Commando Man
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Artwork by Capcom
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DWN-075
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- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. He is a tank-like robot designed to safely sweep minefields by destroying landmines with remote detonation techniques, a task which sees him travelling to several countries (and sampling their oil while he's there). However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man. He makes another appearance as an NPC in Make a Good Mega Man Level: Episode Zero, this time located in the Chateau Chevaleresque in Mega City.
Commando Man was added to the Megamix Engine as a devkit boss, and would make his debut as such in Make a Good 48 Hour Mega Man Level, where he appeared as the boss of Commando Caverns and Orbital Assault. In Make a Good Mega Man Level 3, he appears in both the entry level The Return of Veteran Z and the NEO Pit of Pits sublevel "Tsurare Yare Daze". He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.
Commando Man will randomly pick between one of 4 attacks:
- Stand in place and shoot a bomb.
- Perform a short jump while shooting a bomb.
- Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
- Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.
A Commando Bomb shot from the air will change its trajectory when it is directly above Mega Man, and it creates a large shockwave when it hits a surface.
Custom Variants[edit]
Sprite
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Name
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MaGMML Appearance(s)
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Location(s)
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Description
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Designer(s)
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HP
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Attack Damage
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Not Napalm Man
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MaG48HMML MaGMML3 (NPC)
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Mystic Museum
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A robot from the bootleg game Rockman DX3 who bears a shocking resemblance to Napalm Man.
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Shinryu
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28
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4 (contact) 5 (Not Napalm Bomb) 5 (shockwave)
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Damage Table[edit]
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1/1/3
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4
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2
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1
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0
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1
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1
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1
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2
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Other Notes
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1/1/3
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2
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2
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1
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2
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N
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1
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4
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2
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3
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1
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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2
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2
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1
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1
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2
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2
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3
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5*
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1/1/N
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2
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1/2/3
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4
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1/1
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3
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1
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2
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1
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1
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0/0
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2
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Other Notes
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*Break Dash knocks away Commando Bombs.
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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1/1
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1/1
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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2
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2
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2
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1
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1/2/4
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5
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1
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1
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1
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Other Notes
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Not Napalm Man[edit]
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1/1/3
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1
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1
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4
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2
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2/2/2
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1
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N/A*
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1
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1
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Other Notes
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*Weapon is disabled during the battle.
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Megamix Engine[edit]
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1/1/3
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N
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1
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6
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1
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1
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Other Notes
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