blainz

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93rd: blainz

Make a Good 48 Hour Mega Man Level

MaG48HMML-93-blainz.png
"The engine is stable, right guys?"

blainz is the 93rd place entry in Make a Good 48 Hour Mega Man Level. Best understood as a "ha ha funni joek" level, it uses an unconventional tileset (justified in-level as Megamix Engine screw-ups) and mostly focuses on platforming on and around unstable platforms: the self-destructing Fuse Platform, and the weight-sensitive Drop Platform.

Strategy[edit]

After a pair of signs and a room of glitchy jumbled-up tiles, Mega Man is introduced to the Fuse Platform gimmick. In one screen, it blocks the way down until it detonates (with a large bolt up for the taking beforehand), while in the next, two blocks of Fuse Platforms are the only way to reach a high ledge, where a pair of bolts rest on the next screen. A trio of Kakinbatanks get in the way after this; while the second starts on a Fuse Platform and can be run past with quick sliding, the rest can be easily destroyed using the Salt Water. Following an introduction to Drop Platforms, Mega Man must then use them to cross a pit while Battons fly after him. Use either the Flame Mixer to oneshot them, or the Rush Jet to bypass jumping altogether.

One short vertical area with Shield Attacker TRLs later, and Mega Man finds himself on a long Fuse Platform that starts self-destructing. Slide as quickly as possible without stopping for anything; not only are the few Shield Attacker TRLs easy to slide under, but a pair of Rounders orbit Mega Man partway through, discouraging use of weapons. Sliding under a small nook only reachable with the Fuse Platform allows Mega Man to grab an E-Tank and avoid a Kakinbatank. Soon afterwards is a battle against a Gamarn and Gamadayu, and a few last platforming challenges. While the first Drop Platform room is easy thanks to being underwater, the last Fuse Platform room can be difficult due to how quickly the platforms destruct.

At the very end of the stage is an Energy Element blocked by an invisible wall, with an invisible teleporter to the left of it. Taking it leads to a battle against an upside down Doc Kumo in a pool of water. A set of Drop Platforms act as ground for the miniboss, and to get it within the Mega Buster's range, Mega Man must trigger a Drop Platform while the Doc Kumo is on it, causing it to fall upwards. However, destroying all its bones will cause it to jump back downwards, and if it happens to fall off the top of the screen, Mega Man will be trapped and forced to retry. As such, using the screenwide Rain Flush is highly recommended. After destroying the Doc Kumo, the spikes on the bottom vanish, and lead to a room with the real Energy Element.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 31 / 100
Design Creativity Function Fun Aesthetic
9 / 35 5 / 15 9 / 10 6 / 25 2 / 15



The aesthetics are a mess, but they're at least kinda funny. Actually, not just the aesthetics; the whole level is a mess. The signs add flavor, which I appreciate, and the last room before the boss door with the exploding rocks is actually kinda tense, even if it is a bit lackluster. However, most of the level is just a single enemy in front of you, or just really basic setups. The level is lacking in substance. It just feels more rushed than anything, and there isn't a lot to talk about. The cave vomit areas are what I'll remember the stage for, as most of the middle is kinda forgettable. Except one thing, the boss. In a generally basic and lacking level, this is legit a GREAT use of a devkit boss by using an asset. It feels out of place because it's just so much better than the rest of the level.

PKWeegee PKWeegee PKWeeGee : 51 / 100
Design Creativity Function Fun Aesthetic
16 / 35 7 / 15 10 / 10 13 / 25 5 / 15



I was left with many questions, and no answers. This level doesn't really do much groundbreaking stuff, and it's just downright weird and inconsistent in its visuals. The sharp contrast between the middle section and the later one is kinda harsh. The boss is a creative idea, but it's just frustrating to do buster-only. Thankfully, Rain Flush exists.

M-Jacq M-Jacq M-Jacq : 37 / 100
Design Creativity Function Fun Aesthetic
6 / 35 5 / 15 9 / 10 15 / 25 2 / 15



Bold level, albeit incessantly nonsensical/zany. Bit lacking as it nears zenith. Boss leaves arena if not zonked. Best liked as inconsequential, novel zinger. But let's admit - it's nicely zippy.

Freems Freems Freems : 23 / 100
Design Creativity Function Fun Aesthetic
16 / 35 5 / 15 7 / 10 7 / 25 7 / 15



It's not always easy to tell what's a joke and what's not. But even if the punchline is "it was a ha ha joke", making an ugly level doesn't do any level any favors. Even then, I don't know how much of this I would call well thought out design. Five whole Shadow Man platforms in a row over a pit with next to no obstacles... Just kinda jumping along. There was some idea with the exploding rock platforms chasing you across, but the rest of their appearances were more or less just testing how fast you can react... and even now I'm still not entirely sure what's up with that boss at the end. While this is one of the levels I won't understand if it's meant to be taken seriously or not, I do understand that it's not really good.


Trivia[edit]

  • blainz is the only level in MaG48HMML (and so far, the only level in MaGMML as a whole) whose name is rendered in all lowercase letters.
  • One of the Shield Attacker TRLs has an upside down face in the level.


Make a Good 48 Hour Mega Man Level - Tier 2
Entry Stages
IHOPEIWINFire Armed to the BeakAbandoned MineWater Park SupSonic Man's SpaceshipPerilous MountainblainzOh NoUntested Rush JobRobot Recycling Center
List of Bosses
Chill ManSolar ManBombMan.EXEMega Mech SharkSonic ManPlant ManGyro ManToad ManDust Man
Box Cartel
Kamikamin
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
Entries
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
Locations
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man