Deep Sea Break-In

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Cartel Stage 1: Deep Sea Break-In

Make a Good 48 Hour Mega Man Level

MaG48HMML-Cartel1-DeepSeaBreakIn.png
"The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite."

Deep Sea Break-In is the first Box Cartel stage in Make a Good 48 Hour Mega Man Level. Like Outer Space in Make a Good Mega Man Level 2, it is an auto-scrolling shoot-em-up stage that sees Mega Man riding Pike the submarine and fighting through hordes of enemies under the ocean to reach the Cartel Hideout. Unlike the former stage, though, it isn't merely an enemy gauntlet, as there are spikes, walls, and indestructible hazards to steer Pike around; additionally, each enemy is the same every time, instead of being randomly generated. While riding Pike, Mega Man can fire two Charge Shots at once, with one moving backwards to hit enemies from behind, though he can still use (almost) all of his Special Weapons.

Strategy

Charging the Mega Buster whenever possible is wise since Pike cannot turn around, meaning the backwards Charge Shot is the only reliable way of attacking enemies behind Mega Man. Despite Pike's large size, Mega Man himself acts as the submarine's hitbox, so he should be the focus when steering past obstacles. For the first minute of the level, Pike swims through small caverns with winding passageways, with the most common enemies being Shrinks that chase the submarine through terrain. Also present are Super Cutter Revenges and Presses that act as traps, though Pike's free range of movement makes it easy to move past them. Midway through the first section, Vs start rising up from spots on the bottom, acting as vertical hazards; with little means of attacking them directly, they should be avoided. Eventually, the autoscroll stops at a green Dachone, flanked on either side by shielded Wall Blasters. It serves as a pseudo mini-boss, having 16 HP over the usual 5, and to proceed, it must be destroyed. If need be, the Flame Mixer can damage it while blocking the many shots, or the Rain Flush or Beat can ignore the Reflect Blocks to take out the Wall Blasters.

Destroying the Dachone leads to a checkpoint and resumes the autoscroller, though it now scrolls straight down. For this section, maneuvering Pike past Super Cutter Revenges, Presses, and spike-laden passages is more important than fighting enemies. These spikes aren't lethal, but still do sizeable damage on contact. Partway through is a spike-riddled area next to a group of cutters, containing five E-Tanks and an M-Tank. Though it appears impossible to access, Mega Man's hitbox in Pike is just small enough to squeeze through, allowing him to grab most of them. This vertical area comes to a close much quicker than the first area, with another Dachone locking the camera at the bottom. This one has less effective enemy support, but there are more spikes and thus less safe space to move around in.

The autoscroller moves right once more as Pike swims through a large cave, the metallic green bulkheads of the Cartel Hideout gradually replacing the rocks and coral. Green-tinted enemies start appearing, which fire an aimed bullet at Mega Man upon death. Though this creates extra shots to avoid, killing these enemies is often necessary or simply more practical than keeping them alive. As passages become increasingly tighter to navigate and enemies attack from inaccessible spots, the Flame Mixer remains handy in blocking shots and quickly killing enemies that come close, allowing Mega Man to concentrate on avoiding the spikes and invincible traps. Eventually, after a third non-mini-boss Dachone shielded by Reflect Blocks, and a final V spawner, Pike will reach a quiet part of the stage devoid of enemies. It is here, however, that the level's boss, Sea King: The Aftermath, makes its dramatic entrance.

Notes

  • Deep Sea Break-In was initially conceived as a "Stage 0" that preceded the Cartel Hideout itself, just like Outer Space. Once the number of fortress stages was lowered over development, however, it became the official Stage 1.
  • While the Tengu Blade can be used like normal, the dash function specifically is disabled for the entire level.
  • All enemy drops in Deep Sea Break-In have their gravity disabled, causing them to float in place.
  • Like the entries, Deep Sea Break-In was designed around a specific box of enemies and gimmicks, although it isn't possible to see said box in-game.


Make a Good 48 Hour Mega Man Level - Cartel Hideout
Stages
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
List of Bosses
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Kamikamin • Dockalocker • Blocky • Square Machine
Final Boss
Don Atetemino
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man