Eddie's Shop
Eddie's Shop is a shop run by Eddie (!), and the primary shop to buy upgrades from in both Make a Good Mega Man Level and Make a Good Mega Man Level 2. It is a secret underground base in Dr. Light's Lab that looks near-identical to Bass' shop from Mega Man 10. Eddie implies in the first game that Dr. Light does not know that the shop exists, but he is found out by the time of the second game. His wares change between games. The shop can be found by taking the ladder down at the junction of the attic and Tier 111R or taking the ladder down towards the right end of the lab right before the exit2.
Killing Eddie2 will not affect his appearance in the shop. As of the 1.4 update of MaGMML2, Eddie can be revived by going to the shop (or by buying the Eddie item in the Pit of Pits). This will illicit a vague reaction from Eddie with no other consequences otherwise.
Items[edit]
Name | Bolts | Description | |
---|---|---|---|
![]() |
Extra Life11R | 301 101R |
Gives Mega Man an extra life. Up to nine can be carried at a time. It is recommended to get these in The Quickening instead of purchasing them. In MaGMML1R, if you have the Lives System disabled via the options menu, you can still buy Extra Lives, though Eddie will say he's ripping you off in the description. |
![]() |
E-Tank | 5012 301R |
Adds an E-Tank to Mega Man's inventory, allowing for a one-time use on-demand full health refill in the pause menu. |
![]() |
M-Tank | 1501 1002 701R |
Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This appears as a W-Tank in MaGMML, but the two items function identically. |
![]() |
Energy Balancer1 | 150 | If the Mega Buster is the currently selected weapon, any collected weapon energy will automatically go to the weapon with the least ammo. This is a default item in MaGMML2. |
![]() |
Proto Costume1 | 50 | Allows Mega Man to wear a purely cosmetic costume of Proto Man. No dialogue is changed. Costumes are sold at the Costume Shop in MaGMML2 and MaGMML1R. |
![]() ![]() |
Charged Buster Upgrade | 30011R 9002 |
Upgrades Mega Man's charge shot to be much larger and deal more damage to everything1/regular enemies and devkit bosses21R. |
![]() |
Drop Rate Upgrade | 3001 4502 2001R |
Increases the rate at which enemies drop items. |
![]() |
Trade-Off1 | 50 | Doubles the damage taken in exchange for twice the amount of i-frames. Turns the health bar red. |
![]() |
Uncharged Buster Upgrade21R | 1502 201R |
Increases Mega Man's onscreen shot limit from 3 to 15. The new limit is only observable on the Tier 8 tower. |
![]() |
Skull Amulet21R | 2502 1001R |
If Mega Man has at least two HP, a normally fatal blow will now leave him with only one HP left. |
![]() |
Met's Helmet2 | 600 | Drastically decreases knockback and increases i-frames. |
![]() |
Converter2 | 200 | If Mega Man is at full health, only weapon energy will drop, and vice versa. If Mega Man is filled on both, only bolts will drop. |
![]() |
Power Orb1R | 300 | Allows Mega Man the use of Glass Man's Power Orb. Cannot be purchased until all of the Energy Elements from the entry levels have been collected. |
Trivia[edit]
- The music in the shop is the same in both games, that being Proto Man's shop theme in Mega Man 10. MaGMML uses a Mega Man 7-style rendition of the song by PrincessZelda2020, while MaGMML2 uses the original unmodified song.