Mojo Dojo
Chapter 2: Mojo Dojo | ||||||||||||||||||||||||||||||
Train and fight, Zero! TRAIN AND FIGHT! | ||||||||||||||||||||||||||||||
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- "I don't think we're getting paid nearly enough as we should be with how dangerous this place is... It's like the client WANTS us dead!"
- ―Petey, forgetting the First Law of Robotics
Mojo Dojo is an optional level in Chapter 2 of Make a Good Mega Man Level: Episode Zero, unlocked by gathering 22 Energy Elements from across the four chip paths. With the Dojo still under construction for the second festival, Zero discovers that the robots inside have mysteriously gone haywire, with the four construction workers assigned to the project trapped inside and unable to leave. To find the source of the problem, he must navigate the Dojo's many traps and hazards, from deadly bamboo spikes, to training dolls shaped like Toad Man covered in sharp blades.
At the end, the Dojo's owner, Yamato Man, challenges Zero to a duel; upon beating him, he is registered as a contact in the Z-Phone and can be called to give advice during boss battles. Additionally, the Dojo in Mega City will be completed, allowing access to the Boss Gallery and the ability to rematch any previously fought boss.
Strategy[edit]
Toad Man appears outside the Dojo at the beginning, warning Zero of the out of control robots inside. After entering, bottomless pits are immediately encountered, as are a Dragon Head and a Vase Bomber. The room above them features sharp bamboo sticks that act as spikes, and Rotat Ores that patrol a series of top-solid platforms. The latter is almost completely invincible, with only the Zap Chip's Blank Drive being able to destroy them; without it, careful jumps and airdashes are the only way past them. Introduced soon after are Heavy Mets, which will shake the screen with every jump they make, and hanging Toad Dolls that hurt on contact and are indestructible. At the first checkpoint, Zero will find one of the construction workers, Conchobar, while a set of Toad Dolls follow a walled-off rail.
The next few sections have several Toad Dolls posing a threat to Zero, either by moving along rails, or by falling into pits from above. More often than not, enemies will also be close by to make moving past the dolls more perilous, either by shooting projectiles from a distance, or (in the case of the Heavy Met) stunning Zero and interfering with his jumps. After the second checkpoint (where another worker, Petey, cowers under a large Met helmet), another Toad Doll-laden hallway follows, but the enemies opt to stay in out of the way places, where they're next to impossible to hit without certain chips. This hallway ends with a ladder and a sidepath blocked off by a Destroyable Block. By using the Z-Saber on this block and avoiding some more Toad Dolls, Zero will find the level's lone CD, another worker (Ali), and a teleporter that takes him back to the top of the ladder.
A vertical climb upwards ensues, where Toad Dolls once again act as the primary obstacle; some railbound ones move over platforms and in between rows of ladders that need to be jumped across. If the Double Jump has been unlocked, sections of the climb can be bypassed quicker with it. During the climb, the fourth and final worker, Alister, will speak to Zero of their client's demands if talked to. At the top of the climb, yet more falling Toad Dolls will try to slam into Zero while he crosses pits, before reaching the boss door. Here, however, are a Dragon Head, a Heavy Met, and a few sets of bamboo spikes that can trip Zero up if he's not extra careful. In the boss corridor, a Toad Doll will follow Zero's movement, but cannot hurt him unless he (for some reason) chooses to jump into it.
Z-Phone Dialogue[edit]
Trivia[edit]
- Mojo Dojo's Energy Element does not count towards the total needed to unlock S.R.A.R.A. HQ, nor towards triggering any of the roaming bosses. It shares this trait with Construction of Constructions.
- If Alister isn't talked to, Yamato Man's pre-fight dialogue changes to a shorter version, reflecting Zero's lack of interaction with the workers.
- Mojo Dojo is one of the few levels in the MaGMML series to use music with lyrics (discounting instrumental covers of songs).
Make a Good Mega Man Level: Episode Zero - Chapter 2 Other | |
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Stages | |
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ | |
List of Bosses | |
Hyper Picketman • SRARA Joe • Yamato Man • SRARA Shield Attacker • Duo |