Make a Good Mega Man Level: Episode Zero

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Make a Good Mega Man Level: Episode Zero
Make a Good Mega Man Level: Episode Zero

Make a Good Mega Man Level: Episode Zero (also known as MaGMML: Episode Zero or MaGMML EZ for short) is an interquel in the Make a Good Mega Man Level series, set in between Make a Good Mega Man Level and Make a Good Mega Man Level 2. The game was originally intended to be part of Make a Good Mega Man Level Remastered, but development issues on that game resulted in Episode Zero becoming its own game. Unlike past MaGMML projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.


With Mega Man reaching the innermost depths of his castle, Dr. Wily hastily rebuilds an old and failed robot prototype into a decoy robot to cover his escape. This robot, Zero, is easily defeated by Mega Man, who escapes the self-destructing castle while Zero remains. Two weeks later, Zero reactivates and emerges from the wreckage, soon coming into contact with Dr. Wily. The scientist, surprised that Zero survived, arms him with extra weapons and directs him to his new hideout, with Zero's lack of a functioning teleport system forcing him to go by foot.

On the way, Zero encounters SRARA, a quartet of inspection robots harassing Dr. Hyde and other members of the public. After driving them off, she gifts Zero her Drive System technology. Upon reaching Dr. Wily's bunker, the scientist reveals to Zero his newest project, the Reality Core - an object with which he can manipulate reality. Needing Energy Elements for his research, he tasks Zero with gathering as many as he can for him. Zero's search takes him back to Mega City, where he learns more about Mega Man and his heroic deeds from the Robot Museum. Filled with a desire to become a hero himself, he soon accepts Agent Krantz and Agent Stern's offer to help them track down SRARA, who remain at large.

Zero soon gathers many Energy Elements, coming into conflict with SRARA's members on the way. Meanwhile, Dr. Wily hits a roadblock with his Reality Core research, and leaves to take a vacation. Some time later, however, he returns to the bunker; now locked in his laboratory and crazier than ever. Seemingly not recognizing Zero, he shoos him away, prompting Zero to rebel against his creator and take down SRARA on his own accord. A meteor strike reveals SRARA's base, and upon entering he encounters Duo, who after a brief fight explains he came to Earth after detecting the sudden presence of Evil Energy there. SRARA, meanwhile, are entirely absent, having fled to a place in-between dimensions using their Energy Elements. With his own Elements, Zero gives chase with Duo in tow.

Arriving in the mysterious Tier X, Zero and Duo find SRARA, who reveal they intend to use the Energy Elements with the chaotic energy of the void to control reality themselves. After the two race to gather more Energy Elements than SRARA, both groups converge at a single point, where SRARA engages Zero in a final battle. After battling a strange entity summoned by SRARA's Evil Energy-tainted Elements, Duo's old enemy Trio appears, having been resurrected by the combined powers of the Elements and Tier X. He attempts to take control of the universe, but is quickly defeated by Zero and Duo's combined efforts.

With both Trio and SRARA's threats neutralized, Duo prepares to take the Energy Elements away to properly cleanse them, but is persuaded by Zero to leave them in his care. Desiring a rematch with Mega Man, he explains his intent to use their power to allow such an encounter on his own terms. Both robots leave Tier X and return to their home reality, with Duo returning to space and Zero telling his story to Knight Man in Chateau Chevaleresque, before shortly meeting Mega Man (leading into the events of MaGMML2).


Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the Mega Man X games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique "Drive" weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.


Zero starts the game with just the Z-Buster, and unlocks the other weapons and chips at various points throughout the game

Weapon Unlocked in
ZBusterIcon.png Z-Buster N/A
ZSaberIcon.png Z-Saber Surveillance Canyon
ZBurstIcon.png Z-Burst Surveillance Canyon
BlankDriveIcon.png Blank Drive Mega City
CutterChipIcon.png Cutter Chip Mega City
FlameChipIcon.png Flame Chip Horizon Zero
IcicleChipIcon.png Icicle Chip Metropolitan Neapolitan
ZapChipIcon.png Zap Chip Stormy Spire
PsychoChipIcon.png Psycho Chip Space Jam


In total, there are 62 entries/stages (as well as two hub areas) split across a small prologue and three chapters. Unlike other games in the MaGMML series, most stages are unlocked and played through in a linear order. There are some exceptions to this, though. Chapter 1 has two points where the path of progress splits into two possible stages (only one of which needs to be completed to advance), Chapter 2 allows the player to choose which order to collect the chips in, and the majority of Chapter 3's stages can be played in any desired order, as most of them are unlocked simultaneously. The stages are listed below, in order:


