Pharaoh Shot
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Mega Man with the Pharaoh Shot equipped. | ||||||||||||||||||||||||||||||||
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The Pharaoh Shot (ファラオショット Farao Shotto) is Pharaoh Man's Special Weapon from Mega Man 4. It is a ball of solar energy that can be charged over Mega Man's head and aimed diagonally up or diagonally down. The charged energy ball can also deal damage to enemies who make contact with it. Even if an enemy destroys the energy ball above Mega Man's head, he can still fire a charged energy ball forward.
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Make a Good Mega Man Level[edit]
The Pharaoh Shot was voted to appear in Make a Good Mega Man Level by the Talkhaus community, receiving the second-highest number of votes (4 votes). The weapon has been slightly toned down compared to Mega Man 4, as Mega Man can no longer keep a charged energy ball after the one above his head has been destroyed, instead having to charge up Pharaoh Shot again. However, the weapon's full power has been drastically increased from Mega Man 4; a fully-charged Pharaoh Shot can destroy several enemies instantly, including some midbosses. Notably, it is the only weapon aside from the charged Mega Buster that can deal more than 1 point of damage to Bright Man.
Damage Table[edit]
The order of damage listed is an uncharged shot, then a charged shot floating above Mega Man, then a fully-charged shot being thrown.
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2/2/2 | 2/2/2 | 3/4/7 | 2/2/2 | 2/2/5 | 1/1/2 | 1/1/3 | 1/1/2 | 1/1/2 | 1/1/2 | 2/2/4 | 1/1/2 | 1/1/2 |
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1/1/3 | 3/3/3 | 1/1/2 | 2/2/2 | 2/2/3 | 2/2/3 | 1/1/2 | 1/2/5 | 1/2/2 | 2/2/2 | 1/1/1 | 2/2/3 | 1/1/1 |
Make a Good Mega Man Level Remastered[edit]
In Make a Good Mega Man Level Remastered, the Pharaoh Shot is more akin to its Megamix Engine iteration, with the floating energy ball treated as either a charged or uncharged shot rather than having its own damage value. The weapon's power is significantly bolstered from Megamix, however, as a charged shot deals 20 points of damage to the majority of enemies.
Damage Table[edit]
The order of damage listed is an uncharged shot, then a fully-charged shot.
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1/2 | 1/2 | 2/3 | 2/3 | 2/5 | 1/2 | 1/3 | 1/2 | 1/2 | 1/2 | 2/4 | 1/4 | 1/3 | 1/3 |
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3/3 | 2/3 | 1/3 | 2/3 | 1/2 | 1/3 | 1/2 | 2/6 | 1/2 | 1/2 | 1/1 | 2/3 3/4 |
1/1 | 1/2 |
- For Bright Man, damage is listed for his first phase, then his second.
Megamix Engine[edit]
As with the majority of weapons from the MaGMML series up to Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level, the Pharaoh Shot is included in the Megamix Engine (and can be obtained by defeating Pharaoh Man in the included example game). The weapon's damage calculations have changed since Make a Good Mega Man Level; rather than a floating charged shot having its own damage values, it shares them with a fully charged thrown shot.
With no special damage values, a normal shot does 1 point of damage to enemies, while a charged shot does 5. Against most bosses, however, a charged shot instead does two more points of damage than an uncharged shot.
Damage Table[edit]
The order of damage listed is an uncharged shot, then a fully-charged shot.