ParmaJon
ParmaJon is a significant contributor to the MaGMML series, starting off from humble beginnings before working his way up to a judge and project lead for various side games.
Contents
Make a Good Mega Man Level
For the original Make a Good Mega Man Level contest, he created the level Hard to See Land, which managed to achieve 10th place.
Make a Good Mega Man Level 2
For Make a Good Mega Man Level 2, he submitted the level Holy Crap, Mega Man Can Airslide?, which scored 50th place overall. He also helped run the submission period for The Pit of Pits, for which he made a single sublevel, "Cutman IRL".
Make a Good 24 Hour Mega Man Level
ParmaJon became a far more involved figure with Make a Good 24 Hour Mega Man Level, for which he was both a judge and the host of the small-scale contest. As a judge, he created the second Wily Fortress level, Up 'n' Duck.
Level rankings
Judge Ranking | Official Ranking | Stage Name | Creator | Judge Score | Note |
---|---|---|---|---|---|
#6 | #6 | Nauseous Greenhouse | ThatOneEnder | 24 / 100 | |
#5 | #4 | Air Trick | Smeddy Too | 66 / 100 | |
#4 | #5 | Pollution Park | Entity1037 | 68 / 100 | |
#3 | #2 | Flooded Temple | ACESpark | 83 / 100 | |
#2 | #1 | Breaking Ground | NaOH | 92 / 100 | |
#1 | #3 | X Factory | ACESpark | 94 / 100 |
Make a Good 48 Hour Mega Man Level
For 24 Hour's sequel, Make a Good 48 Hour Mega Man Level, ParmaJon once again returned as a judge and host. He also acted as the game's project lead and oversaw many of its creative decisions, such as the cruise ship theming and absence of traditional shops (due to his distaste for the latter). However, because of real life commitments, he ceded much of the creative control to CSketch midway through development, though he remained a significant design lead. Together with CSketch, he created the second Cartel Hideout stage, Hydrothermal Layer, making him the only 48 Hour judge to design a fortress level for the game.
Level rankings