Chapter 1: From Zero to... Zero[edit]

Chapter 2: Searching Far and Wide[edit]

Flame Chip Path[edit]

Icicle Chip Path[edit]

Zap Chip Path[edit]

Psycho Chip Path[edit]


Chapter 3: Point at the End of Reality[edit]


Chapter 1 Minibosses[edit]

Name Stage Weakness Difficulty
Dangerous Duck Defeat the Giant Spear Man! Psycho Chip (Z-Saber, Z-Burst, Blank Drive)
Piranhabiran Kingdom Crisis Flame Chip (Z-Saber, Z-Burst)
Gomeramos King Contra Base Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)
Hanabiran Twilight Terrace Flame Chip (Z-Saber, Z-Burst)
Gorilla Tank Skyhigh Ridge Flame Chip (Z-Saber, Z-Burst)
Tama Skyhigh Ridge Flame Chip (Z-Saber, Z-Burst)
Suzak and Fenix Skyhigh Ridge Icicle Chip (Z-Saber, Z-Burst, Blank Drive)
Twin Shooter G Subterranean Stronghold Psycho Chip (Z-Saber, Z-Burst, Blank Drive)
Boomer Kuwanger Vertical Hunger Psycho Chip (Blank Drive) ★★

Chapter 1 Bosses[edit]

Name Stage Weakness Difficulty
Mega Man Explosive Freefall None ★★★★★
Giant spear man.png
Giant Spear Man Defeat the Giant Spear Man! Psycho Chip (Z-Saber, Blank Drive) ★★
SRARA Up n' Down Mega City Icicle Chip (Blank Drive) ★★
Thwomp Man Kingdom Crisis Cutter Chip ★★
Dethgerbis Contra Base Psycho Chip (Z-Saber, Z-Burst) ★★
MaGMML3 HoneyWoman.png
Honey Woman Twilight Terrace Flame Chip (Z-Burst, Blank Drive) ★★
Doc Robot Overloaded Abandoned Lab Icicle Chip (Blank Drive) ★★★★
MaGMML3 Punk.png
Punk Subterranean Stronghold Icicle Chip (Z-Saber, Blank Drive) ★★
Giga Kuwagata Vertical Hunger Psycho Chip (Z-Saber, Z-Burst, Blank Drive) ★★

Chapter 2 Minibosses[edit]

Name Stage Weakness Difficulty
Elemental Aces Scorched Factory Icicle Chip (Fire Mecha)
Flame Chip (Ice Mecha)
T. Khamen Refurbished Pyramid Psycho Chip (Z-Burst)
Squidon Frosty Fields
When Spike Drops Freeze Over
Flame Chip (Z-Saber, Z-Burst)
Stomp'n Nocturnal Assault Flame Chip (Z-Saber, Z-Burst)
Hindjoe BlocBunker Psycho Chip (Z-Saber, Z-Burst, Blank Drive)
Mad Grinder Metropolitan Neapolitan Icicle Chip (Z-Saber, Blank Drive)
Force Guard Force Facility Cutter Chip (Z-Saber, Blank Drive) ★★
Octo Brain Entrance Succession Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)
Totem Polen Plus The Red Woods Flame Chip (Z-Saber, Z-Burst)
Spider Potton String Theory Flame Chip (Blank Drive)
Internet Destroyer Cursor Corruption Flame Chip (Z-Saber, Z-Burst)
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)
Toad Man Bubble Base Bubble Base Zap Chip (Blank Drive) ★★
Haiker G Wicked Waterworks Z-Buster (Zap Chip)
Blank Drive (Cutter Chip, Icicle Chip)

Chapter 2 Bosses[edit]

