Lost Caverns of Jungata

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85th: Lost Caverns of Jungata

Make a Good Mega Man Level 3

MaGMML3-85-LostCavernsOfJungata.png
Not surprising it got lost amongst the other Napalm Man tileset levels.

Lost Caverns of Jungata is the 85th place entry in Make a Good Mega Man Level 3. Taking place on the lost jungle island Jungata, the level centers around the Vanguardroid series of enemies and a mixture of different gimmicks from Mega Man 2, Mega Man 3 and Mega Man 5, primarily the Crash Man lifts, the collapsing red platforms and the jet bike from their respective games.

Strategy[edit]

It's a fairly straightforward romp through the first part of the stage. You'll have to carefully jump on a series of collapsing red platforms to go across a small lake. You'll run into two new enemies of the stage, the green Vanguardroid MK5 and a blue Vanguardroid MK4. The green Vanguardroids can rapidly fire their blasters and jump in the air. The blue Vanguardroids carry a ballistic shield that can block the player's shots. At the end of the first section you'll climb down a ladder and fall down another pit to the second section of the level.

You'll walk through an underground cavern filled with pits, waterfalls and the first Energy Element of the stage. The first energy The waterfalls' currents push you towards the edges of the platforms, which can lead to players falling to their deaths if they are not careful. At the end of the section, you'll come across a drop off section with spikes lining the walls. If you land on a small ledge at the last part of the drop off section, you'll see a wall of shootable blocks. Destroy those blocks and you'll enter a secret room with some random item boxes and an Energy Element. At the bottom of the drop off section, you'll encounter this stage's mini boss, the Roller Dragon MK2. It's basically a reskin of the Gorilla Tank from Mega Man 6. Its mouth cannon fires slightly faster than the Gorilla Tank and the rocket drill fires a bit faster as well. Shoot the Roller Dragon MK2's eyes to defeat it.

The next section has players walking through the jungle once more. There's a giant lake with two collapsible bridges. This section branches off into two separate paths. One path takes you to an underground river jet ski section and the other path takes you to another series of underground waterfalls and Crash Man lifts.

Jet Ski Path[edit]

If you go through the underwater entrance located at the bottom of the second collapsible bridge, this will take you to the jet ski path. You'll ride through the underground river dodging a variety of different enemies. There's an Energy Element floating in the air that you'll need to catch before you drive past it. After passing this section, you'll encounter a Giant Octopus mini boss. After defeating the mini boss, you'll encounter the ruins of an abandoned submarine. There are several item boxes and an E Tank you can pick up. There are a few rooms with Crash Man platforms that are floating above spikes and populated with Batton bats. Once you leave this section, you'll see a floating spinning platform. Climb aboard it and it will take you across a large pit and land next to a platform with a ladder. Climb up the ladder to the surface, which leads up to the final stretch of jungle that leads up to the boss room.

Underground Waterfalls and Crash Lift Path[edit]

If you pass the underwater entrance at the second collapsible bridge, you will walk across a small stretch of jungle until you encounter an entrance to an underground cavern. This section has a series of underground waterfalls and Crash Man lifts. You will need to carefully travel along the Crash Man lifts and watch your footing on the fast moving currents from the underground waterfalls. There is an Energy Element floating underneath a platform. Travelling along a series of Crash Man lifts, you'll find a platform with a ladder. Climb up the ladder to the surface, which leads up to the final stretch of jungle that leads up to the boss room.

Boss[edit]

The red Vanguardroid Commander Type is basically an edited Pharaoh Man boss. It will occasionally jump around the room, sometimes while shooting at the same time. It will occasionally stand still to charge up its buster and shoot a powerful, fast moving charge shot. The player's full charge shot is capable of doing a good deal of damage to the boss, however, the Laser Trident is just as effective against the boss.

Judge Comments[edit]

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 50 / 100
Design Fun Creativity Aesthetics Functionality
18 / 35 9 / 25 5 / 15 8 / 15 10 / 10



So... is there some reference here that I'm not getting? Or is Jungata not really a thing? Either way, this is an okay level with fairly inoffensive design. It makes decent use of its various cannon-based enemies, has some pretty neat Crash Lifts, and it was cool to see the beached submarine on the alternate path. It also has some decent Joe lookalikes: the regular one makes a decent obstacle. And while fighting it head-on can be a pain, I appreciate that the blue one is more challenging than a typical Sniper Joe.

Unfortunately, between the militaristic enemy set, the aesthetic, and the use of gimmicks like Waterfalls? Jungata feels less like its own thing and more like a Napalm Man 2.0. This... is a bit of a weakness, the lack of significant personal identity means Jungata fails to leave an impression. And while the Crash Lift sections are of some interest (though I wish they got more time without waterfalls), the combat sections and the jetski feel very 'standard', with no real interest. This level is still inoffensive, but it's also very unmemorable. For future levels, I would advise something that feels less derivative.

Shinryu Shinryu Shinryu : 44 / 100
Design Fun Creativity Aesthetics Functionality
14 / 35 8 / 25 5 / 15 7 / 15 10 / 10



This is a level that, at first, I didn't really have a strong opinion on one way or the other. There's nothing outstanding here, but it's also relatively inoffensive...at least until about one or two minutes in.

Starting off, the platforming/enemy placements are all pretty basic, barring a few questionable things here and there: The introductions to the Machine Gun Joe reskins could have been a bit better, plus there's one Batabattan during the first waterfall section that can easily catch you off guard and lead to a cheap death (seeing as he shows up right next to a Shadow Man platform). Those aside, however, I didn't have any other issues with the opening of the level...at least until I got to the spike drop.

For the record, I didn't have a problem with the spike drop itself (it's very easy, in fact). What I do take issue with, however, is putting a small side room with a token in it during that segment, and then putting a checkpoint at the end so you can't quickly redo it. Thankfully, it doesn't take that long to get back to that specific part, but even so, going through the opening section again just for another chance at that token room is still pretty tedious.

Unfortunately, the issues with tokens in this level don't stop there. The two remaining ones are on split paths, both with checkpoints at the start of them. I get this is probably meant to introduce replay value, but I still dislike the notion of having to redo a large portion of a level just to go down one other path for a single collectible. Granted, you can bypass this altogether if you take the bottom route with the Wave Rider segment, then backtrack a little to get the other token once the path converges. I'm not sure if this is intentional or not, but either way, it cuts out a lot of backtracking.

And really...that's all the notable stuff I can think of for this level. What remains after the tokens are pretty standard platforming challenges, with maybe the exception of the waterfall/Crash Man platform segment (which I actually found pretty engaging without utilities). If there were more sections like that, I definitely think this level would have fared better. Instead, the token routes and the potential tedious backtracking they represent largely overshadowed the rest of the stage for me.

Pachy Pachy Pachy : 65 / 100
Design Fun Creativity Aesthetics Functionality
19 / 35 16 / 25 8 / 15 12 / 15 10 / 10



Relic of Past Civilization!

Pretty straight forward level. A little bit generic as far as gimmicks go, with the Shadow and Crash platforms. There's also some weird reskins going on, possibly of references I don't really get. Despite that, the level still makes decent use of its gimmicks, and it's also fun looking at the supposed Jungata robots of the lost civilization.

During the spike drop there is a sudden split path for the token, which is a bit rude since it's easy to miss the platform first time around and be forced to restart when you reach the bottom and trigger a checkpoint.

Third token in the wave bike side section is a bit obscure to get to, not too bad though once you notice the hints.

Boss is a reskin of Pharaoh Man pretty much, with a few tweaks on the damage number to make it more punishing. Pretty nice attention with the respite work, though.

Flashman85 Flashman85 Flashman85 : 60 / 100
Design Fun Creativity Aesthetics Functionality
19 / 35 13 / 25 8 / 15 11 / 15 9 / 10



It must be a requirement that any jungle-themed level in this contest has to feel like it's missing some context. Between the unique-looking Joe enemies, the (very cool) beached submarine, and the intriguing secret room, there must be more of a story behind this level than the player can see.

Thankfully, I'm only curious, and not confused. Confusion only comes into play if I unwittingly go the wrong direction when the split paths reconnect. Polish issues like that are the level's biggest struggle.

Take the tile work, for example. The level does a good job of smashing together familiar tilesets to create something new (especially outdoors), and I dig the big hollow water pipe that spills into a pool. At the same time, the different tilesets don't always transition smoothly into each other, and individual tiles (usually corner tiles) look a bit off.

One thing that annoys me is falling blindly down a shaft, spotting what looks like a secret area, and then hitting a checkpoint before I have any opportunity to throw myself into a pit and go back for the secret. Waiting endlessly for moving platforms to sync up or loop back around is another annoyance. Special weapons certainly help, but they often remove the challenge entirely, which is the case with the tokens.

For me, set pieces such as the falling bridge and the dinosaur tank are the most memorable parts of the level. The soundtrack, too. Platforming and combat are fine--not overwhelmingly novel or engaging, but by no means terrible. Power-ups and checkpoints are decent, attempts are made to introduce new concepts safely, and it's nice that the boss's projectiles are destroyed along with the boss.

Focusing on a slightly smaller group of assets, fleshing out the story, and keeping a closer eye on the little details are what I'd like to see most here.

ACESpark ACESpark ACESpark : 66 / 100
Design Fun Creativity Aesthetics Functionality
23 / 35 16 / 25 7 / 15 10 / 15 10 / 10



This is a stage that lands in the realm of 'Fine'. It's a nice romp with a few flaws that knock it down, but overall still a fairly above-average Mega Man stage. It really leans rather heavily into Napalm Man, but does enough to not feel like a total rehash.

And it is a romp - I don't really come away from this stage marvelling at the enemy placement, but they also don't fall into the camp of mindless timesinks and nuisances - bar a few exceptions I'll note later, and some of the 1hp enemies that are a danger only as you're crossing platforms are honestly well positioned and fun.

Honestly? That first waterflow room ala Napalm Man is a blast - I think the lack of Copter Joes by itself does that. The use of Crash Man platforms overall did the job for me. Some fun timing challenges, but I think the waterfalls made the odd one a bit too tight.

The Battontons were really rather mean in this room though. This is probably the part of the stage I took the longest to clear, by a long shot. It didn't quite fall into frustrating but - I think this section might be rather divisive, as it's cutting it real close.

I appreciate the new enemy types - basic and familiar though they are - and I think they look rather nice, graphically. But they stick out like a sore thumb next to the cutesy Mega Man enemies. Ideally, it'd be rather nice to see the entire roster at least graphically swapped to be consistent, if possible.

The actual tiling on the stage is respectable and looks good to me. The shipwrecked submarine from Blizzard Man is a really cool segment to mix things up.

In many stages, the fact that death pits aren't graphically marked would be a knock against it - but a notable thing here is the stage design - basically makes that a non-issue, with the only exception being a weird water-pit on the Wave Bike path.

The use of split paths doesn't really detract here, and but don't really add anything either - I will say that the point where they reconnect is rather needlessly obtuse and confusing.

This stage has a rare case when I think a checkpoint is rather badly positioned - and too early. The drop for the Club token, is not at all easy to parse - so when you fail with a checkpoint immediately on landing - it makes repeated attempts require a total forced restart - really was rather vexing.

The boss, what-ever its name is, is a positive end to the stage and is also a simple fun romp. The charge shot probably does way more damage than it should - but it's also so well telegraphed that reliably dodging becomes second nature. Like, seriously, this is how to do telegraphed attacks of this nature - build up and a telltale sign it's about to launch. Good stuff.


Trivia[edit]

  • Both the Vanguardroid enemies and the island name "Jungata" originate from Lizardcommando's past Doom mods, with the former being enemies in his "Lizard Squad" mod.
  • The level design past the Roller Dragon MK2 fight incorporates many concepts and level fragments from Lizardcommando's past Mega Man Maker levels, namely "Mt. Shasta Mining Facility", "Jungle Iron Fortress", "Submerged Cavern" and "Escape the Submerged Cavern".
  • The level originally intended to have direct references to Lizardcommando's MaGMML2 entry SMB3, which were scrapped and replaced with the jetski section after playtesters pointed out such overt references could risk a leak penalty. These include:
    • The remains of a destroyed airship
    • Surrendering Koopa Troopa NPCs
    • A miniboss fight against a group of Koopa Troopas in an armoured bunker
    • A secret boss fight against a red Koopa Troopa going by the name of "Char AznaKoopa"
  • The Octoper OA fight in the jetski section was originally supposed to be a giant Loch Ness Monster-inspired custom miniboss, but it was scrapped due to Lizardcommando being unsure about how implement it.


Make a Good Mega Man Level 3 - Tier 8
Entry Stages
Metal Man Steals Other People's ConveyorsWorthless ManRock FortressTechnical SupportMirror WomanWorking in the RainThe StormscraperStep on the GasSparks and SocketsLost Caverns of JungataGross IncandescenceFoo Man
Bonus Stages
King Man
List of Bosses
Metal ManHoney JoanJoJo JoeLunar WomanCelestial WomanMetall DaddyCopy RobotHunter Type AHunter Type BDRKMAN4.BATSYSTEMCORE.EXEMirror WomanToad ManGyro ManFake CycleNeon Quick ManVanguardroidOrnstein & SmoughGwyndolinFoo ManBattle WindowsGlitch WomanKing Man
Tier Boss
Mirage Man
Make a Good Mega Man Level 3
Characters
Mega ManDr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcane Man -Chaos Tower- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return Of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will