Super Arrow
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Mega Man with the Super Arrow equipped.
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Weapon Information
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In-Game Information
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Obtained From: |
Star Man
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Effective Against: |
Splash Woman, Chill Man, Volt Man, Lord Elewoofro, Cheat Man, Jet Man, The Moon, Bowser, Doc Robot, Super Cannopeller, Sheriff Man, Shuttle Man, 8 Centipeder Tower, Wily Machine SWORD, Holo Wily, Toad Man's Revenge, Fire Man, Literally Just a Bee, Die Sign2 Cloud Devil24H Mecha Dragon, Yamato Man, Chill Man, Volt ManMegamix Only
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User(s): |
Mega Man
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Cost: |
2 units
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Capacity: |
14
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Type: |
Support
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Misc. Information
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Programmer(s): |
Renhoek
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Series Information
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Official Appearances: |
Mega Man 5
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MaGMML Game Appearances: |
MaGMML2 MaG24HMML MaGMML3 Judge Application Levels Megamix Engine
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The Super Arrow (スーパーアロー Sūpā Arō) is a Special Weapon from Mega Man 5, obtained after defeating Star Man. When fired, it will stay in place for a brief period of time, allowing Mega Man to jump on it before it flies forward. The Super Arrow can also stick to walls, functioning as a stationary platform. Its ammo drain is constant, but can be reduced by constantly walking off the front of it, as it's programmed in such a way that falling off from that side is impossible.
Make a Good Mega Man Level 2[edit]
The Super Arrow is one of the weapons voted to appear in Make a Good Mega Man Level 2, being one of the four most-voted weapons in the Utility category. It functions mostly the same as it did in Mega Man 5, with the exception of the ammo drain actually being constant and not reducible.
Damage Tables[edit]
Devkit Bosses[edit]
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2
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2
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2
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2
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2
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2
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|
|
|
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|
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2
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2
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2
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2†
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3
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2
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|
|
|
|
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4
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4
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2
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2
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6
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Custom Bosses[edit]
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2
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2
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2
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1
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4
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3
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2
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4
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2
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2
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|
|
|
|
|
|
|
|
|
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4
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2
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2/3
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0
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2
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2
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2
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2
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0
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0
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|
|
|
|
|
|
|
|
|
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0
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2
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1
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3
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2
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1
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2
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1
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2
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2
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|
|
|
|
|
|
|
|
|
|
2
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0
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0
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1
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1
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2
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2
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6
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1
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1
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|
|
|
|
|
|
|
|
|
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0
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3
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2
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2
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2
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1
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2
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1
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2
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2
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|
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|
|
|
|
|
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|
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3
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2
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2
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1
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2
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4
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2
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2
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2
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2
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|
|
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|
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|
|
|
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2
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1
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4
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2
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3
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2
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2
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2
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1
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2
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|
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|
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|
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2
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7
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0
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1
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1
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2
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2
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1
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1
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2
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|
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1
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2
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1
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1
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1
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1
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1
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2
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0
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1
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|
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|
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|
|
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2
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1
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2
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3
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2
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0
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2
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2
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2
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2
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|
|
|
|
|
|
|
|
|
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4
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2
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0
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2
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0
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1
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4
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2
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3
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2
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|
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4
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3
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0
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0
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0
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1
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0
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1
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2
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1
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Make a Good 24 Hour Mega Man Level[edit]
The Super Arrow appears as an alternate weapon in Make a Good 24 Hour Mega Man Level, unlocked after completing the game once. It functions identically to its appearance in Make a Good Mega Man Level 2.
Damage Table[edit]
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2
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1
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2
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3
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2
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2
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4
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N/A
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N/A
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N/A
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N/A
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- N/A indicates a boss that the Super Arrow can't be used on.
Megamix Engine[edit]
The Super Arrow, as with close to every weapon in the series up to Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level, is present in the Megamix Engine with little to no changes. Notably, it does 2 points of damage to all enemies, and has no special damage values.
Damage Table[edit]
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2
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2
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2
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2
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2
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2
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2
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0
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2
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0
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|
|
|
|
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2
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2
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2
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2
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6
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1
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2
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2
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0
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2
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|
|
|
|
|
|
|
|
|
|
2
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2
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2
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2
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1
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1
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2
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1
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1
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1
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|
|
|
|
|
|
|
|
|
|
1
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2
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1
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4
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1
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1
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2
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1
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2
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1
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|
|
|
|
|
|
|
|
|
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1
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4
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1
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1
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2
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2
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1
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3
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2
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2
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|
|
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2
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2
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2
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2
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2
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2
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2
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2
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6
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2
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- The Super Arrow is the only damage-dealing weapon in Make a Good Mega Man Level 2 not to have a Contest Weapon that shares its damage values.
- The Super Arrow is one of the weapons affected by the Flashman85 cheat. With the cheat activated, a voice clip of Flashman85 yelling "ARROWED!" will play whenever Super Arrow hits something.