Name Stage Weakness Difficulty
Fighting Fefnir Scorched Factory Zap Chip (Z-Saber) ★★
Fire Boy GH Hot Steps Icicle Chip (Z-Saber, Blank Drive) ★★
Blade Man DOS Dispute Over Sawblades Icicle Chip (Z-Saber, Z-Burst, Blank Drive) ★★★
Sparky Horizon Zero Zap Chip (Z-Saber, Z-Burst, Blank Drive) ★★
MaGMML3 Blizzard.png
Blizzard Man When Spike Drops Freeze Over Flame Chip (Blank Drive) ★★
Stomp'n Violet Nocturnal Assault Zap Chip (Z-Saber) ★★
Wafer Wagon Metropolitan Neapolitan Cutter Chip (Phase 1)
Zap Chip (Phase 2)
Flame Chip (Phase 3)
Pepsi Man Pepsi Zero Flame Chip (Blank Drive) ★★
Really Goddang Cool Quick Man Entrance Succession Z-Saber ★★★
Volt Man the Real Volt Man Factory Cutter Chip (Z-Saber, Z-Burst, Blank Drive) ★★
Alastor Shocking Wacko Stage Icicle Chip (Blank Drive) ★★
War Blur Out of Order Icicle Chip (Z-Burst)
Zap Chip (Z-Saber)
Totem Polen EX The Red Woods Flame Chip (Z-Saber) ★★
Bone Dragon Vertical Vine Venture Flame Chip (Z-Saber) ★★
Recluse Woman String Theory Flame Chip (Z-Saber, Blank Drive) ★★
Cursor Cursor Corruption Zap Chip (Z-Saber, Blank Drive) ★★
Sakuya Izayoi Temporal Pillar Icicle Chip (Z-Saber)
Psycho Chip (Z-Saber)
Splash Woman's Revenge Bubble Base Zap Chip (Z-Saber) ★★
CWU-41B Wicked Waterworks Cutter Chip (Blank Drive) ★★
Intest Tinhead In the Flesh Zap Chip (Z-Saber) ★★
Baskette Ball Space Jam Cutter Chip (Z-Saber, Blank Drive)
Flame Chip (Z-Saber, Blank Drive)
SRARA Joe Roamer Flame Chip (Blank Drive) ★★
SRARA Shield Attacker Roamer Cutter Chip (Z-Saber, Blank Drive) ★★
MaGMMLEZ Duo.png
Duo S.R.A.R.A. HQ Psycho Chip (Z-Saber) ★★

Chapter 3 Minibosses[edit]

Name Stage Weakness Difficulty
Chesder Ghouls n' Ghasts Flame Chip (Z-Saber, Blank Drive)
Chesder's Revenge Ghouls n' Ghasts Flame Chip (Z-Saber, Blank Drive)
Amoeba Droid Toxic Tunnels Z-Saber, Blank Drive
Stompy Shift Posting Flame Chip (Z-Saber, Z-Burst, Blank Drive)
Hyoey Psionic Space Station
Null and Void (Floor 3)
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)
Lavaproof Response Cannon Null and Void (Floor 2) N/A
Gamarn and Gamadayu Null and Void (Floor 2) Flame Chip (Z-Saber, Z-Burst)
The enemy count variation does not appear at all in EZ.png
Octo Generator Null and Void (Floors 2 and 4) Flame Chip (Z-Saber, Z-Burst)
MaGMML3 PicopicoKun.png
Pico Shuffle Null and Void (Floor 4) Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)
Changkey Dragon Null and Void (Floor 6) Icicle Chip (Z-Saber, Blank Drive)
Illumina Alpha Null and Void (Floor 6) Zap Chip (Blank Drive)
Big Chungus Null and Void (Floor 6) Flame Chip (Z-Saber, Z-Burst)
Pepsi Man's Revenge Null and Void (Floor 7) Flame Chip (Z-Saber, Z-Burst) ★★
Hatter Joe Null and Void (Floor 7) Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)

Chapter 3 Bosses[edit]

Name Stage Weakness Difficulty
SRARA Met Entrance to Tier X Zap Chip (Z-Burst, Blank Drive) ★★
Red Arremer Man Ghouls n' Ghasts Icicle Chip (Z-Saber, Z-Burst) ★★
Psionic Man Psionic Space Station Zap Chip (Z-Saber) ★★
Giga Count 2.0 Ice Breaker Zap Chip (Z-Saber) ★★★
Cloud Devil 2.0 Code Landfill Icicle Chip (Blank Drive) ★★★
Toad Man Lily Airpad Everything
Quick Man Duo Null and Void (Floor 1) Psycho Chip (Z-Burst, Blank Drive) ★★
AirMan.pngMaGMML3 BubbleMan.pngCrashMan.pngMaGMML3 FlashMan.png
MaGMML3 HeatMan.pngMetalMan.pngQuickMan.pngMaGMML3 WoodMan.png
Mega Man 2 NETA Null and Void (Floor 2) Cutter Chip (Bubble Man, Metal Man)
Flame Chip (Wood Man, Crash Man)
Icicle Chip (Heat Man)
Zap Chip (Air Man)
Psycho Chip (Quick Man, Flash Man)
Magmatron Null and Void (Floor 3) Icicle Chip (Z-Buster) ★★
Elec Spine Null and Void (Floor 3) Cutter Chip (Z-Saber, Blank Drive) ★★
Dust Man Null and Void (Floor 3) Cutter Chip (Z-Burst) ★★
Elec Man Null and Void (Floor 5) Icicle Chip (Z-Buster, Blank Drive) ★★
Alter Archive Null and Void (Floor 7) Cutter Chip/Psycho Chip (Quarantine Woman)
Cutter Chip (Sheriff Man)
Icicle Chip (Match Man)
Trailing Zero Null and Void (Floor 7) Icicle Chip (Z-Saber)
SRARA Null and Void (Floor 8) Icicle Chip (SRARA Up n' Down)
Flame Chip (SRARA Joe)
Cutter Chip (SRARA Shield Attacker)
Zap Chip (SRARA Met)
Unununium Null and Void (Floor 8) Cutter Chip (Z-Burst) ★★★★★
Trio Null and Void (Celestial Ridge) Flame Chip (Z-Saber) ★★★★

