Sheriff Man (stage)

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11th : Sheriff Man

Make a Good Mega Man Level 2

Sheriff Feelings.png
Circling Vultures and Saloons, yeehaw!
"What Tomahawk Man's stage should have been tbh."
SnoruntPyro, excerpt from judge comment.

Sheriff Man is the 11th place entry in Make a Good Mega Man Level 2 and features a "Wild West" theme. It was submitted by Cruise Elroy.

The level, while lacking any gimmicks, made up for it in a very polished and professional look. Among them being new custom vulture enemies, various custom foreground, background, and animated sprites, a Proto Man cameo, and a custom boss at the end.

Strategy[edit]

There isn't much in terms of strategy. The level is very linear, with the occasional spike or bottomless pit. The only difficulty from the stage comes from the boss. While the boss is fair to fight against, he possesses a shield weapon to protect himself, which can be hard to work around at times.

Judge Comments
Pyro SnoruntPyro Pyro : 45 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 10 / 10 12 / 15 5 / 5 5 / 5 No



What Tomahawk Man's stage should have been tbh.
There's a lot of inspiration drawn from the stage, really, with the Coltons and the wavy sun and Proto Man showing up. The whole level just gives me serious MM6 vibes, it might just be the enemy choices.
Speaking of enemies, those vultures are amazing and I want to see them used more, lol. The level itself is really great and fun to play, and I reeeally love the tiny little details present, like how you had the saloons in the background and the Wanted posters of Mega Man and Proto Man. The whole western vide in the level is just really awesome. And the boss fight with Sheriff Man is very fun and fast paced too, which is surprising because the boss is a shield user :V.
The whole level is really just pure fun, and I love it. It's a great level overall - it looks and plays fantastically and it feels very professional.

JupiHornet JupiHornet JupiHornet : 47 / 50
Design Fun Creativity Aesthetics Functionality
14 / 15 9 / 10 14 / 15 5 / 5 5 / 5



THAT. WAS. AWESOME.
Seriously, I won't be surprised if this level makes the Top 10. It really felt like something straight out of a Mega Man game. The backgrounds were awesome, especially the sunset with that heat wave effect. The gameplay was fun, and the enemies were fitting to the stage's theme (those birds got annoying, though). I really liked the secret Proto Man encounter, you were the only person in the contest to do that.
And of course, the boss! Sheriff Man was a lot of fun to fight, it was a battle with fast-paced attacks that kept you on your toes without being too hard to learn.
Fantastic job!

Enjl Enjl Enjl : 40 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 8 / 10 12 / 15 5 / 5 5 / 5 No



Man, I absolutely love the frequent changes in the environment and how the level changes accordingly. I feel like the design, while cleverly built around the aesthetic still somewhat suffers from it, though. The level re-uses a similar progression of hopping over pits and shooting different enemies throughout, which can get rather boring after a while. Some enemies near the end were placed in tricky positions which made them hard to predict if the player doesn't know they're there, but aside from that the level is fair and fun to play, and the boss is also a lot of fun to fight.

Garirry Garirry Garirry : 39 / 50
Design Fun Creativity Aesthetics Functionality
12 / 15 7 / 10 10 / 15 5 / 5 5 / 5
It's pretty good. As usual there are a few rough areas but it's very solid regardless. Boss is also fair. It's a little boring at times, but very fun regardless. I really liked the western theme here, the enemies and boss were pretty good also. Great. Works just fine.



I really liked this one. The Western theme was awesome and the level was well built. I think there's a few moments that are slightly annoying or boring, but it's still very fun. Also, I really liked the graphics and music in this stage. Nothing else to say here.

ACESpark ACESpark ACESpark : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 9 / 10 7 / 15 5 / 5 5 / 5 No



Man. So much effort put into what is ultimately, quite the forgettable stage as far as design goes.
There is so much right though, and to not praise you for what you did do right would be a sin: The boss was awesome, (if far too easy - even with about half my hitpoints left, I creamed him the first time I fought him.), and your sole other new asset, the Buzzard, was brilliant. The tileset, music, and graphical flair of the stage...wow. STUNNING. This was reaaaallly pretty, and your two new assets hit the Mega Man style completely. But..then there is the, er, rest.
To put it simply: This is one long stage of nothing but enemies. Mega Man is more than that, and requires actual platforming challenges to maintain your interest. You need gimmicks! And then you need to combine those gimmicks!
Aw. This was a shame, and had you paid more attention to some of the other aspects of this level, we'd have a contender for one of the best stages in the game. I did have fun, and the level is solid, don't get me wrong, but objectively from a design standpoint, this was average, if a bit below average. I'll look forward to seeing the boss in the arena!


Trivia[edit]

  • This stage is generally said to be one of the best entry stages the second contest has to offer, often leaving people to wonder why it was not placed in Tier 10. ACESpark, having given this stage the lowest score, replied to these questions stating that "It wasn't particularly interesting because of its lack of gimmicks", often referring to it as a "Spruced-up Wood Man".
  • The Vultives' sound effect originates from the indie game Eversion, which uses it for the pit-hands (starting at Layer 6) and two of the endings.
Make a Good Mega Man Level 2
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Make a Good Mega Man Level 2 - Tier 9
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Misty LakeDonut Observation CenterRad GravitySector Upsilon 6Truffle ManMount SabreGuts Man's AsteroidSheriff Man
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