Pirate Man
Pirate Man | |||||||||||||||||||||||||||||||||||||||||||||
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- "Aye there, buccaneers! Here's another pirate tip from yer good Cap'n, Pirate Man!"
- ―Pirate Man, Make a Good Mega Man Level: Episode Zero
Pirate Man is a Robot Master from Mega Man & Bass. Created by King to attack and pillage cargo ships for his war against humanity, he is a fearless and savage hooligan who will do anything necessary to get what he wants. In addition to a bubble generator, he is armed with a remote-controlled bomb known as the Remote Mine.
In Make a Good Mega Man Level 2, Pirate Man appears as an NPC in Tier 3, standing above the entrance to Candy Panic.
Pirate Man appears in Make a Good Mega Man Level: Episode Zero in a more prominent role, as an optional joke number for the Z-Phone, unlocked (without Zero's consent) by talking to him in Chateau Chevaleresque. Calling his number will bring up his "pirate radio", where he ostensibly gives helpful advice. However, while a select few tips are helpful (such as how to perform ladder-jumping and how certain chips affect Zero's movement), the majority are completely useless; ranging from total non-sequiters, scams, crackpot conspiracy theories, and outright lies.
Pirate Man also makes an appearance in Make a Good 48 Hour Mega Man Level as a secret boss.
Battle[edit]
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
Damage Table[edit]
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 2 | 2 | 2 | 2 | 2/2/2 | 2 | 2 | 2 | 1 | |
Other Notes |
Trivia[edit]
- According to SnoruntPyro, the original idea for Pirate Man's calls was to provide obvious "tips" that weren't very helpful (e.g. "Don't die", "Press the jump button to jump"), which the final game eschewed for mostly complete nonsense.