Plant Man
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- "*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog."
- ―Plant Man, NPC dialogue
Plant Man is a Robot Master from Mega Man 6. He was originally created by Dr. Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be Dr. Wily.
Plant Man was included in the devkit for Make a Good Mega Man Level 2, but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.
Like all MaGMML2 devkit bosses, Plant Man returns in the Megamix Engine (where he appears as one of the eight Robot Masters in the Example Game), and appears as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to MaGMML3's release, a modified version of Plant Man known as "Hyper Plant Man" appeared in the Make a Good Mega Man Level 3 Judge Application level Just a Judge Level.
Contents
Battle[edit]
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.
In the Megamix Engine's example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat.
Hyper Plant Man[edit]
Hyper Plant Man fights identically to his vanilla counterpart, but has ten health bars and (excluding falling speed) moves ten times as fast. However, he takes ten times as much damage from all sources and his hits only do one point of damage.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 2 | 1 | 4 | 1 | 1 | 1 | 2/4 | 1 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
0 4 |
0 1 |
3 1 |
3 2 |
N N |
2 1 |
1 1 |
3 2 |
2 1 |
2 1 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3[edit]
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1/1/3 10/10/30 |
1 10 |
2 20 |
1 10 |
2 20 |
1 10 |
2 20 |
4 40 |
1 10 | ||
Other Notes | Top row is damage to normal Plant Man; bottom row is damage to Hyper Plant Man. |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 1/1 | 2/4 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 5 | 3 | 1 | 1 | 3/3/3 | 2 | 3 | 1 | ||
Other Notes |
Megamix Engine[edit]
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1/1/3 | N | 1 | 0 | 1 | 4 | |||||
Other Notes |
Trivia[edit]
- Hyper Plant Man is stated to be a parody of the many superbosses fought in MaGMML2.
Make a Good Mega Man Level 3 - Judge Application Levels | |
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Stages | |
Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
List of Bosses | |
Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man |