Shield Attacker
Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.
Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stages Be the Bigger Person and Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, the default Shield Attacker was only used in one single stage, Lost Valley.
In Make a Good 48 Hour Mega Man Level, Shield Attackers appeared in the entries Abandoned Mine, Wily Station, and Twilight Fortress, as well as in the game's Weapon Tutorials. When they returned for Make a Good Mega Man Level 3, they were present for its tutorials as well; beyond which, they saw use in the entries Trouble in the Fortress, The Warped Void, Tower of Dimentions, Identity Man, Outer Reaches, and Ninja of the Night. The game also used them in the Tier X stage Thermae Man, and the NEO Pit of Pits sublevels "Flowerfell Forest", "Mega Man Fusion" (reskinned as a Moto), "Nasty Gear", and "Simon's Revenge". Alongside the original, several Shield Attacker variants, devkit and custom alike, made further appearances in levels.
Contents
Behavior
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
Variants
Devkit
Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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New Shield Attacker | Mega Man 5 | MaGMML2 MaGMML3 MaGMML: Episode Zero MaGMML3 Judge Application Levels Megamix Engine |
MaGMML2: Cardinal Man ● Gigavolt Man ● Forgotten Fortress ● Poorly Named Level ● Maze of Significantly Less Death ● AD 2101 ● Fortified Lab ● Aurora Man ● Escape Sequence ● Rad Gravity ● Twilight Lodge ● Reality Core ● The Pit of Pits MaGMML3: Weapon Tutorials ● Ballade's Square of Doom ● Glass Factory ● Lost Caverns of Jungata ● NEO Pit of Pits MaGMML: Episode Zero: Null and Void MaGMML3 Judge Application Levels: Gate 303 |
A stronger Shield Attacker with higher health and contact damage. | snoruntpyro | 6 | 6 (contact) |
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Shield Attacker GTR | Mega Man 6 | MaGMML2 MaGMML3 MaG24HMML MaG48HMML Megamix Engine |
MaGMML2: Gigavolt Man ● Chomp Man ● Crystal Lab ● Blaze Man ● Launch Man & Shuttle Man ● Reality Core ● Null and Void MaGMML3: Weapon Tutorials ● Rockbound Facility ● An Ice Cave in Russia ● Gravity Wumbo ● Pick Your Poison ● NEO Pit of Pits MaG24HMML: Flooded Temple MaG48HMML: Pandora's Parlor |
A Shield Attacker with a spiked shield. | WreckingPrograms | 4 | 4 (contact) |
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Shield Guard | Mega Man Powered Up | MaGMML3 Megamix Engine |
MaGMML3: Weapon Tutorials ● X6Meme ● Cycle Facility ● Grassy Plains ● Cutman's New Warehouse ● Chaos Light City ● Shrine of Nebula (Temporal Swing) |
A older Shield Attacker model with a propeller instead of jets. It moves slower than other models as a result, and its shield can be easily knocked off with a Charge Shot or the Break Dash. | Spin Attaxx | 4 | 4 (contact) |
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Shield Attacker RX | Mega Man 9 | MaGMML3 Megamix Engine |
MaGMML3: Weapon Tutorials ● Wilys Redemption ● Wily in space (Roll's rescue) ● NEO Pit of Pits |
A Shield Attacker with a more detailed shield. | an absolute loser | 4 | 4 (contact) |
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Shield Attacker TRL | Mega Man 10 | MaGMML3 MaG48HMML MaGMML: Episode Zero Megamix Engine |
MaGMML3: Weapon Tutorials ● Cycle Facility ● Grand Fire Palace ● Hunter Tower ● Mint Candy Matrix ● Froggy Gravity ● Rock Fortress MaG48HMML: blainz ● Oh No ● Cosmological Factory ● Into the Furnace ● Pandora's Parlor MaGMML: Episode Zero: Skyhigh Ridge |
A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. | Mick Galbani | 4 | 4 (contact) |
Custom
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Neon Shield Attacker | MaGMML2 | Neon Man Reality Core Null and Void |
A purple New Shield Attacker with a single red eye. Unlike its template, it only has 2 HP. | CreshMan | 2 | 6 (contact) |
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Shield Attacker TRL | MaGMML2 | Joe Man Reality Core |
A Shield Attacker TRL predating its inclusion in the devkit. Unlike its later devkit iteration, the shield cannot be knocked off. | Zieldak | 4 | 4 (contact) |
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Shield Guarder | MaGMML2 MaGMML: Episode Zero |
MaGMML2: Conveyor Mayhem MaGMML: Episode Zero: Psionic Space Station |
An immobile grey Shield Attacker that is used to block off areas. | Thoron | 62 4EZ |
4 (contact) |
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GNG Shield Attacker | MaGMML2 | Goblins n' Ghasts | A Shield Attacker bearing a shield with a skull motif. | ACESpark | 4 | 4 (contact) |
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Pressor | MaGMML2 MaGMML: Episode Zero |
MaGMML2: The Pit of Pits MaGMML: Episode Zero: Construction of Constructions |
A Shield Attacker-esque enemy from Mega Man ZX Advent. | Zieldak2 YoshiatomEZ |
4 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
1.5 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
2 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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Devkit Shield Attackers* | 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
Neon Shield Attacker | 1/1/3 | 2 | 1 | 1 | 1 | N | 1 | 2 | 4 | 1 | 2 |
Shield Attacker TRL* | 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
N Y |
4 4 |
1.5 2 |
2 4 |
1 3 |
2 2 |
Shield Guarder | 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
GNG Shield Attacker | 1/1/3 | 1 | 1 | 1 | 1 | Y | 4 | 1.5 | 4 | 1 | 2 |
Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man Level
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1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/? 4/2 |
1/3 1/5 |
2 1 |
2 1 |
1 1 |
1 1 |
1 3 |
1 2 |
Y Y |
10 4 |
3 2 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |