Cut Man
Cut Man | |||||||||||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
DLN-003 | |||||||||||||||||||||||||||||||||||||||||||||
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Cut Man is a boss from the original Mega Man. He was originally designed as a lumber-cutting robot, before being reprogrammed by Dr. Wily into a warrior for world conquest.
In both Make a Good Mega Man Level and Make a Good Mega Man Level 2, he appears as an NPC in Dr. Light's Lab. In the latter game, however, he is also a devkit boss, albeit one that went unused aside from a single appearance in the Pit of Pits. He remains in The Arena, however - completing this mode also unlocks him as a costume.
Like all MaGMML2 devkit bosses, Cut Man returns in the Megamix Engine, and is planned to reappear as a devkit boss for Make a Good Mega Man Level 3. In Make a Good 48 Hour Mega Man Level, he appears as the boss of Scissors 'n Shrimps, as well as returning as a costume. He also appears in the Megamix Engine's Example Game, replacing Stone Man in the fifth Wily stage if the difficulty is set to Easy, and has a small appearance in Make a Good Mega Man Level: Episode Zero as an NPC outside Dr. Light's locked lab.
Contents
Battle[edit]
Cut Man has a simple AI, running across the arena and jumping when Mega Man gets close, unless he is about to use the Rolling Cutter. If he is hit by Mega Man when he is on the ground or a set amount of time passes, he will ready and throw the Rolling Cutter at Mega Man.
Using creation code, a "hasKnockback" variable in Cut Man can be set to true. If so, Cut Man will flinch when hit by an attack, as he did in Mega Man.
NPC Dialogue[edit]
Make a Good Mega Man Level[edit]
"Isn't it cool how we can just teleport wherever we want? It's CUTTING EDGE technology!"
"Hahahaha! No? Okay, sorry."
Make a Good Mega Man Level 2[edit]
"Man, Dr. Light is such a liar! He just lazily dumped all the boxes with stuff from the last festival in the middle of the hall. It really cuts my gears! Wait..."
Make a Good Mega Man Level: Episode Zero[edit]
"Ughh, I hate tourist-repellant duty! Can't they read the sign?! And it was only supposed to take 24 hours, too..."
"But look at me now!"
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
2/2/4 | 1 | 2 | 4 | 1 | 1 | 1 | 2/6 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/2/3 2/2/4 |
2 2 |
1 1 |
5 5 |
2 2 |
N N |
1 1 |
2 2 |
3 3 |
1 1 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
2/2/4 | 1 | 2 | 1 | 0 | 1 | 1 | 2 | 4 | ||||||||||||
2/2/N | 1 | 1/2/3 | 1 | 3/4 | 1 | 0 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
2/2/4 | 14/2 | 1/2 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
2/2/4 | 2 | 2 | 1 | 1 | 2/2/2 | 1 | 4 | 1 | 1 | |
Other Notes |
Megamix Engine[edit]
2/2/4 | N | 4 | 0 | 4 | 0 | |||||
Other Notes |
Trivia[edit]
- In MaGMML2, none of his sound effects from Mega Man are used. Following the release of the Megamix Engine, these sounds are properly implemented.
Make a Good 48 Hour Mega Man Level - Tier 6 | |
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Entry Stages | |
Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
List of Bosses | |
Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
Box Cartel | |
Blocky |