Make a Good Mega Man Level: Episode Zero

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It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!

Make a Good Mega Man Level: Episode Zero

Make a Good Mega Man Level: Episode Zero (also known as MaGMML: Episode Zero or MaGMML EZ for short) is an upcoming interquel in the Make a Good Mega Man Level series, set in between Make a Good Mega Man Level and Make a Good Mega Man Level 2. The game was originally intended to be part of Make a Good Mega Man Level Remastered, but development issues on that game resulted in Episode Zero becoming its own game. Unlike past MaGMML projects, the game is not a contest, but rather a collaborative effort with community-submitted levels.


Divided into a three chapter structure, the story follows Zero after his first battle with Mega Man, as he helps Dr. Wily gather Energy Elements to aid his research in altering the fabric of reality. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in Tier X, with Null and Void being the final level.


Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the Mega Man X games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique "Drive" weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.

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