Identity Crisis

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1st: Identity Crisis

Make a Good Mega Man Level 2

Identity Crisis.png
"WHO?! WHAT!? WHEN?! WHERE?! HOW!?! WWHHHYYY!?"
"Congratulations to our winner! He may have won the level design contest, but I think it goes without saying that I'd win the best Robot Master contest, right?"
―Volt Man, "Judge Comment"

Identity Crisis is the first place entry in Make a Good Mega Man Level 2. It is a level entirely revolving around the idea of forced weapon usage, featuring puzzles involving half of the game's weapon roster. However, it goes above and beyond by also giving the player a skin of each weapon's Robot Master. These include, in order of appearance: Hornet Man, Jewel Man, Nitro Man, and Bright Man. The level also goes out of its way to create various challenges that test the player on how well they use the weapons they're allowed, including hiding a Noble Nickel in each of the Robot Master review sections. In addition, in typical Mega Man fashion, there is a final section that combines all the presented challenges and mutating them for some very clever setups. This ends the stage on an optional, but mostly fun fight with Alter Man, a Mega Man look-alike with the remaining four weapons to use to fight against the player.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 47 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 10 / 10 15 / 15 5 / 5 5 / 5 No



It's reeally on the long side, but MAN IS THIS AMAZING!!!!!! The concept alone is really, really neat, and then it goes and just makes extremely creative setups using only HALF the weapons in the engine. It makes for an honestly fantastic level. There's so many setups in this level that I absolutely adore, like the Docron/Hornet Chaser barriers, the Ring Man platform/Wheel Cutter sections, and like, freaking all of the Jewel and Bright sections. Sooo much of the level is just super clever. And then after the four really cool sections you get an awesome final section that ties everything together and COMBINES the characters in really cool ways. I loooove the Hornet/Bright crusher setup, it's really creative. And there's a pretty neat extra boss fight at the end!! The level is just suuuper great and I love it. Honestly though, the length kinda brings it down - it takes really long to get through on your first playthrough, let alone any subsequent ones. But honestly, I didn't really mind playing it again because it's just such a blast to play through. It does kinda lose its luster so to speak on second playthroughs, though. I still really love it though aaahh <3

JupiHornet JupiHornet JupiHornet : 49 / 50
Design Fun Creativity Aesthetics Functionality
15 / 15 10 / 10 15 / 15 5 / 5 4 / 5



I want you to know that you were very, very, VERY close to getting a perfect score from me, but...I somehow got the secret boss to disappear. I think it was my fault, though. Still, this is such an amazing level! All of the playables look so good and clearly had effort put into them (I can finally play as Hornet Man ;-;) and you showed that you really know how to use their weapons! The Bright Man sections were especially good, because you thought about how the Flash Stopper would freeze everything, so you made enemies that ONLY attack when you use Flash Stopper! Genius! Absolutely GENIUS! I won't be surprised in the slightest if this level wins.

Enjl Enjl Enjl : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 6 / 10 13 / 15 5 / 5 5 / 5 No



4 great stages in one followed by a finale that... I found to be somewhat lackluster. This level does a great job at making use of the 4 weapons it is centered around and I'm a fan of the variety of challenges provided in the level's "first 4 halves", buuut I feel like that's where it could've ended and nothing of value would've been lost. Alternatively, all those segments could have been shortened, compacted, and the final section could have incorporated the omitted aspects while putting them in the context of challenges that require multiple robot masters to solve, which is something I wish it did more. The final section has, in my eyes, so much wasted potential that it could have almost entirely been put into the previous 4 sections without big changes. The combined powers of robot masters are used once or twice in total while the rest of the challenges don't really expand upon what has been laid out in the robot master introduction segment. I ended up getting pretty bored during the final section of the level because of that, combined with the fact the level goes out of its way to interrupt its own flow between segments, making me painfully aware of its length during the first half and making the rest of the level just feel like a drag.

Garirry Garirry Garirry : 49 / 50
Design Fun Creativity Aesthetics Functionality
15 / 15 9 / 10 15 / 15 5 / 5 5 / 5
Flawless. No issue with the level design whatsoever. It's fantastic and well-designed for each weapon. I think it's not as interesting as other pot-fav levels but it's still extremely fun! It's genius. I found the concepts and level theme extremely interesting. Excellent. Works just fine.



Wow. Just wow. This level is almost flawless. The level design contains virtually no cases of poor level design with a few exception of very minor annoyances. The ideas behind the level in general are really awesome and original, and overall the level looks and plays great. I'd say that maybe there are a few moments where the level gets a little boring, but that's not a huge issue. I'm seriously impressed by the effort put into this level.

ACESpark ACESpark ACESpark : 50 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
15 / 15 10 / 10 15 / 15 5 / 5 5 / 5 No



Under normal circumstances, I'd be trying to come up with faults for the stage. Areas that bothered me. And there is only one: The boss should not have been made optional, because nothing about him hints that he is too hard for the average player, because frankly he isn't, and it would've ended a traditional run of the stage on a much higher note.

.... that is about it. I can't even nitpick. This was stunning.

Not only were the dev-kit assets used well - they were used creatively. This is not just a solid stage, it's creative, and manages to create a very good balance between minor puzzle elements / precision platforming and timing.

It would appear there is a right way to do forced weapon usage after all! You could've gone with just using Mega Man's graphics there.. but you didn't. You went above and beyond. Fantastic stage.



Notes

  • Identity Crisis is inspired by the fangame series Mega Man: A Day in the Limelight, in which multiple Robot Masters are playable.
  • Identity Crisis fades in from black slower than other levels do. This did not occur when Shinryu submitted the level, and the cause for it was unknown for years, until it turned out to be a problem with Destroyable Blocks. An accident causes every instance of the object in a single room to run their Step event before the code that despawns them, and with Identity Crisis having multiple instances of them, this led to extensive lag and thus the slower fade-in.
  • The Alter Weapons are completely disabled in this level, regardless of Mega Man's current costume.
  • If Mega Man starts the level with the Hornet Man or Bright Man costume equipped, he will be locked to that Robot Master's Special Weapon as if he had been transformed into them.
  • Shinryu has said that at one point, Slash Man was intended to be one of the Robot Masters the player could transform into; he was scrapped due to his limited sprites (which would have come from Rockman 7 FC).


Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man