Rush Jet
Rush Jet | ||||||||||||||||||||||||||||
Rush in his Rush Jet form. | ||||||||||||||||||||||||||||
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The Rush Jet (ラッシュジェット Rasshu Jetto) is a support item introduced in Mega Man 3, which has reappeared in numerous other Mega Man titles. When activated, Rush teleports in front of Mega Man. In Mega Man 3 and Mega Man II, Rush can maneuver in all directions, while in other games, he only flies straight forward, although his trajectory can be angled up or down. Rush will teleport away when Mega Man runs out of Rush Jet energy, or when he hits a wall starting in Mega Man 4.
The Rush Jet has appeared in nearly every MaGMML production to date, with the one exception being Make a Good Mega Man Level: Episode Zero, courtesy of the game's protagonist being Zero instead of Mega Man.
Contents
Make a Good Mega Man Level (Remastered)[edit]
The Rush Jet was chosen to appear in the original Make a Good Mega Man Level separately from the game's weapon poll (with the Rush Coil being given the same treatment). In the contest, Rush Jet mostly functions like it does starting in Mega Man 4, except Rush will stop moving when Mega Man isn't riding him.
In the original game, Rush Jet is infamously buggy and unreliable, with a consistent tendency to teleport away if it is ridden too close to any type of solid terrain, including walls, ceilings, and floors. Due to the buggy nature of the utility, it is recommended to use Rush Coil in its place whenever possible. Make a Good Mega Man Level Remastered fixes any and all issues that the utility had in the original game, along with removing the quirk of Rush Jet not moving after being dismounted.
Make a Good Mega Man Level 2[edit]
The Rush Jet was made part of the Make a Good Mega Man Level 2 weapon poll, and was one of the four support weapons voted in, with the other three being Rush Coil, Wire Adaptor, and Super Arrow. Starting in this contest, Rush no longer stops moving when Mega Man dismounts him, and will only do so when he hits a wall or when Mega Man runs out of weapon energy, which is closer to how Rush functions in official Mega Man games.
Post-MaGMML2[edit]
Since MaGMML2, no contest has included Rush Jet or Rush Coil in the weapon poll, instead including them separately from it like MaGMML1. The first main contest to handle the weapon this way, Make a Good Mega Man Level 3, accommodated for it by reducing the number of support weapons voted in via polling to two. Gameplay-wise, Rush Jet has not been changed from MaGMML2.
Trivia[edit]
- The extremely dysfunctional nature of MaGMML1's Rush Jet was later mocked in MaGMML2 with the cheat "MAGMML1 Rush Jet", in which Rush Jet instantly teleports away the moment the player is about to land on it.
Make a Good 24 Hour Mega Man Level | |
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Characters | |
Mega Man • Dr. Wily | |
Special Weapons | |
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
Alternative Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
Entries | |
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
Wily Castle | |
Abyss Balcony • Up 'n' Duck • Wily 3 | |
Robot Masters | |
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
Fortress Guardians | |
Giga Count • Cloud Devil • Wily Machine Arc |