Other Bosses[edit]

Name Stage Weakness Difficulty
Hyper Picketman Construction of Constructions Cutter Chip (Z-Saber, Blank Drive) ★★
MaGMML3 YamatoMan.png
Yamato Man Mojo Dojo Psycho Chip (Z-Saber, Z-Burst) ★★
Cutter Golem Roamer Psycho Chip (Z-Saber) ★★★
Flame Golem Roamer Icicle Chip (Z-Saber, Z-Burst)
Zap Chip (Blank Drive)
Icicle Golem Roamer Zap Chip (Z-Saber) ★★★
Zap Golem Roamer Cutter Chip (Blank Drive) ★★★
Psycho Golem Roamer Flame Chip (Z-Burst) ★★★
GameStop Duck The Ultimate Choice None ★★★★★

Bonus Modes[edit]

Unlike prior MaGMML games, Episode Zero has a number of cheat codes that can be inputted on the file select screen; to use them, the desired file must be selected before the codes are inputted. 100% completion is not required to use any of them. Some of these unlock alternate modes that drastically alter gameplay, and each one has its own leaderboard category (some modes can even be combined with others):

  • Hooded Zero: By inputting Up, Down, Up, Down, Up, Up, Up, Up, Down, Down, Down, a new file will start with the Hooded costume instead of either the Hasty or Original costumes.
  • New Game+: By inputting Left, Right, Up, Down, Right, Right, Left, Left, a new file will have every weapon, chip, and upgrade unlocked from the start.
  • Fake Zero: The code for this is the reward for completing the Knives sidequest. By inputting Weapon Switch Left, Weapon Switch Right, Weapon Switch Left, Down, Up, Left, Left, Down, Right, Up, Up, Down, Left, Up, Zero's palette will change to a black one inspired by the fake Zero briefly seen in Mega Man X2's good ending. While active, each weapon will use every chip variant at the same time, regardless of the current chip equipped.
  • Black Zero: By inputting Weapon Switch Left, Weapon Switch Right, Weapon Switch Left, Down, Up, Left, Left, Down, Right, Up, Up, Down, Left, Down, Zero's palette changes to a black one inspired by the Black Zero upgrade seen in the Mega Man X games. While active, Zero gains a number of minor enhancements, such as his weapons using less energy, the Z-Burst firing more shots at once, and the ability to use the Rolling Slash by holding Up in the air while using the Z-Saber.
  • Ultimate Mode: By inputting Down, Right, Left, Up, Weapon Switch Right, Weapon Switch Left, Weapon Switch Right, Down, Zero's palette changes to a pinkish-red reminiscent of Omega from the Mega Man Zero series. With this code active, Zero's moveset is altered to be more like the Zero series' gameplay, with the addition of up, down, and dash slashes, as well as a damage-layering system that allows for inflicting combos on enemies and bosses.

To turn off cheats on a file, the Konami code (Up, Up, Down, Down, Left, Right, Left, Right) can be entered.


  • This is the first MaGMML game where Mega Man isn't the main character. Likewise, it is also the first game where Dr. Wily isn't the main villain, or even an antagonist.
  • While not a strict rule for submissions, custom Robot Masters as bosses were strongly discouraged by SnoruntPyro, though a few do still exist in the final game.

See Also[edit]

Make a Good Mega Man Level: Episode Zero
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
Special Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck