The Warped Void

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122nd: The Warped Void

Make a Good Mega Man Level 3

MaGMML3-122-TheWarpedVoid.png
Steal the Wily's treasure!

The Warped Void is the 122nd place entry in Make a Good Mega Man Level 3. The level's name is a reference to the Wario Land 3 level of the same name, although the level's tileset and music is that of "The Really Final Chapter" from Wario Land II, which is similar in appearance. The level initially appears to be a Super Mario World-styled level similar to Mario Land, only to fall apart and reveal its true nature after a few screens.

Strategy

The level begins with a loose remake of Yoshi's Island 1 from Super Mario World. The first Trickster Token is readily available at the top of the first slope. Shortly after the Shield Attacker, however, a cutscene plays where Mega Man states he needs to get out of the area. The music changes, and the camera begins to shake, although there is no actual time limit to the section. A teleporter to the proper level is only a screen away.

After entering the titular void, Gemini Man as an NPC can be seen walking around. Several Pole Eggs – reskinned as crystal balls – block the way forward, but can be quickly cleared with weapons such as the Laser Trident or Magnetic Shockwave. The next screen has the first of many purple platforms, as well as Metall DXes. Note that the edge of these platforms is an entire tile of collision, so Mega Man may bump into the edge while jumping onto one. Shortly thereafter, the level's primary gimmick is introduced: Gravity Flips, which are marked by the background waterfalls reversing direction. Gravity Man appears a few screens down as an NPC, shortly before a miniboss fight with a Melody Response Cannon. Defeating it leads to a checkpoint, and a long vertical section containing Bubble Platforms. Arrows in the background lead to the rest of the level, but riding the leftmost Bubble Platform all the way to the top of the section leads to the second Trickster Token. Riding the third giant bubble from the left is the easiest way to reach the ledge to the next area, which features another Melody Response Cannon.

The next part of the level features a black background, Crystal Joes, and increased gravity. The Gravity Change is marked by grey pillars in the background. The next set of screens combines the Gravity Change and Gravity Flip gimmicks. Note that certain areas require the use of utilities to progress if Mega Man is travelling on the ceiling. Falling through a hole in the ceiling while gravity is inverted will lead to a long ladder, a Wandering Head, and the third and final Trickster Token. Note again that utilities will be needed to get the token if Mega Man does not get it while falling up. Going to the left after the Token leads to a room that reverts Mega Man's gravity back to normal, at which point Mega Man can backtrack to the previous room.

Entering the boss door leads to gravity being flipped again. Crystal Man drops down as the apparent boss, but immediately dies on the spikes lining the bottom of his arena. The next screen restores gravity to normal, and the screen after this returns the level to the original Super Mario World aesthetic. The final obstacle of the level is a single Giant Springer before the Energy Element.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 33 / 100
Design Fun Creativity Aesthetics Functionality
13 / 35 3 / 25 3 / 15 7 / 15 7 / 10



Wow... not the best first impression. Non-threatening enemies and a free Token is one thing, but a surprise Shield Attacker, a cutscene that can hurt you, and screen shake that induced a mild headache? Yeah, this is off to a poor start.

I think I get the idea here, this is supposed to be bizarre and inexplicable. Did it succeed? Erm... no. The vast majority of the level is basic enemy scenarios and very little platforming, any variety is caused by poor design. In particular, the several screen bubble room is *tedious*, especially if you want the token. There's also not enough warning when double gravity triggers, which has caused at least one cheap hit.

Now, this isn't completely bland. The attempt to show Wandering Head's flight path is appreciated - assuming that's the intent behind the wall decals in their rooms. There's also Melody Response Cannon, perhaps the most interesting part of the level... but the second one bungles it when you realise you can leave the room on the ceiling. The rest of the level was not designed for that, to say the least.

One thing that could've made this more fun was a proper boss. Unfortunately, Crystal Man just dies, and then you randomly return to normal space. That's an anti-climax in an already boring level, creating an end result that's playable, but not fun.

Shinryu Shinryu Shinryu : 25 / 100
Design Fun Creativity Aesthetics Functionality
5 / 35 3 / 25 4 / 15 4 / 15 9 / 10



Well...that happened, I guess?

Honestly, outside of the strange visuals, this stage...doesn't really have a whole lot of substance to it. The room layouts are all rather basic, enemies are pretty much a non-issue (except maybe for the Crystal Joes and their usual absurd damage output), and the gimmicks are severely underutilized.

Everything is mostly regulated to its own little section, which really hurts when it's easy to see how the stage could've been more refined. Combining reversed gravity, bubbles, and lower/higher jumps was an opportunity that feels completely missed out on here. Similarly, fighting Crystal Man while upside-down might have been a decent spin on his boss fight...but unfortunately, we'll never know if it was or not, since it was reduced to a gag.

Those issues aside, there's one more glaring oversight that can actually cause the player to get stuck. After dealing with the second Melody Response Cannon, it's very easy to enter the next room while upside-down. Doing this puts you in a situation where you can't progress, since you need to slide through an opening at the end of the room (which you can't reach while on the ceiling).

Besides the above oversight, the overly long bubble riding segment, and the Melody Response cannons, the visuals are probably the most memorable thing about this stage. While I usually like abstract aesthetics, I can't help but feel they were somewhat wasted here. If you're going to make a level as visually strange as this one, then it wouldn't hurt to capitalize on it and make it a more integral part of the level instead of just some odd/fancy window dressing.

Pachy Pachy Pachy : 72 / 100
Design Fun Creativity Aesthetics Functionality
19 / 35 18 / 25 12 / 15 14 / 15 9 / 10



Twisty Turnies!

Certainly a very bizarre stage... It's kinda charming in a way, though.

Some neat ideas such as the gravity flipper against the Simon Says miniboss.

It's a bit on the short side, though, and the stage doesn't really push its gimmicks more outside of the miniboss, and the strange non-mazey maze near the end. It's fine as a little sightseeing kind of level just from the odd aesthetics alone.

One troubling section would be the one with the bubble riding, it's a bit of a crawl having to wait for the bubbles to raise to reach the right screen again to jump across the tiny bubbles in order to proceed.

I was also expecting something to jumpscare you in the final room where everything is normal again, like a Monty Python foot coming down after grabbing the element.

Flashman85 Flashman85 Flashman85 : 44 / 100
Design Fun Creativity Aesthetics Functionality
15 / 35 10 / 25 5 / 15 10 / 15 4 / 10



I'm of the opinion that a crossover level is only as good as its fidelity to the source material. Aesthetics are a nice start, but if you're going to reference Wario Land II, go all out: conveyors, more pass-through platforms, things dropping from the mouths in the background. Lock all weapons except Break Dash.

The level is weird enough for Wario, but not for the right reasons - it's weird because there's no unified tone to the humor and no underlying logic to the design. I can live with the ho-hum Super Mario World endcaps; they provide appropriate contrast to make the weird seem weirder. But everything else is a mess of random challenges with a loose aquatic theme.

Instead of teaching and then testing, the level plops obstacles in front of the player and proceeds to waste their time. The whole reason I made OH JOES! was to inspire people to design differently. Well, I'll give you partial credit for the first high-gravity Joe encounter.

I love puzzles, but it's hard to love gravity flips that don't consistently correspond with the background graphics, interminable trial-and-error bubble rides, a memory game with a switch hidden behind the health bar, and secret paths that look identical to bottomless pits. Only the bubble token is passable. It doesn't help that the checkpoint that'll likely get the most use is *before* the tedious, time-consuming segments that should only need to be cleared once.

Myriad polish issues bring the level down further. Try riding Rush Jet across the opening section, or leaving the miniboss chamber with gravity still reversed, or backtracking from the final screen. Notice the couple invisible blocks, and the absent tiles beyond the edge of the screen when everything is shaking.

The level is *playable*, sure...but I want more than *playable*. At least I got an Energy Element out of it.

ACESpark ACESpark ACESpark : 51 / 100
Design Fun Creativity Aesthetics Functionality
18 / 35 12 / 25 8 / 15 7 / 15 6 / 10



Some stages are weird for the sake of weird, and yet others don't really go far enough to be all that memorable. This is the case here; we have a fairly low key stage that hinders itself by a severe lack of conveyance. Oftentimes new gravity switches are indicated in a fairly nondescript manner - I guess this is actually intentional, but it makes for a puzzling first impression when my jump randomly goes from full height to low and I get smacked in the head by a Crystal Joe. The Wave Man bubble segment is interesting, but makes a rather baffling first impression, which is fine and all, but the lack of rules makes the associated Token all rather irritating - Maybe it is doable conventionally, but trying to repeatedly throw yourself at the damn thing and taking such a long time to reset... ultimately ending with the realisation that the solution seems to be "screw it, I'm using Magnet Beam" - not a great feeling to invoke.

There's also the glitches; nothing game breaking but giving an aura of lack of polish. Gemini Man just appears kind of broken, and there's buggy collision detection (with the same tile being used for different types of collision, or having collision that is invisible). It's hard to know if these are intentional or not, but again, that's not a great feeling to invoke.

I did rather like how Melody Response Cannon got used. Many stages use this thing in an absolutely dreadful manner, but the restraint is appreciated.

The graphics and atmosphere is a mixed bag for me; The tileset seems intentionally limited, but the occasions of tile cutoff means that yet again it falls under the aura of lacking polish. The music is weird for the sake of weird, but it's probably an acquired taste. It took me multiple playthroughs for it to start to grow on me.

The stage also manages to completely end on an anti-climax. The Crystal Man gag doesn't quite have the punch of Combust Man from the previous contest, and the stage just really peters out after an ending cutscene. For once, I'm actually rather disappointed by the lack of fake out at the Energy Element.

There are some creative moments here and there but it just never pushes it above "average", and the issues though small, drag it below that.

There always seems to be Mario, or in this case Wario Land, themed levels in these contests. I guess you chose something less generic, so that's a positive at least. Shame the stage seems to be relying on the weirdness to make it work.



Make a Good Mega Man Level 3 - Tier 5
Entry Stages
Bakery Man • Mega Man DEV • Mint Candy Matrix • Froggy Gravity • Water Level? Ice Level? • Chaos Light City • Mediocre Oil Level • The Warped Void • Operation: Narcissistic Stratosphere • Red Mountain • The hero as remixed • Tower of Dimentions
List of Bosses
Bakery Man Theta • Bakery Man Delta • Bakery Man Omega • D.E.V • Quick Man • Toad Man • Gravity Man • Bubble Man • Chill Man • Oil Man • Egg Carrier • DigiTiger
Tier Boss
Puzzle Man
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will