Cornerstone to Dominate

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21st : Cornerstone to Dominate

Make a Good 48 Hour Mega Man Level

Worms need platforms too.

Cornerstone to Dominate is the 21st place entry in Make a Good 48 Hour Mega Man Level. It consists of a dark metallic area filled with moving and shifting platforms, often with Imorms upon them. Halfway through the level, it shifts into using Skull Man's tileset while retaining the same platforming themes. Cornerstone to Dominate is also the subject of the Minimal Destruction sidequest, in which the level must be beaten without destroying more than five enemies.


It is important to be cautious when platforming in this level, as Imorms are often placed so that they will fall directly onto Mega Man in mid-jump. In most cases, this is not so much a threat as a surprise that slows the player down, but in conjunction with more aggressive enemies like Diarns, this can easily lead to damage. Both Diarns and Tatebos are scattered around the stage as armored enemies with very little health, making them extremely vulnerable to weapons like the Rain Flush. When attempting to do the stage buster only, it's worthwhile to know that that both enemies can be destroyed as they lower their shields but before they fire.

A few rooms into the level is a drop from a room with an Imorm on an Angle Platform into a room with two Diarns and a Tatebo. If the player slides into a hole on the left side of the room, they can find a bonus room containing an E-Tank. Another E-Tank can be received by holding left while dropping after the first Kabatoncue fight, or by simply using Rush Coil in the same room.

For Minimal Destruction, both the two Kabatoncues and Metal Man must be killed to finish the stage, so the player may only destroy two other enemies. The Spark Shock is a useful tool for this challenge as it will freeze enemies in place while dealing no damage. The challenge of this sidequest can be greatly reduced by using the Absorption Armor and/or Blast Wind upgrades, which make it easier and less costly to simply ignore all minor enemies, and bringing a few E-Tanks to restore the damage this strategy inflicts.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 74 / 100
Design Creativity Function Fun Aesthetic
27 / 35 09 / 15 10 / 10 18 / 25 10 / 15

This level looks and sounds really good. It's also super fun. The challenges you present are really fun and engaging with a healthy difficulty curve. Using the large spring enemies with the platforms feels really good, especially since both aren't used like this in their original games. Also, as someone who doesn't like most minibosses, I enjoyed this one. Good job.

PKWeegee PKWeegee PKWeeGee : 65 / 100
Design Creativity Function Fun Aesthetic
17 / 35 10 / 15 10 / 10 18 / 25 10 / 15

I liked this one. Even if it was a tad short, what was there is definitely nicely designed. I guess you could say it's cute. I would have liked to see more combining of the two gimmicks, though. Oh, and fighting Metal Man on the platforms was fun.

M-Jacq M-Jacq M-Jacq : 50 / 100
Design Creativity Function Fun Aesthetic
21 / 35 05 / 15 08 / 10 09 / 25 07 / 15

Halfwayish through the level, there's this set of Crash Lift rails shaped like an upside-down L. The platform doesn't need to be shaped like that. Indeed, that little vertical crook just extends the wait time before you can try the segment again. The stage has a lot of little moments like this where the Crash Lifts are placed in a way that adds a lot of downtime to the level, so while it's well-made, there's enough drag that the level isn't all that fun. I think you should have tried a lot harder to counteract this than you did. The Metal Man fight is also just... weird. Easy to cheese, but with a lot of downtime while you wait for Metal Man to slowly die as he jogs in place.

Freems Freems Freems : 87 / 100
Design Creativity Function Fun Aesthetic
32 / 35 10 / 15 10 / 10 22 / 25 13 / 15

A level doesn't always have to awe and amaze to just be a good time. This was another one of those levels that just kinda casually delights the whole time and I feel like I'm sitting down and playing some Mega Man. The angle platforms didn't terribly go crazy but I always like seeing the Crash Platforms being used on smaller rail sections. It sure beats waiting a whole cycle and a platform just moving a little bit is able to add a little spice to a normal section. I especially liked how it was used with the hippo miniboss. The first time the platforms are on small rails giving you a lot of time to jump and shoot but you gotta switch often. The second time it's a longer rail meaning there's a bit more wait time, but to balance out it gives you more time to shoot the miniboss at the top of its arc. It's also the right way to plug gimmicks in the boss room. Not something completely pointless but not something that just makes the boss unfun. The platforms add just a little spice to Metal Man's jumping which is fun. Doesn't really break any new grounds, but I liked it!

Make a Good 48 Hour Mega Man Level - Tier 9
Entry Stages
Lasers and PlatformsIce Treatment FacilityCombustion CastleMmmmmmmmmmmmmmmmmoon BaseSuper Pipe WorldCentral ComputerToad Man's Underwater Sea LabDarkwing CityCornerstone to DominateThrough the Crabacombs
List of Bosses
Spark ManChill ManMercuryBandana Wander BellQuick Man DuoGiant SuzyToad ManDarkwing DuckMetal ManGrey Devil
Box Cartel
Square Machine
Make a Good 48 Hour Mega Man Level
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man