buster. The stage count has also been reduced to just the eight Robot Masters (which are now all available from the beginning, like the first six games) followed by four Wily stages. However, the game does provide additional content through DLC, such as an additional stage, the ability to play as Proto Man, and an "Endless Stage", consisting of a set of sub-levels played in a random order indefinitely.

Representation in MaGMML[edit]

Despite being the first game since Mega Man 6 to use an 8-bit style, Mega Man 9 received only mild representation in the first two MaGMML contests. Make a Good Mega Man Level 3 rectifies this, adding a plethora of assets originating from this game, to the point where every single enemy and midboss from the game is in its devkit. On top of this, with six of the game's weapons being present within the first three MaGMML games (plus Make a Good 48 Hour Mega Man Level), Mega Man 9 is tied with Mega Man 10 as the most represented game in weapon sets, with the only weapons that have yet to appear being Plug Ball and Magma Bazooka.

Weapons[edit]

Weapon
MaGMML Icon6.gif
BlackHoleBombWep.png
Black Hole Bomb1
2icona1.gif
HornetChaserWep.gif
Hornet Chaser2
2icona2.gif
JewelSatWep.gif
Jewel Satellite2
LaserTridentIconColouredT.png
LaserTridentWep.gif
Laser Trident3
TornadoBlowIconColouredT.png
TornadoBlowWep.gif
Tornado Blow3
ConcreteShotIcon.png
ConcreteShotWep.png
Concrete Shot48H

Devkit Assets[edit]

Enemies[edit]

Enemy
Caricarry.png
Caricarry23
PetitDevilGreen.png
PetitDevilYellow.png
Petit Devil23
Adamski.png
Adamski3
Ballonboo.png
Ballonboo3
BigStomper.png
Big Stomper3
Bokazurah.png
Bokazurah3
Bombomboy.png
Bombomboy3
BunbyCatcher.png
Bunby Catcher3
Camouflametall.png
Camouflametall3
ClassicalCannon.png
Classical Cannon3
Deispider.png
Deispider3
Detarnayappa.png
Detarnayappa3
Diarn.png
Diarn3
FireTotem.png
Fire Totem3
FlowerPresenter.png
Flower Presenter3
Gagabyoall.png
Gagabyoall3
Hoohoo.png
Hoohoo3
Illusian.png
Illusian3
JumpRoller.png
Jump Roller3
Kakinbatank.png
Kakinbatank3
MachineGunJoe.png
Machine Gun Joe3
MetallBeta.png
Metall β3
Nombrellan.png
Nombrellan3
Octone.png
Octone3
Okosutobon.png
Okosutobon3
PopoHeli.png
Popo Heli3
Sakrets.png
Sakrets3
Scissascissor.png
Scissascissor3
ShadowClone.png
Shadow Clone3
ShieldAttackerRX.png
Shield Attacker RX3
Smaplar.png
Smaplar3
SpinCutter.png
Spin Cutter3
TellyX.png
Telly X3
Trophish.png
Tropish3

Midbosses[edit]

Midboss
ChangkeyDragon.png
Changkey Dragon3
Hanabiran.png
Hanabiran3
Paozo.png
Paozo3
StoneHead.png
Stone Head3

Gimmicks[edit]

Gimmick
ConcretePlatformUp.png
ConcretePlatformDown.png
Concrete Platform23
GalaxyManPortal.png
Galaxy Man Portal23
SplashWomanWaterPlatform.png
Splash Woman Water Platform23
TornadoPlatform.png
Tornado Platform23
CopterPlatform.png
Copter Platform3
GravityLiftIcon.png
Gravity Lift3
HanabiranClockArm.png
Hanabiran Clock Arm3
HornetRoll.png
Hornet Roll3
JewelPlatform.png
Jewel Platform3
MagmaBeam.png
Magma Beam3
Wily4Laser.png
Wily 4 Laser3

Bosses[edit]

Boss
SplashWoman.png
Splash Woman23
HornetMan.png
Hornet Man3
MaGMML3 SharkPreview.png
Mega Mech Shark3
MaGMML3 HoneyWoman.png
Honey Woman3 (scrapped boss from this game)

Custom Assets[edit]

Enemies[edit]

Enemy
WilyComboBigStomper.png
Big Stomper1
WilyComboGagabyoall.png
Gagabyoall1
Camouflametall.png
Camouflametall2

Other[edit]

  • Concrete Man, Plug Man, Jewel Man, and Galaxy Man appear as NPCs in the hubs of Make a Good Mega Man Level. The latter three reappear as unique NPCs in Make a Good Mega Man Level 2, and the missing Robot Masters Tornado Man, Splash Woman, Hornet Man, and Magma Man appear as NPCs as well.
    • In MaGMML1, Concrete Man appears wearing a Kalinka costume. Likewise, in MaGMML2, Kalinka appears wearing a Concrete Man costume.
    • In MaGMML2, Plug Man is referred to as "Shameless Plug Man", and the message he provides is tied directly to the game's server.
    • Also in MaGMML2, Jewel Man accompanies a mini-game in Tier 3 where Mega Man can keep a jewel airborne and be rewarded with screws.
    • Finally, Galaxy Man appears as the shopkeeper in the MaGMML2 Pit of Pits.
  • Hornet Man and Jewel Man are among the four Robot Masters playable in the MaGMML2 entry Identity Crisis.
  • On top of his aforementioned shopkeeper role, Galaxy Man is fought as a superboss in MaGMML2.
  • Galaxy Man appears as an NPC in the Make a Good Mega Man Level: Episode Zero stage Construction of Constructions, and becomes a Z-Phone contact after clearing it. When called, he gives hints on how to collect missing CDs. In the same game, Tornado Man, Plug Man, Hornet Man, Magma Man and Fake Man also appear as NPCs.


Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up